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Unhappy Homes (Gloom)

by Atlas

Currently unavailable.
We don't know when or if this item will be back in stock.
  • This is an expansion for Gloom - you need that game in order to use the expansion
  • Adds depth and complexity
  • Lots of replay value


Product Details

  • Product Dimensions: 3.8 x 2.5 x 0.8 inches
  • Shipping Weight: 0.8 ounces
  • Shipping: Currently, item can be shipped only within the U.S. and to APO/FPO addresses. For APO/FPO shipments, please check with the manufacturer regarding warranty and support issues.
  • ASIN: 1589780817
  • Item model number: AG1252
  • Manufacturer recommended age: 12 - 15 years
  • Amazon Best Sellers Rank: #107,009 in Toys & Games (See Top 100 in Toys & Games)
  • Average Customer Review: 4.4 out of 5 stars  See all reviews (27 customer reviews)
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Product Description

From the Manufacturer

In the Gloom card game, you make your eccentric family of misfits suffer the greatest tragedies possible before helping them pass on to the well-deserved respite of death. Just mix the 55 transparent cards included in this set together with your copy of Gloom to add morbid new Modifiers, Events and Untimely Deaths and a new family -- the artistes of Le Canard Noir, whose creative endeavors always end in disaster. When art lets you down, the Black Duck is there for you. This dingy cafe is home to a motley assortment of washed-up bohemians. Here the tormented painter Rosseau buys drinks for neurotic models and destitute poets, while a troubled actress and sickly courtesan compare notes across the way. Also included are five Residences with a light blue background behind their central illustration. These are each placed next to their related family at the start of the game. New cards called Mysteries, which have a dark blue effects bar at the bottom, are also shuffled into the deck before play. A Mystery is the only card that can be placed on a Residence (and only a Residence) and can be placed on any Residence as either of your two plays. It gives that Residence's player a special effect and Pathos points that count toward his final Family Value. A Mystery remains even if the requirements for playing it are lost. You may discard a Mystery from your hand as a free play.

Product Description

In the Gloom card game, you make your eccentric family of misfits suffer the greatest tragedies possible before helping them pass on to the well-deserved respite of death. Just mix the 55 transparent cards included in this set together with your copy of Gloom to add morbid new Modifiers, Events, and Untimely Deaths, and a new family -- the artistes of Le Canard Noir, whose creative endeavors always end in disaster.

When art lets you down, the Black Duck is there for you. This dingy cafe is home to a motley assortment of washed-up bohemians. Here the tormented painter Rosseau buys drinks for neurotic models and destitute poets, while a troubled actress and sickly courtesan compare notes across the way.

Also included are five Residences with a light blue background behind their central illustration. These are each placed next to their related family at the start of the game. New cards called Mysteries, which have a dark blue effects bar at the bottom, are also shuffled into the deck before play. A Mystery is the only card that can be placed on a Residence (and only a Residence), and can be placed on any Residence as either of your two plays. It gives that Residence's player a special effect and Pathos points that count toward his final Family Value. A Mystery remains even if the requirements for playing it are lost. You may discard a Mystery from your hand as a free play.

Adds 1 player, ages 8 and up.


Customer Questions & Answers

Customer Reviews

4.4 out of 5 stars
5 star
15
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See all 27 customer reviews
Not too complicated, lots of fun!
B. Mitchell
This expansion to the Gloom game adds very enjoyable concepts to the game and expands the game by adding an additional player as well.
TincSam
So he made one where she could force good things upon her opponents!
N. Almack

Most Helpful Customer Reviews

20 of 20 people found the following review helpful By Kyle Felker on December 5, 2009
Gloom is fantastic, but this expansion is only so-so. The idea of residences is interesting, but in rules terms, they're simply family members who can't die, which makes them a lot less dynamic than the other cards. The mystery cards that you are supposed to play on them often require three icons and a laundry list of other conditions in order to get them into play, so that we often found them impossible to place. Nine times out of ten, we simply discarded mystery cards to get cards that were more useful and easier to place. The benefits mysteries offered were often out of proportion to the difficulty in placing them. Many have benefits that are all but useless or require that you fulfill another laundry list of conditions to take advantage of. As a result, we found residences often had almost no effect on play.

