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1 of 1 people found the following review helpful:
4.0 out of 5 stars Audio for Games: Planning Process, and Production, July 1, 2009
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This review is from: Audio for Games: Planning, Process, and Production (Paperback)
This is a very good book for sound designers and composers who want to peek inside game development and take a look around. It demystifies audio development by showing the behind the scenes thought processes. It maps out the planning, process and production methods - just as the title indicates - without going too deeply into any one area. It's a look inside those hallowed halls... I recommend it.
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1 of 1 people found the following review helpful:
5.0 out of 5 stars excellent book, June 6, 2009
This review is from: Audio for Games: Planning, Process, and Production (Paperback)
It's a shame this is out of print now...
This has the most specific information on getting organized in a real development environment and is the only book of it's kind with this type of information. I have several other books on Audio development for games and none of them address the project management aspect that this one does. Grab a used copy if you can.
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5.0 out of 5 stars Absolutely Indispensable, January 13, 2012
This review is from: Audio for Games: Planning, Process, and Production (Paperback)
This book, along with Aaron Marks' book, form the two best combo books I'd read to learn about game audio. I really like this one, as I feel the writing is concise and effective. A lot of it covers the management, communication, and implementation process, which I feel most other books would skip over. I cannot stress how important those aspects are, equally important to the technical aspects of audio for games.
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0 of 2 people found the following review helpful:
4.0 out of 5 stars great book for intro to game audio, May 11, 2007
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This review is from: Audio for Games: Planning, Process, and Production (Paperback)
The author takes a pretty realistic & easy-to-understand approach to showing how audio works for games. A good "intro to game audio" book!
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Audio for Games: Planning, Process, and Production
Audio for Games: Planning, Process, and Production by Alexander Brandon (Paperback - October 17, 2004)
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