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4.0 out of 5 stars The basics of AR
Is important to have the book, for reference, guide and knowledge. Keep you working in the ideas and you can agree important elements with your collegues.
Published on November 2, 2009 by Andres Lopez

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10 of 10 people found the following review helpful:
1.0 out of 5 stars Uses proprietary, abandoned AR library
The overall content of the book is good. However the technical parts target the author's "ARTag" library. This library is both abandoned and proprietary. The institution that sponsored the development of the library (National Research Council of Canada) no longer funds AR work, and has taken down the SDK download. Purchasers of the book can download a single copy of...
Published on August 22, 2009 by John Brewer


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10 of 10 people found the following review helpful:
1.0 out of 5 stars Uses proprietary, abandoned AR library, August 22, 2009
This review is from: Augmented Reality: A Practical Guide (Paperback)
The overall content of the book is good. However the technical parts target the author's "ARTag" library. This library is both abandoned and proprietary. The institution that sponsored the development of the library (National Research Council of Canada) no longer funds AR work, and has taken down the SDK download. Purchasers of the book can download a single copy of the library for non-commercial use on a single computer after filling in a web form that asks for specific words from specific pages of the book. You are not permitted to redistribute the library. As far as I can tell, this is the only way to obtain the library right now, and so I cannot recommend you use it on any projects that you plan to redistribute.
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3.0 out of 5 stars The future is here, May 1, 2011
This review is from: Augmented Reality: A Practical Guide (Paperback)
An important beginning step. Insightful, creative, inspiring. Watch out, AR now has no limits. Time to start coding.
JR
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4.0 out of 5 stars The basics of AR, November 2, 2009
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This review is from: Augmented Reality: A Practical Guide (Paperback)
Is important to have the book, for reference, guide and knowledge. Keep you working in the ideas and you can agree important elements with your collegues.
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4.0 out of 5 stars Augmenting Reality, March 2, 2009
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This review is from: Augmented Reality: A Practical Guide (Paperback)
I've developed an interest in augmented reality in the last couple of years, based on what I've been finding in YouTube videos. So recently I've been considering doing some coding myself. "A Practical Guide" is a straight forward approach to this expanding field. While it isn't a type of AR for Dummies book, it does take you thru the basics. This is a book good for getting the feel of what AR is all about.
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1 of 2 people found the following review helpful:
1.0 out of 5 stars No mathematical information, March 11, 2010
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This review is from: Augmented Reality: A Practical Guide (Paperback)
This book has not sufficient mathematical information.

It is only describe to AR tool.

If you study theoretical AR, don't try this book.
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2 of 4 people found the following review helpful:
5.0 out of 5 stars VERY VERY HIGHLY RECOMMENDED!!, February 23, 2008
This review is from: Augmented Reality: A Practical Guide (Paperback)
Are you a software hobbyist? If you are, then this book is for you. Authors Stephen Cawood and Mark Fiala, have done an outstanding job of writing a book that provides all of the information that you will need to quickly start developing your own Augmented Reality (AR) applications.

Cawood and Fiala, begin by showing you how to get started by running AR on your system. Then, the authors explain how OpenGL is used to create computer graphics for AR. Next, they show you how to create OpenGL applications. The authors also show you how to develop AR applications. They continue by showing you how to integrate ARTag into your OpenGL programming to create your own AR applications. Then, the authors show you how to use typical video game design flow to create 3D models in a specialized 3D program and then import them into the AR program you're writing. Next, they show you how to create a 3D AR video game. Finally, the authors also help you build upon the game you started to build earlier in the book.

This most excellent book provides detailed explanations of AR technology--even the math is explained. But, more importantly, the book will show you how to create your own AR applications, using nothing more than a PC and a USB 2.0 webcam.
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Augmented Reality: A Practical Guide
Augmented Reality: A Practical Guide by Stephen Cawood (Paperback - January 25, 2008)
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