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The Assassin's Knot (Advanced Dungeons & Dragons Module L2) Paperback – 1983

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Product Details

  • Paperback: 32 pages
  • Publisher: TSR Hobbies (1983)
  • Language: English
  • ISBN-10: 0935696709
  • ISBN-13: 978-0935696707
  • Product Dimensions: 10.4 x 8.1 x 0.3 inches
  • Shipping Weight: 4 ounces
  • Average Customer Review: 3.7 out of 5 stars  See all reviews (3 customer reviews)
  • Amazon Best Sellers Rank: #1,274,735 in Books (See Top 100 in Books)

Customer Reviews

Most Helpful Customer Reviews

9 of 9 people found the following review helpful By Daniel J. Mooney on December 25, 2010
This is a rare D&D murder mystery module, which requires more brainwork and notetaking from the players than normal. It is the sequel to "The Secret of Bone Hill," and has a few characters in common with the module.

The module requires more preparation from the DM than the standard module as well. To effectively run this game, you have to know all of the NPC's positions and movements on the night in question. But if it's done right, it can be one the of the gaming experiences that you have ever had. It just takes a little more prep is all.
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2 of 2 people found the following review helpful By James Keeney on January 24, 2013
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I actually bought the first in this series to replace one lost in Sandy and picked this up as an afterthought. It was a gift for my brother and he liked this one better than the one I was replacing. Can you put a price on Nostalgia?
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1 of 1 people found the following review helpful By Timothy Sweeney on February 25, 2014
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A real let down from Bone Hill. Lakofka delivered a great and entertaining module in L1 Bone Hill, but L2 falls far short, the concept is great, but the module itself is a let down, rushed, under developed and you the DM will have to do a lot. There are AD&D modules like Vault of the Drow which require the DM to put in a lot of work, but in those modules the frame work is really good, Had I known how poorly Len developed this one, I wouldn't have bothered buying it. The players spend too much time talking to NPCs and the DM practically has to spoon feed the information through the NPCs, not requiring any real skill on the parts of the players. Don't get me wrong, role-playing is great, but to para-phrase Gary Gygax, this is a role-playing game not an acting class.
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