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86 of 99 people found the following review helpful:
5.0 out of 5 stars The Dark Knight Finally Gets a Game That Does Him Justice
Video games haven't been too kind to Batman. Often times when we think of a Batman game, the first thing that comes to mind is that the game just isn't going to be all that spectacular. What is it about the Batman that hasn't always worked in the past? It's hard to point out. What we can point out, however, is that Batman Arkham Asylum doesn't fall into that category...
Published on August 25, 2009 by S. Rhodes

versus
7 of 11 people found the following review helpful:
3.0 out of 5 stars Batman: Arkham Asylum Pros and Cons
To start off I am not a huge batman fan but, the last Batman movie that came out was great so I thought I would give this game a shot. The cut scenes in this game are outstanding and really make you feel like you're in the game. Another huge plus is development of friends and foes throughout the game, throwing bio sheets and audio recordings in was a lot of fun to unlock...
Published 22 months ago by Brian Harnage


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86 of 99 people found the following review helpful:
5.0 out of 5 stars The Dark Knight Finally Gets a Game That Does Him Justice, August 25, 2009
= Fun:5.0 out of 5 stars 
This review is from: Batman Arkham Asylum (Video Game)
Video games haven't been too kind to Batman. Often times when we think of a Batman game, the first thing that comes to mind is that the game just isn't going to be all that spectacular. What is it about the Batman that hasn't always worked in the past? It's hard to point out. What we can point out, however, is that Batman Arkham Asylum doesn't fall into that category. In fact, it is easily one of the best Batman games to be released. From its humble beginnings, the game is fine tuned video game that does most of what it does incredibly well.

Let's begin with the production values. This is by far one of Arkham Asylum's strong points. The game begins with the Joker being caught and taken to Arkham Asylum, but he seems to be pretty non-chalant about it, and Batman doesn't like that one bit. And it turns out he was right to be suspicious. The Joker springs a trap and Batman is caught in the middle. Now he's trapped inside the Asylum with the Joker controlling things, as well as several other adversaries.

One of the nice things about Arkham Asylum is that it presents its story very well. The art style feels comic book like, but it doesn't skimp on the overall visual presentation either. There's a lot of artistic flair and technical goodness to behold with the graphics. Most of the environments look fascinating and will really draw you into the game. The tone is perfect. The other good aspect is the voice acting. If you remember that Batman: The Animated Television series you'll be surprised to see its the same voices. Kevin Conroy is Batman and Mark Hamill is the Joker. And the voices are done very well. The production values of the game are absolutely stellar.

Of course, a game just isn't much if it only goes off of visual flair alone. In the past gameplay seems to be one of the areas in which Batman games often stumble. In the past the games have had a hard time crafting together good gameplay elements or sometimes being unreasonably clunky. This is mostly Batman's past. The games sometimes felt rushed. This isn't the case with Arkham. In fact, the game mostly keeps things pretty simple. The combat is really easy to pick up on, having you string together simple combos. But the game hardly devolves into button mashing. This is because your enemies will take advantage of the situation, and the game makes sure you can't rush head on into things. First and foremost, most of your foes are willing to take advantage of their surroundings. Second, you can't go head to head with several enemies all toting guns at once. This is definitely not a beat 'em up kind of game. In fact, in some areas, caution and stealth are required.

There has rarely been a Batman game where you actually feel like Batman. In some places you'll be able to swoop down and leave your enemies hanging from gargoyles... or perform a glide kick or use some of Batman's gadgets to get the job done. For such simple gameplay concepts, there are actually quite a few ways to implement them into the game. The game also lets you upgrade and improve on your techniques as you progress. So there actually happens to be quite a bit of variety.

At the same time, though, the game is accessible to just about everyone. You can also enter what's called "Detective Mode" if you so choose. Within this mode, Batman can see certain things he otherwise couldn't. You can tell where your enemies are easier and find some hidden goodies. You'll no doubt be playing a large portion of the game in this mode, but it's very worth it to do so. Choosing not to means missing out on some of Arkham Asylum's secrets, and there are a lot of secrets. The most prominent of which is that you can find riddles scattered all over that will unlock lots of different things for you to do. You'll also be able to unlock small character bios and audio samples about certain characters. These are other things that really make the game come alive in its own way. And in the midst of all this, the game doesn't appear too challenging or intimidating.

