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Axis And Allies Europe 1940

4.5 out of 5 stars 48 customer reviews
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List Price: $89.99
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  • For 2 to 6 players
  • Play time of 210 minutes
  • This game is designed to be joined with axis and allies Pacific 1940 to create a six player game on a map measuring 70" wide by 32" high (178 x 81 cm)
  • This variant of the game is described in the Europe 1940 manual as axis and allies global 1940
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$74.95 & FREE Shipping. Details In Stock. Ships from and sold by Amazon.com. Gift-wrap available.

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CHOKING HAZARD -- Small parts. Not for children under 3 yrs.

Product Description

Product Description

With the invasion of the Low Countries and the allied evacuation from Dunkirk, the German army is poised to march on Paris. Axis and Allies Europe 1940, designed and developed by Larry Harris, builds on the success of the acclaimed A and A Anniversary Edition. France appears for the first time in Axis and Allies and will represent a new playable ally. Italy will be included as a second Axis power along with Germany. The UK, USSR and the US find themselves vulnerable at this early and uncertain point of the war. Two new combat units that debuted in Axis & Allies Pacific 1940, Tactical Bombers and Mechanized Infantry, will also appear in this game. Axis and Allies Europe 1940 will feature an oversized board that measures 35” wide by 32” high. With over 550 combat units, deluxe game components and local storage boxes, this game will raise the standard established by A and A Anniversary Edition. All new rules for neutral nations, naval & air bases, and convoy disruption will add even more depth and historical accuracy to this giant game. Finally, this deluxe theater-level game is designed to play together with Axis and Allies Pacific 1940. Together these two games will create the greatest Axis and Allies experience to date, with a combined board measuring 5’ wide by 32” high and over a thousand sculptured combat units. Both games are designed to play alone or together to offer the 2-6 player global 1940 scenario, complete with weapons development, and national objectives.

From the Manufacturer

A deluxe edition of Axis and Allies Europe. This game includes neutral countries which can be invaded. There are true neutrals as well as pro-axis and pro-allied neutrals. Mechanized infantry and tactical bombers are included. Mechanized infantry is represented by half-tracks. France (blue) and Italy (brown) have national tokens and dedicated units of their own. The board measures 35" wide by 32" high (89 x 81 cm). This game is designed to be joined with Axis and Allies Pacific 1940 to create a six player game on a map measuring 70" wide by 32" high (178 x 81 cm). This variant of the game is described in the Europe 1940 manual as Axis and Allies Global 1940. For 2 to 6 players. Play time of 210 minutes.

Product Details

  • Product Dimensions: 18.2 x 3.1 x 12.2 inches ; 4.4 pounds
  • Shipping Weight: 4.4 pounds (View shipping rates and policies)
  • Domestic Shipping: Item can be shipped within U.S.
  • International Shipping: This item can be shipped to select countries outside of the U.S. Learn More
  • Origin: China
  • Shipping Advisory: This item must be shipped separately from other items in your order. Additional shipping charges will not apply.
  • ASIN: B003SU94PQ
  • Item model number: 255240000WOC
  • Our recommended age: 12 years and up
  • Manufacturer recommended age: 12 - 16 years
  • Amazon Best Sellers Rank: #89,204 in Toys & Games (See Top 100 in Toys & Games)
  • Average Customer Review: 4.5 out of 5 stars  See all reviews (48 customer reviews)
  • Manufacturer’s warranty can be requested from customer service. Click here to make a request to customer service.

Customer Reviews

Top Customer Reviews

Axis & Allies Europe 1940 uses the same game mechanics found in Pacific 1940. Like Pacific 1940, you will find many more territories and sea zones than those on the 1942 map. Germany & Italy face the Soviet Union, UK, US & France (briefly). My first impression after setting up the board was that Europe was way too cramped (like 1942 edition). You quickly realize that France isn't long for the war and a turn or 2 later will have Germany up to its old antics in the east. The Sea Zones around UK/Germany are pretty small as well. The use of marshaling cards or task force markers would be helpful if the UK or Germany is building a large navy. I really like Italy in the Europe 1940 and the Global game compared to their appearance in the Anniversary Edition. I believe that Italy played correctly will be more of a factor in many games.


