- 20 different environments
- 10-15 hours gameplay
- different experiences with wind, water, sliding, moving pavement etc.
- 30 monsters and many master "boss" demons
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Most Helpful Customer Reviews
4 of 5 people found the following review helpful:
2.0 out of 5 stars
Somewhat sloppy dungeon crawler,
By N. Durham "Big Evil" (Philadelphia, PA) - See all my reviews (VINE VOICE) (TOP 500 REVIEWER) (HALL OF FAME REVIEWER) (REAL NAME)
= Fun:3.0 out of 5 stars
This review is from: Back to Stone (Video Game)
From the people who brought us the earlier released GBA dungeon crawler Mazes of Fate, Back to Stone follows the same kind of formula by using an all too familiar gameplay mechanic in an overall sloppily put together package. Using an isometric point of view, you play as a revenge driven half human, half demon with the ability to transform your enemies into stone objects. This is Back to Stone's main gameplay element, as you push the blocks around to advance throughout the game's areas. In between all that, you spend time jumping around with the game's sloppy platform elements, which are made all the more difficult in judging distance thanks to the game's muddy graphics and isometric view. There are a few good points to Back to Stone however: the game's music score is spectacular, boasting some of the best music you'll ever in a GBA game; while there are plenty of puzzle elements as well. The game's quest also offers a bit of length that RPG or adventure fans will get a kick out of, but not much of one. Back to Stone offers us things we've seen before and seen done better. Playing this game, like playing Mazes of Fate before it, makes me wonder what it would have been like if Diablo would have ever been ported to the GBA, especially a few years ago when a number of classic PC titles found their way onto Nintendo's never say die handheld. All in all, Back to Stone may be worth a look for RPG or dungeon crawler fans, but the game is better left on the shelf.
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