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Lunch Money

by Atlas

List Price: $19.99
Price: $18.08 + $4.72 shipping
You Save: $1.91 (10%)
Only 1 left in stock.
Ships from and sold by -Daily Deals-.
  • For up to 4 players
  • Unique theme
  • Not for the weak-willed
  • Game is mean
10 new from $14.95

Holiday Toy List
The Amazon 2014 Holiday Toy List showcases the latest and most-wished-for new and bestselling toys for the holiday season. Find toys from your favorite brands, such as Disney's Frozen, LEGO, Transformers, Elmo, Skylanders, Lionel trains and more. Shop now


Frequently Bought Together

Lunch Money + Lunch Money: Sticks & Stones + Beer Money
Price for all three: $43.94

These items are shipped from and sold by different sellers.

Buy the selected items together

Product Details

  • Product Dimensions: 5.2 x 3.8 x 1 inches ; 3.2 ounces
  • Shipping Weight: 7.2 ounces (View shipping rates and policies)
  • Shipping: Currently, item can be shipped only within the U.S. and to APO/FPO addresses. For APO/FPO shipments, please check with the manufacturer regarding warranty and support issues.
  • ASIN: 1887801472
  • Item model number: AG1100
  • Manufacturer recommended age: 15 - 15 years
  • Amazon Best Sellers Rank: #54,482 in Toys & Games (See Top 100 in Toys & Games)
  • Average Customer Review: 4.5 out of 5 stars  See all reviews (26 customer reviews)
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Product Description

Product Description

Lunch Money is an exciting, fast-paced, multi-player card game that combines dark, psychological images with the raw dynamics of a merciless street fight. One set is a complete game that supports 2-4 players. Additional sets may be combined to accomodate even more players! <P>It's a lot like a real fight — only without all that slippery blood.

From the Manufacturer

Lunch Money is an exciting, fast-paced, multi-player card game that combines dark, psychological images with the raw dynamics of a merciless street fight. This set is a complete game for two or more people. The two decks that come in the box are sufficient for at least four people. If you have more players, you may want to combine another set of cards, or simply be willing to reshuffle the discard pile when the draw pile runs out.

Customer Reviews

This game is fast paced and easy to learn.
John D. Culbertson
Like most games you play for a long time, I have adjusted a few rules and tossed out a few cards that didn't add to game play.
Zack Davisson
Its a great game for non-gamers and strategic enough for hardcore players.
Gary E Meacher

Most Helpful Customer Reviews

8 of 8 people found the following review helpful By Bruno Knewstubb on March 21, 2005
Format: Toy
This is an excellent card game, so long as you are willing to imagine brutalising your friends. It is, of course, all in good fun.

A normal game lasts just a few minutes (two player games are exceedingly short and often one-sided, so play with a group), so it is good as a time-filler or to play a series of games with.

In play, each player can pick on anyone at the table, so one person will often be victimised for a few turns until they are ousted or a the cards make someone else a better victim. "Going with the flow" and petty revenge often dictate victims, rather than a solid strategy, so the greatest fun is had when describing the exact circumstances that lead up to your friend recieving a boot in the unmentionables.

Coupled with a group of active imaginations, this game is hilarious (if violent). Check out the expansion set also.
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5 of 5 people found the following review helpful By Matthew Farrell on January 8, 2008
Format: Toy
If you have a dark, sarcastic nature, this game's for you.

The basic premise: you're schoolkids fighting over lunch money. Eveybody has 15 points, and you have to get your opponents down to 0 ("unconscious") before they do the same to you. Half the game is trash talk, which is not only encouraged but often mandatory.

The good: Pretty simple to learn (with a few exceptions -- see "the bad") and games are really quick. Unlike Magic The Gathering and such, there's a finite number of card titles, all of which come in the box, so you won't blow a small fortune on cards trying to get the choice ones. Since there are maybe 20 card (titles) total, it makes it relatively easy to get the hang of. A key element of the game is trash talking, so if you and your friends enjoy good-natured ribbing each other, you'll definately get into it.

