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Axis And Allies Pacific 1940

26 customer reviews

Price: $137.25 & FREE Shipping. Details
Only 1 left in stock.
Sold by Newton'sNook and Fulfilled by Amazon. Gift-wrap available.
  • For 2 to 4 players
  • Play time of 120 minutes
  • Axis and Allies Pacific 1940 will feature an oversized board that measures 35" wide by 32" high
  • With over 450 pieces, deluxe game components and local storage boxes, this game will raise the standard established by AandA Anniversary Edition
  • Features an oversized board that measures 35-inches wide by 32" tall
6 new from $128.99 1 collectible from $75.00
$137.25 & FREE Shipping. Details Only 1 left in stock. Sold by Newton'sNook and Fulfilled by Amazon. Gift-wrap available.

Frequently Bought Together

Axis And Allies Pacific 1940 + Axis And Allies Europe 1940
Price for both: $211.59

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Product Description

Product Description

Axis & Allies celebrates 25 years of strategy war gaming with this deluxe edition of it's original theater-level game! Designed and developed by Larry Harris and utilizing the updated rules established in Axis & Allies Anniversary Edition, Axis & Allies Pacific 1940 introduces two new combat units - Tactical Bombers and Mechanized Infantry - while a united Australia and New Zealand represent a new playable ally - the ANZAC forces. Boasting an impressive, oversized board with over 450 pieces, deluxe game components, and local storage boxes, Axis & Allies Pacific 1940 also features new rules for neutral nations, naval & air bases, kamikaze attacks, and convoy disruption to add even more depth and historical accuracy to the game, plus, it's designed to join together with Axis & Allies Europe 1940 to create the greatest Axis & Allies experience to date!

From the Manufacturer

Axis and Allies Pacific 1940 will utilize the updated rules established in AandA Anniversary Edition. Two new combat units will debut in this game and Australia and New Zealand also join together and become a playable ally.


Product Details

  • Product Dimensions: 18.2 x 3.1 x 12.2 inches ; 4.5 pounds
  • Shipping Weight: 5.4 pounds (View shipping rates and policies)
  • Domestic Shipping: Item can be shipped within U.S.
  • International Shipping: This item can be shipped to select countries outside of the U.S. Learn More
  • Shipping Advisory: This item must be shipped separately from other items in your order. Additional shipping charges will not apply.
  • ASIN: B0036YLBH8
  • Item model number: 217450000WOC
  • Manufacturer recommended age: 12 - 16 years
  • Amazon Best Sellers Rank: #283,759 in Toys & Games (See Top 100 in Toys & Games)
  • Average Customer Review: 3.9 out of 5 stars  See all reviews (26 customer reviews)
  • Product Warranty: For warranty information about this product, please click here

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Customer Questions & Answers

Customer Reviews

Most Helpful Customer Reviews

44 of 44 people found the following review helpful By J. Schaefer on February 16, 2010
Axis & Allies Pacific 1940 uses the same core set of rules used in the 50th Anniversary Edition and 1942 edition of the game, but the similarities end about there. This game focuses on the Pacific theater with the United States, China, United Kingdom, and ANZAC (Australia/New Zealand) prematurely "setting" the Rising Sun of Japan.

This game uses the same premise of the original Pacific but with the new set of core rules. Other major changes from the original Pacific is that the Victory Point system is no longer used and the Combat Air Patrol has been revamped and now called Scramble.

The map spans from India out east to the United States and has many more Asian territories most similar to the Anniversary Edition. There are also more sea zones and island territories on this map. Additional units and rules in Pacific 1940 also gives this game more of a historic flavor that really enhances the experience as compared to 1942 edition. The board itself is very large at 35" wide by 32" tall and will match up with the upcoming release (Q3) of Europe 1940. The two maps combined (billed as measuring 60" x 32") is rumored to have multiple set ups (by year - similar to 50th AE) and it's own unique subset of rules (like Technology, etc.) Mum is the word on exactly what these might be, however.

Before your first game you will want to search the web for revisions to the rules/setup than what was initially produced (called errata - they're out there on a prominent forum dedicated to Axis & Allies). There are a number of things that have changed after feedback from players as well as additional play testing by the development team (unofficial at this point as they are probably still looking into feedback from players).
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13 of 13 people found the following review helpful By EMAN NEP on February 25, 2011
My audience for this review are those who currently own 1940 Europe and are curious about the "Global 1940" game that can be had when the two sets are combined.

SETUP: The Pacific 1940 board lines up perfectly with the Europe 1940 board.

The Global turns are as follows: (Germany, Russia, Japan, UK Europe, UK Pacific, Australia, Italy, US, China, and France).

In "Global 1940", Japan has a big navy that is divided into 3 main areas. There are also an insane amount of aircraft at Japan's disposal. Ground units and finances are where Japan is particularly--but understandably--lacking.

CONSIDERATIONS FOR JAPAN: Despite their military might, Japan has to ask itself the following question early on: Do you attack China and ignore everyone else (allowing them to beef up and buy technologies)? Or do you go all-out and hope for the best?

I've played Japan in several Global games, each time with different tactics. In the end, the result was always the same: Japan can just barely stay alive when it's fighting a 3- to 5-front war (Australia, UK Pacific, Russia, US, and/or China).

Focusing solely on China is generally a waste as you're only making 1 IPC gains and often losing much more in troop strength. In addition, China has the nerve-wracking ability to spawn soldiers and artillery immediately on the front lines. Mainland minor factories are a wasted investment, especially when Australia and UK come in to run you over.

However, mostly ignoring China and attacking UK and Australia is also difficult, as this also brings the US into the war. Capturing Calcutta or even Sydney has never even come CLOSE to happening--and Japan can sure use some enemy IPCs.
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10 of 10 people found the following review helpful By Nevada Jones on January 17, 2012
Verified Purchase
This review is really for the Global Version of the game that you get when combining this one with Europe 1940.

After the success of the 50th Anniversary edition of Axis and Allies, I was really looking forward to this newest version. Unfortunately, there are a number of things that were a step backwards from the previous installments. It is still a fun game, but I'm not impressed with a number of factors. Let's look at the pros and cons.

GOOD STUFF:
1. GAMEPLAY. Once you get the new rules and setup, the game is quite deep and strategically balanced. It is a great challenge for experienced players, and I really enjoy it a lot. The new units (Tactical Bombers, Mechanized Infantry, Cruisers), countries (Italy, France, Australia, China), and the Facilities (Airbases and Naval Bases) add a lot to the strategy.

2. THE BOARD IS HUGE!! It is so awesome seeing this game set up on the giant board. When you combine the two games the board is about as long as I am tall and quite an impressive sight. Really makes you excited for the game.

BAD STUFF:

1. MISTAKES IN THE RULES. This must have been rushed to production, because there are tons of mistakes in the rules and the setup. In order to get the full experience, you have to go to the website for Harris Game Design and get the new rules and setup that have been edited numerous times. I suspect that the publishers didn't want to pay people to test the game, so they just sold the rough draft and took the advice of people who complained about it on the axisandallies.org forum. Basically they used customers as play testers. Anyone who posted a suggestion should get a refund, in my opinion.

2. LOW QUALITY PARTS.
-There is no paper money...
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