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1 of 3 people found the following review helpful:
4.0 out of 5 stars Good book, need experience programming in C++
I've been looking for a book that would walk me through the process of creating a sound engine and this book does that but you need to know C or C++. For some reason it's not directly mentioned that you need programming experience in the editorial review or book description.
I don't think this is any fault of the author since it's assumed that if you are programming...
Published on February 4, 2007 by A. Amendolare

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5 of 6 people found the following review helpful:
3.0 out of 5 stars No Mention that you need Windows to use the code.
I was impressed and excited with this book until I got to Chapter 3, where I discovered that I needed a Windows machine in order to build the "multi-platform", Soundtrack Manager. There was no mention on the cover, that in order to run the code on the accompanied CD, you need Windows.
I'm a composer/sound designer, and I happen to use a Macintosh like many other...
Published on April 7, 2005 by B. Weinbeck


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5 of 6 people found the following review helpful:
3.0 out of 5 stars No Mention that you need Windows to use the code., April 7, 2005
This review is from: Audio Programming for Interactive Games: The Computer Music of Games (Paperback)
I was impressed and excited with this book until I got to Chapter 3, where I discovered that I needed a Windows machine in order to build the "multi-platform", Soundtrack Manager. There was no mention on the cover, that in order to run the code on the accompanied CD, you need Windows.
I'm a composer/sound designer, and I happen to use a Macintosh like many other musicians, producers etc.
There is still useful information, but I was very disappointed that I couldn't build the Soundtrack Manager which the book is pretty much all about.
I'm sure it's a great book for Windows users.
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1 of 3 people found the following review helpful:
4.0 out of 5 stars Good book, need experience programming in C++, February 4, 2007
This review is from: Audio Programming for Interactive Games: The Computer Music of Games (Paperback)
I've been looking for a book that would walk me through the process of creating a sound engine and this book does that but you need to know C or C++. For some reason it's not directly mentioned that you need programming experience in the editorial review or book description.
I don't think this is any fault of the author since it's assumed that if you are programming games you're probably using C or C++ already.

I'm a beginner programmer and I was looking for a book that would show a beginner how to make a sound engine. If you already know C or C++ than this would probably be a great book for you since it seems to be the only book ( at least what I could find) that shows you exactly how to create a sound engine, step by step.
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Audio Programming for Interactive Games: The Computer Music of Games
Audio Programming for Interactive Games: The Computer Music of Games by Martin D. Wilde (Paperback - May 12, 2004)
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