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Axis & Allies D-Day

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Price: $49.97 + $13.52 shipping
Only 1 left in stock.
Ships from and sold by Wonderworld Comics, Games, and Toys.
  • Detailed game components including a new blockhouse piece and an oversized game board
  • Includes a card deck with three card types
  • For 2-3 players
  • Plays in about 2 hours
  • Fun variation on a classic game
3 new from $49.97 8 collectible from $18.49


Frequently Bought Together

Axis & Allies D-Day + Axis and Allies 1941 Board Game
Price for both: $77.89

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WARNING:
CHOKING HAZARD -- Small parts. Not for children under 3 yrs.

Product Details

  • Product Dimensions: 15.8 x 10.5 x 3 inches ; 2 pounds
  • Shipping Weight: 3 pounds (View shipping rates and policies)
  • Shipping: This item is also available for shipping to select countries outside the U.S.
  • Origin: USA
  • ASIN: B000KICNBQ
  • Item model number: 5510445
  • Manufacturer recommended age: 12 years and up
  • Amazon Best Sellers Rank: #32,901 in Toys & Games (See Top 100 in Toys & Games)
  • Average Customer Review: 4.5 out of 5 stars  See all reviews (24 customer reviews)
  • Discontinued by manufacturer: Yes
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Product Description

Product Description

June 6, 1944: You are on the beaches of Normandy, and ahead lies an uncertain future. The fate of the world hangs in the balance, as you struggle for control over the cities of Cherbourg, St. Lo, and Caen. Savage, quick, and decisive, D-Day was the major turning point in the European theatre, with liberty itself on the line. Designed for 2 or 3 players, Axis and Allies D-Day accurately captures this dramatic conflict and places you squarely in the middle of the greatest battle of the 20th century. This is an all-new stand alone extension of the Axis and Allies line featuring three-tiered complexity and a new, extra-large game board.

From the Manufacturer

June 6, 1944: You are on the beaches of Normandy, and ahead lies an uncertain future. The fate of the world hangs in the balance, as you struggle for control over the cities of Cherbourg, St. Lo, and Caen. Savage, quick, and decisive, D-Day was the major turning point in the European theatre, with liberty itself on the line. Designed for 2 or 3 players, Axis and Allies D-Day accurately captures this dramatic conflict and places you squarely in the middle of the greatest battle of the 20th century. This is an all-new stand alone extension of the Axis and Allies line featuring three-tiered complexity and a new, extra-large game board.

Customer Reviews

Axis and Allies D-day is a great addition.
Joe LoPresto
Where and how fast reinforments come on, can change every game.
Jared
He will play this game for hours with friends or his dad.
Jake's Mom

Most Helpful Customer Reviews

29 of 32 people found the following review helpful By Paul Boerger on February 22, 2009
I tend to rate Axis and Allies games on playablity and D-Day is very playable. Within the scope, it is also historical to a point. My son and me always have history discussions when we play these games and this one engenders some lively historical what ifs. The game depends on the appropriate use of allied air power as it did in reality. The fortune cards make for some bizarre outcomes. The only ones we use are the airpower that allow the allies to rebuild certain air units. This compensates for the occasional really lucky German die rolls that can shoot down nearly the entire allies air force! The ground combat is surprising realitistic and most of all simple and fun.
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19 of 21 people found the following review helpful By Raslatt on March 21, 2010
Although some may find the game fun, I believe people who really enjoy the original axis and allies game will not find D-day fun. The game lacks strategy and is heavily dependent on dice rolling. I would recommend buying another version.
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27 of 33 people found the following review helpful By Gisli Jokull Gislason on December 28, 2009
This isn't your typical Axis and Allies game. It uses similar component's regarding the board and pieces and the combat system is familiar but diffrent in many ways, but the production phase is skipped altogether and you receive random reinforcements in its place.

Historic detail is nice. Most places of importance of the Normandy Campaign are on the map and the military units are named on the reinforcement boards so you get to know what you play with.

The problem is with the game itself. There is very little room for tactical play and basically it is a meatgrinder of dice throwing. This maybe fun a couple of times but after that you will not be playing the game that much.

I have the feeling that this game was rushed in the 60 year anniversary of D-Day and could have done with a little more playtesting.
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11 of 13 people found the following review helpful By Jules on November 11, 2010
I've played many Axis and Allies games and A&A D-Day is one of the best. It is very different from the other games, mainly because the whole event occurred over the course of three to four days. All the revisions they made from the other A&A games made the game just as good, if not better. As the Allies, America and Britain, you must land your forces on the five beaches of Normandy; Gold, Sword, Juno, Utah, and Omaha. Once that is accomplished you have to hold the following cities, Caen, St. Lo, and Cherbourg until the game is over. As the Germans you have to hold at least one of those cities until the game is over and/or totally wipe out all Allied Forces. The game ends after the tenth round of play. I cannot see many flaws in this game. The balance between the Axis and the Allies is nearly perfect. The innovations, including the order, fortune, and tactic cards, only add to the game. Thirdly, this games overall playtime is greatly reduced to that of the other A&A games. To sum it up, this game is the bomb!!!!!
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5 of 5 people found the following review helpful By Jared on July 20, 2013
Verified Purchase
When i first opened the box and looked at the contents, I was disapointed. Regardless, we decided to give it a try. This game is AMAZING. Its VERY well balanced(The allies might have a SLIGHT advantage, but I havnt played enough games to know for sure) and is a great introduction to someone who is new to A&A. Best of all, this game only takes about 2 hours to play.

There is no "purchase units" phase nor IPCs earned in this game. Both sides recieve a set number of units and reinforcments every game. Where and how fast reinforments come on, can change every game.

The game is somewhat of a dice grind. Lots of rolling, and not as much strategy as "normal" A&A games, but is a great game nonetheless.
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4 of 4 people found the following review helpful By Mordred on April 25, 2013
Verified Purchase
I love this game. Ive been an A&A fan for years. I moved on to the miniatures and Im completely addicted to the whole naval warfare side of things. Ive seen this game out for a while and thought id give it a try. Totally awesome. I like the card method of play. Its perfect for a game like this because there are so many other things to focus on other than game turn phases. The cards do this for you. Then when you move in the Fortune and Tactics cards to the mix, the game gets completely insane. Ive ran through the game a few times now and each time its been a completely different result. If you're an A&A player, then this is for you. Im going to get the other expansions now once i scrape up the change.
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4 of 4 people found the following review helpful By Malcolm Brown on December 30, 2013
Verified Purchase
This game can be played in the solitaire mode, which is why I rated it so highly. This game is tactics based versus strategy based, which is the case for most of the other Axis & Allies games. the tactics are not very subtle, especially as the Allies actions are time sensitive due to the ten turn limit of the game. the lack of subtlety is not a bad feature and actually makes it possible to play the solitaire mode somewhat objectively. The miniatures and the map board are also very nice.
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4 of 4 people found the following review helpful By Richard R. Hays on December 19, 2013
Verified Purchase
I bought these for my 15 year-old grandson who has the game going all the time. Usually our dining room table or our coffee table. He knows all the geography. This child thus occupied does not cause us any trouble. He also asks me numerous questions because I was in the Army some years ago. We have bonded nicely.
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