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Bastion of Broken Souls (Dungeons & Dragons d20 3.0 Fantasy Roleplaying Adventure, 18th Level)
 
 
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Bastion of Broken Souls (Dungeons & Dragons d20 3.0 Fantasy Roleplaying Adventure, 18th Level) [Paperback]

Bruce Cordell (Author), Bruce R. Cordell (Author)
5.0 out of 5 stars  See all reviews (2 customer reviews)


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Book Description

March 1, 2002
The Blood of Ancient Battles Rises

An eternal demonic war draws dangerously close to an end, threatening the balance of all existence. At the crux of this chaotic feud resides a legendary terror fixated upon immortality at any cost. Only the most powerful heroes can hope to defeat a force that lies beyond the influence of the gods.

Bastion of Broken Souls is a stand-alone adventure for the Dungeons & Dragons game. Designed to challenge 18th-level D&D heroes, it pits them against some of the most powerful beings in the multiverse.

To use this adventure, a Dungeon Master also needs the Player's Handbook, the Dungeon Master's Guide, and the Monster Manual.

This adventure is the latest element in a collection of adventures designed to take characters from beginner to advanced levels of play (although no previous adventure need be played to play this one). Bastion of Broken Souls features an additional 16 pages of content for the same price as previous adventures.


Editorial Reviews

About the Author

Bruce R. Cordell, an Origins(tm) award-winning author, has written over a dozen products, including Return to the Tomb of Horrors and The Sunless Citadel. He lives in Washington state.

Product Details

  • Paperback: 48 pages
  • Publisher: Wizards of the Coast (March 1, 2002)
  • Language: English
  • ISBN-10: 0786926562
  • ISBN-13: 978-0786926565
  • Product Dimensions: 10.8 x 8.4 x 0.2 inches
  • Shipping Weight: 4.5 ounces
  • Average Customer Review: 5.0 out of 5 stars  See all reviews (2 customer reviews)
  • Amazon Best Sellers Rank: #759,048 in Books (See Top 100 in Books)

 

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5.0 out of 5 stars (2 customer reviews)
 
 
 
 
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28 of 29 people found the following review helpful:
5.0 out of 5 stars Masterful Execution, April 3, 2002
By 
The Man from Lucena (Mountain View, CA USA) - See all my reviews
This review is from: Bastion of Broken Souls (Dungeons & Dragons d20 3.0 Fantasy Roleplaying Adventure, 18th Level) (Paperback)
This is an exceptional module. Functioning as a stand-alone product or as the culmination to the showcase series, it is coherent and consistent. The plot line and settings are genuinely exciting, and the multitude of powerful and intelligent opponents will keep players engaged to a greater extent than the majority of off-the-shelf adventures. As they ferret out their nemeses, characters will journey across multiple planes, including some truly exotic locations. Additionally, they will have many opportunities to exercise all of their high-level abilities; in fact, they will have to in order to succeed.

Bastion is designed for 18th-level characters and their allies - a basic four-character party will be trounced. Good players will likely find their characters reaching epic levels by the end of the adventure, and a handy subset of the epic rules is provided to accommodate that. In fact, only the core rulebooks are needed to play, although the Manual of the Planes can come in handy if players wander a bit. DMs will appreciate being able to use the module as-is fairly easily, although it readily lends itself to branching and decorating. I can only imagine this is what the game designers had in mind when they first set out to create the showcase series - it's a pity they couldn't all be this good.

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19 of 23 people found the following review helpful:
5.0 out of 5 stars Excellent adventure, May 20, 2002
By 
This review is from: Bastion of Broken Souls (Dungeons & Dragons d20 3.0 Fantasy Roleplaying Adventure, 18th Level) (Paperback)
The Bastion Of Broken Souls is one of the exciting adventures I ever saw.
It captures your imagination and curiosity from the start. PCs will find themselves drawn into the story with ever more exciting scenes and NPCs. The whole adventure is colorful and spans over exotic places and worlds. The encounters are unique and gives the PCs a sense of heroism all the time. Players will feel they are in the the center of occurrences and that everything they do has an impact.
One of the most important things about this adventure is the NPCs' AI. When I say AI I don't only mean how the NPCs act and behave, but their actual statistics are wise and intelligent. Many adventures, that claim to be a high level adventures, use only average NPCs, but here you will find that a lot of time and consideration were put to make those character truly deserve their level. After all PCs always get the best of what is offered to them, so why not NPCs?
But it's not just statistics, it's characteristics and role-play of the NPCs that makes them really interesting (if played well by the DM).
All in all it is one of the best adventures for 3rd edition. Try it!
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Inside This Book (learn more)
First Sentence:
The Cathezar first spends 1 round scrying the descendant of Dydd, a second round casting haste on herself, then teleports in on the third round with a hasted partial action and attacks the PCs with her remaining standard round of actions. Read the first page
Key Phrases - Statistically Improbable Phrases (SIPs): (learn more)
preincarnate souls, torture bracelet, sleep golems, coast grants permission, grove conditions, positive energy protection, soul sip, death slaad, spore burst, amazing lock, page for personal use, outsider traits, primary hook, unborn souls, crystal trees, breath weapon, dwarven waraxe, temporary hit points, incorporeal touch, cure serious wounds, polymorph self, spell level, frightful presence, ranged touch attack, detect magic
Key Phrases - Capitalized Phrases (CAPs): (learn more)
Dreamer Prime, Bastion of Unborn Souls, Soul Totem, Positive Energy Plane, Ban of the Unborn, Second String, Guild of Sleep, Church of the Elements, Open Lock, Disable Device, Dream Pod
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