That's not to say you won't be challenged. You will. Particularly when you reach something new. It's nice to know, however, that the game isn't overly difficult. It's just to say that when trumping through it at least doesn't feel easy. When helping you get acquainted to things, Arkham Asylum is pretty easy going. But once the game takes away the training wheels you may find yourself hitting a few snags every now and then.

The visual look of the game isn't all that adds to the game's atmosphere. So does the music and so do some of the animations when you're fighting. Sometimes it's fun to battle just to look at some of the animations as they take place. Other times exploring can be absorbing because the music really knows how to set the tone. Arkham Asylum has a lot of strength, but the game seems well aware of just what those strengths are.

There's really not much that keeps Arkham Asylum down. In many ways it's exciting to play a Batman game that's good. After getting several Batman games that felt like a throwaway of the license, Batman Arkham Asylum feels like a breath of fresh air. Most of its gameplay conventions have been done before, but it's mostly how the game mixes them together that works well, and the absorbing atmosphere it emits in the process. Batman fans might find themselves pleased by this one. It's a simple game to play, but there is definitely a lot in it that could keep you busy for some time, and a lot to explore. It's great to see a Batman game come to fruition, and to do it so smoothly.
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26 of 28 people found the following review helpful:
5.0 out of 5 stars Not only the best Batman game ever made, but one of the best games in recent years., September 11, 2009
= Fun:5.0 out of 5 stars 
This review is from: Batman Arkham Asylum (Video Game)
I was skeptical about Batman. I've never been the hugest fan of Batman, but have seen all the movies, and played most of his games. The games have always been mediocre at best, so one could imagine why I would be skeptical to dish out $60 for what has always been a mediocre gaming franchise.

Boy, was I wrong. I kept hearing how good the game was, that it was Game of the year potential. I didn't believe it. I waited for more trailers. Loved what I saw, decided to get it the day it came out. I fell in love with the game, not even 10 minutes in.

There's almost nothing negative I can say about this game. The only thing that I wish it would have, is some type of multiplayer but due to the way the game is, it's understandable why they decided to not include multiplayer. The story is amazing, and even if you're not a Batman fan, this is still a must-play game.

Owning more than 85 Xbox360 games, one thing I hate is collectables. Batman has 240 collectables known as "riddles". As much as I hate them, I've gotten all 240 and they were the most fun I had getting collectables. Then there's challenges, and you can literally spend hours here, trying to master combos, counters, and earning your medals.

As I said, the only negative is this game is the lack of multiplayer. This game was a blast both times I ran thru it. The story is amazing, the achievements are not easy, yet not too hard, and you can easily spend all day playing this game without getting bored. Batman:AA is near perfection and was a great way to open the gaming season this year.
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17 of 20 people found the following review helpful:
5.0 out of 5 stars The greatest comic game of all time!, September 2, 2009
By 
Bradley (Charlotte, NC) - See all my reviews
= Fun:5.0 out of 5 stars 
This review is from: Batman Arkham Asylum (Video Game)
I cannot begin to express how wonderful this game is! I've purchased several comic games in the past (all of which have ended up on ebay) hoping that one might capture the magic of how it would feel to websling or fly or shred an enemy to bits with Wolverine's claws. But game after game, I have always come away thoroughly disappointed. I mean, is it really so hard to approach a comic game with the same level of production as Gears of War or Fallout 3 or Mass Effect? I suppose many publishers just assume a comic game will sell no matter what the product value, and therefore they rush it to store shelves.

But Arkham Asylum is different, and is everything I have ever wanted in a Batman video game.

First off, you actually feel like Batman. By the end of the game, you have all his gadgets and all of them are actually useful. I found the detective vision, the grappling hook, and the exploding jelly (great for setting traps) to be the best, but the others are almost equally great.

If you've seen the in-game pictures then you know what to expect from the graphics. Arkham Asylum is an extremely gritty place that is displayed in surprising detail. There were several pictures I saw before the game's release that I swore were cut-scenes (the one where Batman is standing on a cliff ledge overlooking Arkham Island comes to mind). But, quite surprisingly, nearly all of them were still-frames of actual in-game footage (the cliff ledge included). Even in the beginning when you first deliver the Joker to the island, you are in full control of Batman.

Other reviews I've seen on Amazon have explained the storyline, so I won't delve into detail. By now, you probably know the premise. Just know the story is intriguing and well thought out.

