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Sword & Skull Board Game
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- Sword & Skull is suitable for 2 to 5 players
- ages 10 and up
- playing time 20 to 40 minutes.
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Top Customer Reviews
The game board reminds me a lot of monopoly. The players move in a clockwise square around the edge, collecting crew cards that are grouped into different locations. Some of the crew cards improve your fighting ability, some allow you to collect gold from other players, and some do both. Other spots on the board force you to do battle with other pirates and monsters (and sometimes other players), collect treasures, or pay penalties.
Each player controls two characters - a naval officer and a pirate. Each turn, the player moves one (or sometimes both) of the characters around the board, collecting crew cards, gold, and treasure. The strategy of the game is really just the classic "guns vs. butter" economics dilemma. If you focus entirely on fighting ability, you'll run out of gold; if you focus entirely on gold, you'll win very few battles. The same rule applies when focusing on one character over another.
The luck of the dice plays a significant part in winning the game. Moving your players around the board is determined by a dice roll. All battles are a combination of fighting ability plus a dice roll. Ultimately, the strongest or richest player doesn't always win. The winner is often the first competitive player to get a good roll against the pirate king. While this isn't necessarily a "fair" end to the game, it definitely keeps things interesting.
All in all, Sword & Skull is great for casual gamers with a fondness for pirates and an hour to spare.
Most Recent Customer Reviews
This is a really fun game that we play as a family. The rules are good, graphics fine and my 8 year old grandaughter usually kicks our buttsPublished on April 11, 2013 by Russell Griffith
This is a game that is modeled around monopoly. I requires little to no thought. Two dice determine the out come of where you will landed as you move around the board time after... Read morePublished on September 2, 2011 by Joshua McKinney