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Gloom

by Atlas
| 4 answered questions

List Price: $24.99
Price: $17.37 & FREE Shipping on orders over $35. Details
You Save: $7.62 (30%)
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  • For 2-4 players
  • Takes about an hour to play
  • Tons of replay value
  • Unique theme
50 new from $13.44

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See the editors' top picks for toys for the month of August. Featuring toys for back-to-school and more. Learn more.

Frequently Bought Together

Gloom + Unquiet Dead (Gloom)
Price for both: $29.55

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Product Details

  • Product Dimensions: 5.2 x 3.8 x 1 inches
  • Shipping Weight: 8.5 ounces (View shipping rates and policies)
  • Shipping: This item is also available for shipping to select countries outside the U.S.
  • Origin: USA
  • ASIN: 158978068X
  • Item model number: AG1250
  • Manufacturer recommended age: 15 - 15 years
  • Amazon Best Sellers Rank: #1,241 in Toys & Games (See Top 100 in Toys & Games)
  • Average Customer Review: 4.4 out of 5 stars  See all reviews (287 customer reviews)
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Product Description

From the Manufacturer

In the Gloom card game, you assume control of the fate of an eccentric family of misfits and misanthropes. The goal of the game is sad, but simple: you want your characters to suffer the greatest tragedies possible before passing on to the well-deserved respite of death. You'll play horrible mishaps like Pursued by Poodles or Mocked by Midgets on your own characters to lower their Self-Worth scores, while trying to cheer your opponents' characters with marriages and other happy occasions that pile on positive points. The player with the lowest total Family Value wins. b Printed on transparent plastic cards, Gloom features an innovative design by noted RPG author Keith Baker. Multiple modifier cards can be played on top of the same character card, since the cards are transparent, elements from previously played modifier cards either show through or are obscured by those played above them. You'll immediately and easily know the worth of every character, no matter how many modifiers they have. You've got to see (through) this game to believe it.

Product Description

Gloom: The Game of Inauspicious Incidents and Grave Consequences

The world of Gloom is a sad and benighted place. The sky is gray, the tea is cold, and a new tragedy lies around every corner. Debt, disease, heartache, and packs of rabid flesh-eating mice -- just when it seems like things can't get any worse, they do. But some say that one's reward in the afterlife is based on the misery endured in life. If so, there may yet be hope -- if not in this world, then in the peace that lies beyond.

In the Gloom card game, you assume control of the fate of an eccentric family of misfits and misanthropes. The goal of the game is sad, but simple: you want your characters to suffer the greatest tragedies possible before passing on to the well-deserved respite of death. You'll play horrible mishaps like Pursued by Poodles or Mocked by Midgets on your own characters to lower their Self-Worth scores, while trying to cheer your opponents' characters with marriages and other happy occasions that pile on positive points. The player with the lowest total Family Value wins.

Printed on transparent plastic cards, Gloom features an innovative design by noted RPG author Keith Baker. Multiple modifier cards can be played on top of the same character card; since the cards are transparent, elements from previously played modifier cards either show through or are obscured by those played above them. You'll immediately and easily know the worth of every character, no matter how many modifiers they have. You've got to see (through) this game to believe it!

For 2 to 4 players, ages 8 and up.


Customer Questions & Answers

Customer Reviews

This is an easy game to play the directions are very simple.
Stena Swanson
This game is really fun IF you can get a group of people who like to tell stories.
Marcus Galle
It's a fun game and I really enjoy playing it with my friends.
Cassandra Green

Most Helpful Customer Reviews

115 of 119 people found the following review helpful By Sřren Staun Biangslev on August 1, 2009
We were four guys who sat down yesterday and played this game all night, it's tons of fun, and quite creative as well if you emphasize the storytelling part of the game (which you should!). The storytelling has a high educational value as well, as it helps you tie stories together, and be socially creative.

You win the game by having bad things happening in abundance to your family members (each player has got 5), and then killing them when they are worst off. The challenge, however, is that your opponents try to make good things happen to your family members as well, so the story told about each person is a gloomy chronicle with occasional happy events ("Oh look! Ducklings... a[...]").

Gloom uses transparent cards, which adds a new dimension to the game, but turns out to be extremely important to give the players an overview of the current condition of a family member. It's very intuitive and easily played.