Another aspect of the game that surprised me was the Joker. The voice acting by Mark Hamill was superb, which is expected, but he is actually funny. Sometimes in the Animated Series I found the Joker to be a little too campy, but they've certainly given him more of an edge in the game and have allowed him to be more risqué. Every time I sit down to play, he blurts out something over the loud speaker that makes me laugh out loud. The Riddler's audio recordings are also pretty funny, with a punch-line at the end of each of them. Great stuff!

Also, every scene involving the Scarecrow is worth the price of admission alone. Many of them are the spookiest things I've seen in a video game in quite some time! Don't worry, I won't ruin it. Just make sure when you hear Dr. Crane's name mentioned or you see gas fumes hanging in the air you have the lights out and the sound way up. Chills!

The only gripe I have is that the faces and mouths are stiffer than they should be, not quite matching the vocal inflection. However, the outstanding voice acting and wonderful look/feel of the rest of the game makes this quibble seem tiny and forgivable.

I really could go on and on about how cool it is to sneak around in the shadows, striking fear in your enemies, or how great the combat feels -- all the moves are tight and powerful, just like in Chris Nolan's movies. Please, do yourself a favor and pick this game up. If you're even mildly interested in Batman you'll LOVE it. I for one can't wait for the sequel! A+
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4 of 4 people found the following review helpful:
4.0 out of 5 stars BatMan, September 2, 2009
= Fun:5.0 out of 5 stars 
Amazon Verified Purchase(What's this?)
This review is from: Batman Arkham Asylum (Video Game)
The last few years have actually seen comic books stretch into the video game world as more then just movie tie ins for the first time in a long time. Ultimate Allaince, Spider-Man Web of Shadows, and now Arkham Asylum. Even though I am personally biased towards the spider,I have to admit this game has beaten his best.

While some games have tried to go linear and others sandbox, this game mixes the two fairly well with a large world to explore and almost no load times.Yep, you may slow down for a second or two when opening a door to a new area, but thats it. No bars.Some of the cutscenes are used to hide the fact that they are loading, but even those can be skipped after the initial few seconds. Areas will be seperated into west east and north, and within those areas are several buildings each, giving you plenty to look at.

Now that you have this big open place to wonder through, who are you going to see?Everyone of the classic villians are either seen heard or mentioned. THAT is one of the problems with most major character games. Not that you don't often get a decent or amazing roster, but that the roster makes no sense.They seem thrown at you randomly, cutting into your main story and then disappearing. With Asylum, you are treated to a wide assortment of classic villians with reason-do I have to spell it out, ASYLUM. If setting isn't enough, the plot behind the game is well scripted and manages to bring out all of the villians in an order that flows with the plot, not cutting into it for a brief moment.The only problem is that quite a few of the boss fights seem cut and pasted from previous boss battles, and you don't actually fight a particular one, you more accurately get interrupted by him for a good ten minutes.And all of the interruptions are the same, until the last few moments of that encounter. The good fights are some of the more original encounters in any game of this type.Take the good with the bad I guess.

Besides boss fights you are going to run into a lot of the Joker's henchmen, and combat is pretty simple-Punch dodge stun batarang.As you play you should be able to pick the generasl idea up fast, but getting your combo to go above twenty takes a bit of practice, and once you nail it down you may be simply dodging punching and stunning peple over and over, but you'll enjoy it. Now that you've got the basics, buy some upgrades and break some arms and ankles(if your wondering, yes, it is violent, but nobody screams in agony and I never really hear a snap).Or throw them into each other like a pro wrestler-I was expecting a judo toss, but hey, it does work, and work well.

Another form of combat is the stealth tactics that you will have to employ, but if you aren't a big stealth fan, you can still blow things up or hit people with batarangs.It is'nt all peaking around corners or dropping down from the sky.Take someone out, Joker will inform the rest of his men, and they will search the room for the fallen comrade, so you are forced to work fast and clean, making you think about how to go about it.If you mess up, you die by a million bullets.But do'nt worry, you get a nice cutscene of a villian mocking your dead body and then get to try again.Its a nice touch.

One of the best things that this game has is its graphics.Flowing capes, moody areas, trees that look like trees. But besides the major elements, the developers included a lot of tiny details. Pictures of Killer croc in research labs, the heavy breathing of knocked out opponents, BatMan slowly growing stubble. If you look closely at a lot of areas you will see things start to change slowly throughout the entire game, and you will see a lot of movement.Water, generators, dead leaves falling to the ground.Minor gripes is how stiff BatMan is(he walks like his spine is a metal pole) and, well thats actually all I have to gripe about, at least graphics wise.