Still, residences and mysteries are the smallest part of the expansion. The rest of the cards are new modifiers, events, and untimely deaths that add welcome variety to the game. The expansion is well worth it, but not because of the residence mechanic.
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7 of 7 people found the following review helpful By N. Almack on August 2, 2009
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this is a lovely clever little game for those who enjoy a little dark humor. It was created because the authors wife was too nice when playing other games to inflict damage on the other players. So he made one where she could force good things upon her opponents! But in turn each player hastens along their family of characters to the righteous suffering to ensure their place in the hereafter. The concept is a light hearted romp through the very bleak lives.

As to cards them selves, they are very sturdy. The cards are translucent so that you can stack the incidents upon the characters and see through for the assorted point values. Each family comes with a color coded background for the individuals portraits. The homes in the expansion are coded with the same colors. The printing on the cards is aligned perfectly, and I have not been able to scatch the inks. The cards rifle and shuffle quite nicely, though they do "float" a bit when stacked which I prefer to cards that vacuum seal and become hard to pick from a pile one at a time.

But my favorite thing about the game is the captions. A family member might be "squashed by a shoggoth" or "eaten by bears" or perhaps "terrified by topiary"! In the case of "wounded by wasps" they add "... not to mention being bothered by bees and harried by hornets" so you'll find both cute and sly humor as you play the game. It's delightfully tongue in cheek-ily grusome.
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6 of 6 people found the following review helpful By Ben Fisher on January 24, 2013
Gloom is a wonderful card game with the unique (and clever) mechanic of using transparent plastic cards that "stack" upon each other as the game progresses. Game play is relatively straightforward: (1) play cards that subtract points on your own "family" members or that add points to other "families", (2) "kill" family members (yours or others), (3) attempt to accumulate the lowest score.

Each card contains its own set of rules that affect game play, so each card contains (often substantial) text.

The game is fairly flexible in terms of the number of players it can accommodate, but somewhere between 3-5 is probably best. If you stick to those numbers, a game will usually take around 30-45 minutes.

Unhappy Homes is not a standalone set but rather an expansion to the main Gloom game. In addition to a new family, it adds a new "home" mechanic that features a place of residence for each family (including families from the main Gloom set and the Unwelcome Guests expansion. This new feature is a lot of fun, and provides a welcome twist to the existing rules.

Overall, the play is very fun, portable, fast-paced, and often amusing. As you may have surmised by the initial synopsis, the humor is dark and morbid (albeit very tongue-in-cheek). If that isn't your cup of tea, this game won't entertain you. The art is suited perfectly to the theme.

APPROPRIATE AUDIENCE: Hardcore gamers will enjoy this as a "warm-up" between their more complicated gaming sessions. It's a useful tool for introducing newcomers to these kinds of games (although Fluxx or Current Number of the Beast are maybe even better for this purpose).

OVERALL SCORE: B. The new cards add great variation to the existing base set.
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4 of 4 people found the following review helpful By Kyrianya on June 10, 2012
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This is, in my opinion, the best expansion for Gloom. The houses add a new dimension to the game without making it too complicated (compared to some of the other expansions). Over all, if you enjoy Gloom and you want to be able to add a player, this is a great buy.
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1 of 1 people found the following review helpful By Mike on February 4, 2014
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the family is just blah, kind of like the uninteresting circus family which made little sense.
the homes part is this was just done poorly in my mind.
should be able to destroy a home in this edition but oh well just an ok xpac nothing special but adds another player so that is the bonu
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1 of 1 people found the following review helpful By Aash on August 5, 2012
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More cards, more fun, more nonsense ensues. Great for people who've already played Gloom a lot and have got somewhat set stories in mind (helps break the mould even more)
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3 of 4 people found the following review helpful By C. Donelson on January 21, 2011
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Gloom is an amazing game. Very good for a intellectual activity with that certain special nerdy girl you may like. Great also for groups of gamers for a nice relaxing party atmosphere card game. It requires a bit of imagination to really appreciate it. If you have a brain and a quirky sense of humor and you like games. Get Gloom!
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