Amazon.com: Awakenings: New Magic in 2057 (Shadowrun RPG) (9781555602734): Steve Kenson, Valdemar Cruz, Diane Piron-Gelman, Sharon Turner Mulvihill: Books

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Awakenings: New Magic in 2057 (Shadowrun RPG)
 
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Awakenings: New Magic in 2057 (Shadowrun RPG) [Paperback]

Steve Kenson (Author), Valdemar Cruz (Author), Diane Piron-Gelman (Author), Sharon Turner Mulvihill (Author)
4.5 out of 5 stars  See all reviews (2 customer reviews)


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Product Details

  • Paperback: 160 pages
  • Publisher: FASA Corporation (December 1995)
  • Language: English
  • ISBN-10: 1555602738
  • ISBN-13: 978-1555602734
  • Product Dimensions: 10.9 x 8.4 x 0.3 inches
  • Shipping Weight: 13.6 ounces
  • Average Customer Review: 4.5 out of 5 stars  See all reviews (2 customer reviews)
  • Amazon Best Sellers Rank: #764,264 in Books (See Top 100 in Books)

 

Customer Reviews

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Average Customer Review
4.5 out of 5 stars (2 customer reviews)
 
 
 
 
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2 of 2 people found the following review helpful:
5.0 out of 5 stars Shadowrun Soucebook: if you have The Grimoire, this is next!, September 27, 1996
By A Customer
This review is from: Awakenings: New Magic in 2057 (Shadowrun RPG) (Paperback)
This manual adds lots of flavor to the Shadowrun game. There
are all types of new twists added to the standard magic system
by this book. This book spends lots of time making magic
much more personal. There are many tales of Lore from the perspective of the magician in
this book. It also adds new twists to the Meta-Magics.
It also nearly doubles the number of physical adept powers.
This book also gives rules for many new and interesting
totems. And, of course, there are many new spells.
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1 of 1 people found the following review helpful:
4.0 out of 5 stars A much needed progression..., September 10, 1998
By A Customer
This review is from: Awakenings: New Magic in 2057 (Shadowrun RPG) (Paperback)
This book is an important improvement to the SR arsenal for magical characters. It is unfortunate that this book wasn't released about 5 years ago!! It is _the_ book if you have someone that has never plyed a magical character in SR before. It gives an excellent explanation of SR magic. Other important features are multiple takes on how magic 'really' works, as well as expanded rules for both mages and phys-ads. I highly suggest using this as your primary SR magical resource, using the Grimoire2 as the book you go to when your characters mature sufficently to need all that fancy sutff.
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