If your going to get this, do realize it is not an amazingly long game-I beat it in about a week, others have beat it in three days. But you can still roam around collecting all the things you need to collect, play the chalenge mode which offers plenty of scenarios, or just play it again.I'm about to go through it again, and I'm sure I'll pop it in now and then simply because it was a lot of fun.It could have been a long drawn out repetitive game, but its short and sweet, and I think that whats there is well worth the price.Oh, and its got the same voice actors from the great animated series for Bats, Joker, and Harley-can you say score? I thought so.


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4 of 4 people found the following review helpful:
5.0 out of 5 stars Batman's triumphant return to video games, September 1, 2009
= Fun:5.0 out of 5 stars 
This review is from: Batman Arkham Asylum (Video Game)
After countless unremarkable or even terrible Batman games, few had hope that the venerable character would ever become anything more than a blemish in video game history. But, with Batman: Arkham Asylum, Rocksteady, an up and coming developer that has only put out one other title, might have single handedly reversed that perception.

From the beginning, there is no doubt that this is a game which has been given the utmost thought and polish. Much like Half-Life games or Bioshock, there aren't lengthy cutscenes that may make you want to skip over vital information. After a brief clip of Batman transporting the Joker to the Asylum, the introduction becomes interactive. Throughout the game too, the story is mostly told through audio logs and in-game communication between Batman and the Joker, various guards, or Oracle, Batman's sidekick who provides him with useful intelligence. The story is a basic plot about a science experiment that goes wrong, but the in-game method of storytelling has moments of brilliance, using some interesting plot devices to keep things exciting. Voice acting is on the money, with a few voice actors from the Batman: The Animated Series reprising their classic roles. The Joker is definitely in his element, often referring to his diabolical plan as a "party" and making gags seem like life or death situations.

The music isn't overbearing, but it is appropriate and memorable when it is there. Several major Batman villains make appearances, and plenty of those that don't are given awesome allusions, often involving puzzles planted by the Riddler.

Technically, the game is quite impressive as well, with detailed character models and environments. Batman's cape flaps as he runs through Arkham Island, and his costume even accumulates tears and rips that remain as you progress further in the game. Notably, there is very little loading in the game, and when there is, it is cleverly masked as in the Metroid Prime games.

Where Arkham Asylum really shines though, is in its gameplay. This isn't only a stealth game, an action game, or an adventure game. It's all three genres fused into something even greater than the sum of its parts. As you stalk enemies and whittle them down, they'll grow increasingly terrified and eventually, they'll jump at any noise they hear. The Joker seems to find just as much pleasure in trying to kill Batman as he does in frightening and denigrating his own crew, as you'll notice that he mocks them rather frequently.

Also, taking these enemies down is just as much fun as watching them squirm in fear. There's a variety of ways you can knock out your enemies, and in keeping with Batman tradition, like the rest of the game, these methods will never kill, but only temporarily incapacitate. Among the best is the inverted takedown, which lets you hang a thug upside down from a gargoyle. After, you could wait for more thugs to come underneath the gargoyle, and cut the victim down with a batarang, knocking out even more henchmen. These moments are priceless, and evoke a feeling that this is the quintessential Batman game.

When you aren't skulking around oblivious enemies, you'll be using gadgets to explore the massive island. Like in any Metroid game, some areas can only be accessed with an upgraded arsenal. Otherwise, you can search for Riddle Trophies, Riddle Challenges, destroy chattering Joker Teeth, or try to find Spirit of Arkham entries. Regardless of what you're doing though, you're likely to find the overall experience seamless and very addictive. The campaign can likely be finished in around 10 hours or so, but it is so entertaining while it lasts, that it's still worth the price.

One of the few minor issues I have with the game is that it has a severely impaired saving system. Rather than simply allowing players to save whenever they want, the game will only save automatically each time you enter or exit any area. Consequentially, if you unwittingly turn off the console power while the game saves, your save file will be corrupted. Also, without custom saves, you can't replay your favorite sections of the game whenever you want, which is unfortunat for a game with such entertaining sequences.

I have found that the aforementioned saving problem, and the "boss fights" are really the only snags in this excellent game. The encounters with humongous Titan-fueled enemies, especially the very last battle, really doesn't seem to fit the gameplay at all. I found them more frustrating than amusing. Yet, the rest of the game is so ahead of most others that it doesn't bother me much. I don't care much for the bonus challenge stages, but they are there too for added replay value, in case you found the main campaign too short.

