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26 of 26 people found the following review helpful:
5.0 out of 5 stars
Re-playability!, December 19, 2002
= Durability:4.0 out of 5 stars = Fun:5.0 out of 5 stars = Educational:4.0 out of 5 stars
This review is from: Battle Cry (Board Game)
I am a long time wargamer who loves Axis and Allies, Risk and History of the World. Battle Cry is far superior to all of these better known games. It is a simple, and challenging 2 player game that simulates basic civil war tactics in realistic recreations of actual battles. Best of all, a game takes less than 1 hour each. So you can play a best 2 out of 3 and switch sides and battles before you could even finish setting up most strategy games. Because of the various elements, die rolling, terrain, 3 different types of armies, etc. there is never 2 games that go the same way. I have found that with 2 fairly equal players the game will almost always be close. It is a very tough game to dominate at. The greatest part of the game is the cards that allow you to only use men on a limited field of battle. The board is spit into right flank, center and left flank, and most of the cards allow you to move 1,2,3 or all the units on one of these fields at a time. Often your main army is ready to attack from one flank, but you find that you have only center cards. Furthermore there are special, rare cards that allow you to make unorthodox moves. Some allow you to move 1 unit from each field, others allow you to do double moves with cavalry or allow you to march all of your infantry units on the board. Then there is 1 awesome card that allows you to move all of your units at once. This game is so balanced that I have sometimes used that card and been unable to cinch a victory with it. These variables not only make this game infinitly replayable (unlike axis and allies or risk games where you can win with 1 refined strategy nearly every time!) it also makes the game realistic. The civil war battles were often won by terrain and often resulted in stalemates for long periods of time until complicated and successive tactical moves could gain momentum in specific areas od battle. Communication was key, and it was difficult at best for the generals of one side to coordinate attacts on more than one area of the battle-field. The cards in this game simulate this factor very well. This game of course is not totally realistic. There is no hospitals, sickness, slaves, resources etc. But it gains enjoyment in its simplicity. It accomplishes its intentions - that is to simulate tactics within a single piece of a single battlefield of the civil war, not the entire war. If you're a gamer like me, this will be the funnest game you've ever played and you will play it over and over with glee.
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17 of 17 people found the following review helpful:
5.0 out of 5 stars
What a Game!!!, December 23, 2001
= Durability:5.0 out of 5 stars = Fun:5.0 out of 5 stars = Educational:5.0 out of 5 stars
This review is from: Battle Cry (Board Game)
I picked up this game on a whim, hoping to get some of my family and friends interested in wargaming. I've been playing serious hex-grid and die-cut cardboard pieces wargames for 15 years, and I had some misgivings about playing a game with toy soldiers. The pieces in the game are made of a flexible plastic that has proved very resilient. The terrain tiles are printed on a nice heavy cardboard. The cards, with proper care, show little wear. Battle Cry uses a unique system of activiation. The battlefield is divided into thirds, with players issuing orders through their deck of cards. Orders vary from moving one or more units in one sector of the field, to more powerful cards that allow for more balanced movement. Only the player whose turn it is conducts fire, and only those units which have been activated by cards may fire. After reviewing the rules for 10 minutes my father and I played our first game. I was immediately struck by the fluidity of the battle. Fortune ebbed and flowed as each player's deck of command cards changed. Spent units rallied, reinforcements appeared at critical points of the field. Attacks bogged down as command control waned with the depleted decks. At the end of my first game I was struck by how much our contest had resembled a real Civil War battle. Over a year later I'm still hooked! This is not only the best beginner-level wargame I've played, it is one of the best PERIOD.
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14 of 15 people found the following review helpful:
5.0 out of 5 stars
Great introduction to new gamers., April 19, 2002
= Durability:4.0 out of 5 stars = Fun:5.0 out of 5 stars = Educational:5.0 out of 5 stars
This review is from: Battle Cry (Board Game)
Hasbro makes a great new addition to the old Avalon Hill line with Battle Cry. It is an excellent choice to introduce young people into the world of gaming. Unlike the old Avalon Hill we get plastic figures instead of counters. The figures add something to the game. Owners of minatures can substitute them for these counters at their discression. The game consists of 14 scenerios each of civil war battles. Unlike its unplayable namesake from the 60's this game flows. Using hex pieces you can build a variaty of maps and battlefields from the bridge at Anthetim to the Angle at Gettysburg. The object is to capture 6 of your opponents flags, this is done by eliminating units of infantry, calvery, batteries or commanding generals. Movement and combat are achieved by playing of command cards Play ballence is achieved by the size of each players hand and can be adjusted. Unfortunately for at least one scenero one less tile then needed is provided. It is a pain but not enough to spoil the game. Its design leaves things wide open for DYO scenerios, and several are available online. A fine job, not as good as their HISTORY OF THE WORLD UPDATE but very little is.
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