Top positive review
47 people found this helpful
A very solid addition to the base game.
on September 14, 2012
If you want your 7 Wonders games to last a little longer, or be a bit more tricky, or allow for an 8th player or team battles -- Cities has you covered. The black colored 'City' cards are expensive but powerful (e.g. an Age III card worth 5 Shields) allowing the game to swing a bit more. They add a previously lacking sinister tone to the deck, for anyone who likes to play as the 'evil genius.'
More Leaders and Guilds are added, some that interact with the new Black cards and others that don't. Conflicts can be more lucrative with the new cards, both for winners and losers -- so it's a tougher part of the game to ignore and that's good. Money is also more important. All in all, the expansion helps ensure all facets of the game are equally important, so it creates more viable strategies to try out.
Petra and Hagia Sophia are added as playable Wonders. Petra's builds require large amounts of money as opposed to tons of resources to build, an interesting twist. Hagia Sophia guarantees you Diplomacy tokens, which lets you avoid having to fight your neighbors; this affords you to mostly ignore red cards. If you like spending money, or dislike fighting, you'll find these wonders to be great additions to the roster.
Usually expansions can add unnecessary weight or complexity to a game, and while this does make the game longer, the fun it adds is well worth it. Plus, being able to have an eight player is a godsend at big parties.