If you like such games as Munchkin or Fluxx 4.0 this is the game for you, as it contains some of the same brilliant elements, on-the-fly rule changes etc. The only downside seems to be that the amount of cards may be a bit too few for a 4 person game, so I'd recommend buying the Unhappy Homes (Gloom) and Unwelcome Guests Gloom Expansion extensions as well.

The guys and I laughingly agreed that we all had a very depressing experience. :-)
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73 of 75 people found the following review helpful By Robert M. Wiersma on September 23, 2005
Gloom is a big hit with my 11- and 14-year old daughters and myself. It is best played with people who like to embellish the stories of how such bad things can happen to these pathetic characters. If you like creativity, or promoting creative thinking and storytelling, this game might very well be for you. It is not for people who are easily offended, small children, overly competitive or those without a sense of humor.
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71 of 80 people found the following review helpful By jessica on July 11, 2010
I liked this game however I was unable to play this game more then a few times because the cards smudge and the ink rubs off too easily especial for the price I paid. You would think that because the cards are plastic they would hold up, I wasn't rough on the cards and only played on clean surfaces...It was a disappointment for durability.
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31 of 33 people found the following review helpful By Weston P. Tulloch on March 15, 2008
Gloom was recommended to me by a slightly bi-polar friend who knew that I appreciated a good card game, to whit, if I purchased the game, he'd play it with me. Anyway, I looked for it and found it was made by Atlas Games (LUNCH MONEY!) so I quickly purchased it. As for how it is for a child's game, I have no idea (and no kids,) but as for a party game instead of Euchre or Hearts, it is a hit. Pros: It mixes humor and pithy dialog with every card, which are plastic (hence not susceptible to party fouls or getting wiped in the dip,) plus it has a smart system of scoring that doesn't get too big for addled (or young, I guess) minds to grasp. It's a good game to get people engaged and any "gamer" will instantly love it's simplicity combined with more complex strategies once the system is grasped. Cons: I don't have the latest expansion! Plus, I think there needs to be more cards for 4-5 player games.
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29 of 31 people found the following review helpful By Aza on September 18, 2011
Verified Purchase
Allow me to preface this review by stating that I am not well-versed in the minutia of the creation of this game. I am not terribly familiar with the company which made it nor can I reveal intimate details of the lives of the people who created it. I just know what's in the box.

What first caught my eye about this particular game was the fact that the art style (and, upon actually playing the game, the rest of the game) is a very obvious nod to the legendary Edward Gorey. The only research I did into the game was to find out if Gorey did, in fact, have a hand in its creation. He did not.

The object of the game is simple. Each player (from 2 to 4) picks one of the game's 4 families. The small rules sheet offers up a story for each of the 4 families, each short introduction full of delightfully dark humor. The players then get their hands of five cards and the game begins! The basis of the game is the idea that one's reward in the afterlife is directly proportional to the suffering one endures in life. Meaning: the more you suffer in when you're alive, the better your eternity. Each player must unleash a wave of unbearable torment on their family to decrease each family member's self-worth. Then, when each family member has suffered enough they must die. However, while each player is trying to torture their own family the other players can play cards on them which would help to increase their self-worth. They can even kill members of the other player's families. The game ends when every member of one family is dead. The player whose family has the lowest self-worth total wins. The transparent cards make it easy to quickly calculate the self-worth values on each deceased family member.

The dark humor of this game is the best part. It is evident from the very beginning.
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28 of 31 people found the following review helpful By M. Gondek VINE VOICE on July 22, 2010
Verified Purchase
I bought this to play with our extended family for a vacation, and we had a great time with it. All of us are adults and found that adult beverages definitely enhanced the "fun factor," since not everyone really got into the story-telling aspect of the game. The premise is very creative, and gameplay is fun and straightforward without being too simplistic. We've since played with friends and found that while still fun, though, it definitely showed signs of repetitiveness. The funny text on the cards is considerably less funny the fifth or sixth time you play, and it's easy to get lazy with the story-telling if you're so inclined.

For a silly party game, this is a good choice. If you're looking for a game to play more often or with gamers, or you're interested in something with a little more strategy, you'd probably be better off with one of the great euro-games out there like Stone Age, Carcassone, Settlers of Catan, or Lost Cities. I definitely don't recommend this for two players, since most of the fun comes from the large group interaction. For two, better to go with Carcassone The Castle, Balloon Cup, or one of the above (except Settlers).
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