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Baten Kaitos Origins - Gamecube

Platform : GameCube
Rated: Teen
22 customer reviews
Metascore: 75 / 100

Price: $128.88 & FREE Shipping. Details
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  • Players explore a massive world filled with memorable characters and bizarre creatures
  • From the high-tech high-rises of the empire to a rustic farming hamlets, the level and character design in Baten Kaitos Origins is wildly innovative
  • With a twisting, turning storyline, dozens of side quests and thousands of lines of voice-acted dialogue, they will easily spend 80+ hours in this world
  • With hundreds of weapons, armor pieces and items at their disposal, even fights against the smallest monsters will be a fun and frantic experience
7 new from $99.98 16 used from $49.85
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Product Description

Baten Kaitos Origins is a prequel to Baten Kaitos: Eternal Wings and the Lost Ocean, a Nintendo GameCube exclusive. The plot revolves around a group of characters that are struggling to discover the source of frightening changes (both natural and political) that are occurring in their world. During their journey, they will learn many details that help flesh out the first game, including how the despotic Empire government came to be.

Product Details

  • Domestic Shipping: Item can be shipped within U.S.
  • International Shipping: This item is not eligible for international shipping. Learn More
  • ASIN: B000GIPJ8E
  • Product Dimensions: 7.8 x 5.8 x 0.5 inches ; 4.8 ounces
  • Media: Video Game
  • Release Date: September 25, 2006
  • Average Customer Review: 4.4 out of 5 stars  See all reviews (22 customer reviews)
  • Amazon Best Sellers Rank: #10,750 in Video Games (See Top 100 in Video Games)
  • Product Warranty: For warranty information about this product, please click here

Customer Reviews

Most Helpful Customer Reviews

31 of 33 people found the following review helpful By J. Johnston on October 7, 2006
Baten Kaitos Origins is the prequel to 2004's Baten Kaitos: Eternal Wings and the Lost Ocean. (Playing the first Baten Kaitos is recommended but is not required to enjoy this game.) Origins was published by Nintendo in 2006 and was released with very little fanfare, which is too bad, because Origins is easily one of the best RPGs on the GameCube. This game improves upon its predecessor in almost every way, from a refined combat system to a more open-ended gaming experience.

Origins is a Japanese RPG, employing a lot of the conventions typical to the genre, including experience points, leveling-up and a 17 year-old male protagonist. The game is lengthy, offering a good 60-70 hours of solid storyline - including a few notable plot twists - spiced with countless sidequests.

What sets Origins apart is its combat system, which eliminates many of the flaws of standard RPGs. First off, there are no random battles in Origins, allowing you character to often avoid combat if needed. Secondly, Origins employs a fast-paced combat system that merges active time combat (i.e. Chrono Trigger, Final Fantasy X-2) with a dynamic card-style system that involves stringing attacks together in real-time. The term "card-based" may turn off some gamers, but this is not Yu-Gi-Oh... Origins uses a fast-moving system that forces the gamer to think on one's feet and make quick decisions. It proves a fantastic change of pace from plodding menu-driven RPGs of old, requiring a lot of strategy and planning. The system has been completely overhauled from the first game, and the new combat system boasts an entirely new layer of depth that proves easy to learn but difficult to master.

In terms of visuals, Origins proves outstanding.
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19 of 21 people found the following review helpful By Michael Clarkson on February 20, 2007
Top Line: Origins is a solid game, but suffers from a number of poor design decisions that ultimately detract from the experience. Fans of the original may find changes to the combat system disheartening; newcomers may find the game to be simply inscrutable. All players are likely to find some of the design decisions frustrating.

Gameplay: Good

The original Baten Kaitos operated on an unusual combat system that made use of "Magnus Cards" that were drawn from an individual character's 'battle deck' and 'played' to achieve combat actions. In Origins, this formula is altered in three main ways. Firstly, the combat cards are no longer weapons, spells, or pieces of armor but attacks. Secondly, the battle system has shifted from turn-based to round-based. Thirdly, all the characters share a single combat deck. While some of these changes might have been good ideas, the execution was off, and as a result the combat is significantly less fun than in the original.

The first aspect of change was the shift to attacks. While weapon and armor cards are still around, they are now played to change a character's static equipment and modulate attack or defense. A character can only use one piece of equipment at a time, meaning one cannot simultaneously wear a weapon and a piece of armor. Attack cards basically come in two flavors, and the multiplicity of magnus numbers from the first game has been reduced to just one. Based on its strength, an attack card will have a number 1-7; these must be played in ascending order. Attack cards with numbers higher than 3 will also cost MP, which are earned by playing sequences of magnus cards or using equipment.
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6 of 6 people found the following review helpful By Cameron Usman on October 1, 2006
This game is prequel to one of the best role playing game on the gamecube called Baten Kaitos Eternal Wings and the Lost Ocean. Both games have the unique real-time card based combat system. Both games have epic story with amazing twists and great characters. Both games can be considered amoung the most beautiful games on the gamecube and they both have excellent soundtracks.

Baten Kaitos Origins is a prequel to the first game and you really don't need to have played the first one. If you play this fresh you will benefit from the fresh perspective and if you have already played Eternal Wings and the Lost Ocean then you will get a different perspective. I recommend both games for anybody looking for a great RPG on the gamecube. Both games provide well over 60 hrs of gametime.
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2 of 2 people found the following review helpful By J. Scott on October 22, 2006
Ive had this game for a couple of weeks now and I agree that this is everybit superior to the original. With only 3 characters in the game it makes leveling a breeze and the interaction between Guillo and Milliarde is comical, leaving poor Sagi in the middle of an argument. The graphics are absolutly beutiful, the voice overs are 100 times better (no talking through tin cans into the mic) but my only complaint is the battle system. One plus they got rid of the round wasting "Shuffling the deck" the only down sides is the one deck per party some times you have a hand full of cards and cant use them because a character is either afflicted with a status ailment or dead. so you have to discard alot or take a beating till something good pops up. The elemental weapons have also been turned into equip magnus, and the SP combos can only be done in acending order now. and the timer for grabbing magnus is quick you have to be fast to get the cards you need or that character is passed. Indeed buy this game once you get the hang of it, its great.
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