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Risk 2210 A.D.


Price: $74.25 & FREE Shipping. Details
Only 2 left in stock.
Sold by Art's Game Store and Fulfilled by Amazon. Gift-wrap available.
3 new from $49.89 4 collectible from $29.00


Product Details

  • Product Dimensions: 10.5 x 3.2 x 10.5 inches ; 5.2 pounds
  • Shipping Weight: 5.2 pounds (View shipping rates and policies)
  • ASIN: B000KIENMI
  • Manufacturer recommended age: 10 years and up
  • Amazon Best Sellers Rank: #282,897 in Toys & Games (See Top 100 in Toys & Games)
  • Average Customer Review: 4.3 out of 5 stars  See all reviews (3 customer reviews)
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Product Description

Who will be the new world leader' The world is at war. As the leader of one of the warring factions, you control the destiny of your people. On and above earth you must marshal your forces, send forth your troops, hire the right commanders and crush your enemies. Build alliances if you dare, but also be wary of those who you call "friend". Spend your energy wisely. Enlist the right commanders with the right commands and you can gain the power you need to conquer the world and beyond. This is an advanced version of Risk from Avalon Hill which features more strategic play, extending the game theme 200 years into the future when the world's countries are at war. The game contains over 450 military pieces and five decks of Command Cards for tactical purposes. The game is for 2 to 5 players.

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Customer Reviews

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Most Helpful Customer Reviews

20 of 20 people found the following review helpful By Andrew D. Hanson on December 20, 2006
My friends from home are not the partying type so every summer when I came home from college we needed a way to socialize and get together. We played Risk, Diplomacy, Axis & Allies, and every hot-seat computer game we could until we had exhausted all options. I happened to find Risk 2210 at a local gaming store and my friends and I have had something to do since. The rules are easily learned but also easily customizable to provide subtle changes to keep even the long time gamer coming back for more. We played one long rainy weekend at college and all 4 people who played that day have since bought the game. Rapidly addicting and always entertaining.

Changes from regular risk that are found in Risk 2210 include;

-Commanders which aid your armies in attacking, defending or providing delightful ploys to outfox your opponents

-The moon, providing not only 3 more continents but also expanding the roaring carnage to another board.

-Water territories which provide small continent bonuses as well as connecting creating access points to land continents (Australia isn't the fortress it once was)

-Command cards to outfox your opponents and provide unexpected changes to unleash a whirlwind of responses

-Space stations which provide defense to your land territories and access to the moon.

-Nuked territories, randomly chosen land territories that become impassable for the game.

-No risk cards to turn in

-Game is over after 5 rounds with turn order determined at the beginning of every round

The gameplay can change in every game. Some games are played with every player sandbagging while others are played with every player stretched to the limit.
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1 of 1 people found the following review helpful By MadScientist on September 1, 2011
Verified Purchase
My husband really enjoyed playing this game with his friend and wanted to buy one of his own. I had never played it before and it looks like there's a lot involved in the set up but once you start playing it, it's very easy to grasp. Very enjoyable game.
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0 of 5 people found the following review helpful By Hazel Stolpe on January 13, 2013
Verified Purchase
I gave this as a gift and assume it was good. I haven't heard anything negative about it so am happy with my choice
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