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Atelier Iris 3 - PlayStation 2
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- Quest system that allows the players to decide which quest to play
- You can battle enemies on the field- no more random encounter
- Customizable job classes
- Combine and create your own original items and weapons
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Top Customer Reviews
Like the second game, the third mixes things up yet again with regards to the battle system, with enemies now visible in a few varieties of blobs: blue that the player can immediately kill by slashing, with these foes sometimes dropping items; white whose levels are on par with those of the player; and red, whose levels are higher than those of the player. Slashing a red or white blog will bring players to the battle screen and typically give the player the initiative, while running into them will usually result in the faster side in terms of agility getting the first turn.
Rather than having a Grandia-esque turn order meter like the second game, the third game changes to a system where cards represent player and enemy turns, with each character and enemy’s next turn always represented unlike the half-assed system of the Xenosaga trilogy where the turn order meter runs out of icons and refills at times.Read more ›
The third AI game to be translated and brought over from Japan, Atelier Iris 3 retains many of the gameplay conventions and stylistic types used in the previous games. However, compared to previous games in the series, it is actually reduced in quality in many ways.
The game centers around a central city. Quests are accepted at the guild, and then the characters go through a portal to reach a smaller sub-world (the "afterworld"). Doing these quests is what advances the plot. There are rules for these afterworlds, though; there is only so much time that can be spent in one. After this time is spent, the party is automatically ejected from the afterworld. Thus, it is necessary to plan wisely. On the afterworld map, enemies show up as colored blobs - red for hard, silver for medium, and blue for easy. Time spent in fights counts as time in the world, so fights must be completed quickly.
There are three characters (a large reduction from AI's previous games) - a swordsman, an alchemist, and another girl who joins later on. Their talents are simplified, lacking the diversity of earlier installments. Besides the regular use of magic and items, the only different gameplay element is the burst chain - racking up hits gives you the game's version of a Limit Break, where your skill and strength are at maximum.
Like in previous games, alchemy is used to construct new items using elemental spirits. However, it has been scaled down from earlier games. For one thing, items in the game field can no longer be turned into elemental points (one of my favorite parts of the first PS2 AI game). Secondly, the general types of items that can be made has been reduced.Read more ›
Most Recent Customer Reviews
i bought it to keep in my collection,as it one of my favorite rpg for the ps2Published 18 months ago by sam
This game turned out a lot better than I thought it it was going to be. I really enjoyed playing it. Thanx.Published on August 5, 2013 by John G.
Gave this game as a gift to my brother and he was super excited. The game was exactly as described!Published on February 11, 2013 by totalangel09
I did not play AI1 or AI2, but I've played many other RPGs and SRPGs in the past. Like the other reviewers, I would rate this game average. Read morePublished on April 14, 2009 by Rich M
Atelier Iris 3 offers many things we've seen plenty of times before in plenty of other RPG's, so chances are the game will be feeling familiar to you even though you've never... Read morePublished on August 4, 2007 by N. Durham