If you are unfamiliar with the mechanics of Pacific 1940, I recommend you read my review of Pacific 1940. To recap, both games utilize the 2 new unit types (Tactical Bombers & Mechanized Infantry), Air/Naval Bases, Minor/Major ICs, Convoy Zones, 2 hit Capital ships (Carrier & Battleship - that need repairs @ Naval Bases), Scramble (from Airbases), new costs for Tanks ($6) and Carriers ($16). The Political Situation is still a big factor and National Objectives give most powers an opportunity for a boost to income.

Europe 1940 also adds a couple new wrinkles that Pacific 1940 does not have.

*Optional rule: German subs in a convoy zone cause 3 IPC loss instead of 2.

*Narrow Straights: The use of the Panama & Suez Canals have always been dependent on who controls the adjacent territory or territories.
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1 Comment 62 of 62 people found this helpful. Was this review helpful to you? Yes No Sending feedback...
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Axis and Allies: Europe 1940 is without doubt Larry Harris' finest masterpiece. The game is very balanced, leaving both the Allied and Axis teams with various strategies. Should Germany try to invade Britain after France falls, or should it go down the historical route and opt for an invasion of the Soviet Union? Should the British try to establish "Fortress Malta" and hinder Italian aid to its troops in Africa, or should it pull all available resources to defend the British Isles from a German invasion?

France is a new power, and although Paris falls shortly, the Free French forces can become valuable tools against the Axis. Italy, while not a new power, makes its revival from Anniversary Edition. Italy is best for beginners: it starts off small territory wise but starts off with a large military.

But although the game itself is epic, that epic factor triples when you combine the board with Axis and Allies: Pacific 1940. The first time I saw the two boards together, with the pieces set up, my jaw dropped, my heart stopped, and I think I stopped breathing for a full twenty seconds. The game not only looks epic, but plays like a real world war, with titanic land battles raging in Europe and Africa, and furious combat between naval and air forces in the Pacific.

Now, there are some minor downsides. For one, the combined Global game is MASSIVE! No ordinary coffee table is going to hold this giant! Also, the combined game can take hours, even days to play. However, this can easily be remedied: leave off to a good stopping point, and continue the game when everyone's ready! I can assure you that, having played almost three games in a row since getting Europe 1940, the Global game is massive fun.

So is Europe good on its own? Yes. Is it better when joined with Pacific? YES. Should you get this and Pacific 1940 if you love board games! WHY YES YOU DO!
1 Comment 28 of 28 people found this helpful. Was this review helpful to you? Yes No Sending feedback...
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So, Europe A&A is quite a game. There is quite a new dynamic from the original; Germany feels a bit under powered with Russia acting as quite the emergent powerhouse. Italy has lots of options and is quite an interesting country to play in its own right. If you are a fan of the original A&A Russia and Germany both feel like playing Germany now Russia has a lot more offensive ability. England feels stretched very thin like it should. America feels absolutely absurd to play with its huge stack of cash. The political situation makes the game a bit harder to play than the original. However the addition of tactical bombers (think flying artillery but buffing itself rather than something else when accompanied by a fighter) makes air battles much more interesting. The land territories in Russia feel a bit unwieldy at times. Oh and the ability to purchase minor industrial complexes makes for a completely new and interesting dynamic compared to the first game with many many more units built abroad to shorten travel times.

As for ascetics, I really wish they would have thought more about the air units and made sure they were capable of being placed on the carriers with some amount of stability. Navies turn into jumbles of units that are a bit unwieldy to manage and move. The boxes for each country are welcome as it makes finding your units simple. The board is great! Although I am not a fan of folding boards this one is durable feeling and comes in two parts (I wish it would have been 6 as interlocking segments, but oh well.

When paired with pacific, Japan feels like it steals the show. It has so much more than Germany by all measures. Takes more territory has more money has more starting units. Germany still has to win the war but focus really feels shifted to Japan.
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