The bad: if you're not used to this type of game, it can be a moderately steep learning curve. A lot of the cards have exceptions-to-the-rules status, so most beginning players will probably spend some time consulting the rules each turn to verify their understanding, and that slows things down. If a card has a special bonus to it, it's not listed on the card itself but in the rules. It took my friends and I about 10 to 15 hands for all the stuff to sink in. Even then, there's some ambiguity in the rules on certain situations. Perhaps the biggest problem is that, with a finite number of card titles, the game has the potential to get stale after a while (as in a month or two.)

Over-all, this is a fun game, but its violent premise and inherent trash talking mean it definately isn't for everyone.
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5 of 5 people found the following review helpful By John D. Culbertson on October 30, 2000
Format: Toy
I just love this game. It recreates a playground fight with punches, kicks, blocks, dodges, and special fight cards. It doesn't take long to learn, but it is not easy to master. I play it with my wife, my friends, my 12 year-old nephew, and my 71 year-old mother. This game is fast paced and easy to learn. It is good for kids because of its storytelling nature. You narrate your playground fight, so you have to tell the group what you are doing. Wonderful for creativity. Lunch money is good for parties or quiet nights at home. However they won't be that quiet once you start playing.
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2 of 2 people found the following review helpful By Eunice E. Matthews on November 19, 2003
Format: Toy
I have been playing Lunch Money for six years now, and it has become a hit with just about everyone I've introduced it to. Although the game seems overwhelming at first glance, it is a common sense game. The moves make perfect sense, and it usually takes players only a short while to grasp how it works. The situation of the recess fight almost lends itself to role-playing without anyone ever having to get up or log in. Mastering the game, on the other hand, is a challenge, albeit, a welcome one. The set-up definitely lends itself to hours of fun.
Though I don't recommend it for younger players--the fantastic artwork and trash talking aren't best for small kids--I think that families with teen-aged kids would have a good time with Lunch Money's playground free-for-all scenario. It's a great alternative to the traditional trash talking of a good spades game.
Even better, once you get your friends hooked, everyone wants to get in on the fun. The dynamics of the game change everytime you play it. My friends and I have even gone so far as deciding to set up teams and poker-style tournaments. What could be better than strategically and pyschologically dominating your opponent AND walking away with all of her lunch money?
If your looking for some keen ideas for stocking stuffers, check out this one!
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3 of 4 people found the following review helpful By Ryan VINE VOICE on June 20, 2008
Format: Toy
Lunch Money is about ten years old. It is in desperate need of an overhaul. This game is sorta fun, but it gets old a little fast. The art is gothic and pretty photography, with little witty (or silly) puns and such. Some will make players laugh and others will make them groan.

The rules can be found pretty much anywhere, but basically you're a schoolgirl (I guess you can pretend to be a ninja or whatever if ya want) beating up other schoolgirls for their.. Lunch Money. Most cards have a number value printed, and they cause that number in damage to an opponent. There are a few life gaining cards, and when attacked, a player can play dodge or block cards to avoid taking damage. Some cards combo with others for more damage or to counter damage and instead cause the attacker to slip up and get "hurt".

That's pretty much the good on this game. As old as it is, the faint colored hues (4 colors for 4 categories of cards, in antique yellow, blue, orange, and red hues basiccally) can sometimes be mistaken for another color. Why the publisher doesn't give a solid border (at the very least) around each card, I don't get.

After that, the confusion at teaching a new player this game can be frustrating. I tried teaching it to a friend, and his being colorblind lead to us putting it back in frustration. The constant consultation with the rules (for newbies and myself, as I've not played in a couple of years) wasn't fun. If you play regularly, the rules should pose no problems, but for noobs and returners, it's not fun AT ALL.

Additionally, 90% of the game's problems would be solved with rules printed somewhere (whether a text block or sort of circling the border, either mechanic would be fine) on each card.
Read more ›
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