Overall, this is a game that can't be missed. It is one of the enthralling video games you can play, with enough mind blowing moments and engaging gameplay to even surpass games like Bioshock.
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8 of 10 people found the following review helpful:
5.0 out of 5 stars Not just the best comic book game ever made.., August 28, 2009
= Fun:5.0 out of 5 stars 
This review is from: Batman Arkham Asylum (Video Game)
First things first, forget the demo. It's bad and doesn't even come close to conveying the feel of this game, in-fact it's misleading. Do not even play it if you haven't already. Just buy this game, it deserves a spot in your collection, trust me.

This game is dark and gritty, similar to BioShock, a tone which is set at the beginning of the game. A cutscene shows Batman en route to deliver the Joker back to the Asylum. Upon arrival, the cutscene ends and you control a perturbed Batman as he simply walks alongside the Joker, who is strapped into an upright gurney and towed into the depths of Arkham by the asylum's guards. This walking alongside him is probably a good five minutes, all the while the Joker heckles you and the guards. Finally, the Joker manages to break free just before he's put into lockdown and gets away, sealing Batman inside--his elaborate plan just beginning to unfold. Arkham Asylum, with loose papers, broken wheelchairs, and dead bodies throughout every corridor, exudes a similar feeling to that of Rapture of BioShock; this place is scary, it's a mental institution that houses the most dangerous people in the world, and they run amuck while the craziest of them controls everything.

The voice acting is perhaps the best I've heard in a videogame; Mark Hamill (Luke Skywalker) is hauntingly brilliant as this incarnation of the Joker, equally as good or better than his animated series protrayal, while Kevin Conroy and Arleen Sorkin continue to be THE voices of Batman and Harley Quinn, respectively. It's more than notable that even the voice acting of the guards is spot-on and you may hear familiar voices if you've played Star Wars Knights of the Old Republic or seen Ratatouille.

The story so far (i'm only 3-4 hours in) is surprisingly pretty unpredictable and could easily be translated into of one the better Batman graphic novels. I refuse to spoil any plot points, as you should enjoy them for yourself but I will say the boss fights are cool, particularly the run-ins with Scarecrow. Note that if you are Batman fan, as in one who reads the comic books, there will be a lot here for you. Interview tapes, as they're called, are recordings of therapy sessions with a doctor of the asylum and an inmate. From what I can tell, it appears that each of the famous super-criminals (joker, harley, killer croc, etc.) all have 5 interview tapes each strewn about the several buildings that make up Arkham Asylum. This brings me to the Riddler challenges, which sometimes include the finding of and collecting interview tapes. These challenges are a more fun re-imagining of the challenges you'll find in games like the Spiderman series, Prototype, Infamous, etc. There are 240 of them, and although some are just the flinging of your batarangs at wind-up chattering teeth, which can occasionally be found lying on the floor, or finding hidden trophies, some are riddles, which are rewarding for you yourself when you manage to solve them, but also, like all of Riddler's challenges, award valuable experience.

Finally, this game has the best combat system I've ever played in a video game. I've enjoyed all types, but at this point button-mashing combat systems have become so very trite to me. At first glance, Arkham Asylum's combat system might sound like it's a button-masher, as X button is attack, Y is counter, B is stun, and A is used to flip over enemies, while other moves include the simultaneous pressing of X and B, A and X, or RT and Y. However, in truth, the combat has so much more depth. Rocksteady has dubbed the system FreeFlow; your goal is to attack a group of enemies, sometimes as many as a dozen at once, using one continuous and fluid combo of punches and kicks and flips all the while dodging and countering the thugs' persistent attempts at hitting you, often with pipes or knives or stun batons. Every move has to be calculated quickly and on the fly, but with the occasional slow-motion hit to help you keep your bearings. This can be quite a challenge, but it's so much fun. I can burn away hours easily just fighting in challenge mode, another mode of gameplay apart from story mode. During story mode these large run-ins are not rare per-se but they aren't frequent either. The other combat mechanic involves hiding above the rafters and one-by-one incapacitating an oft-large number of gun-toting foes. Swinging from the rafters and using detective vision, which allows you to see enemies through walls and other obstructions, as well as detect heart rates and therefore deduce emotional response, and watching chaos ensue as everyone runs around, shooting at random things, close to tears, REALLY makes you feel like Batman. Doing this well, which entails being quick and silent, is so much fun.

I have but two qualms about the entire game: the fact that it's too tempting to just leave detective vision on all the time, which is akin to reading a beautifully colored comic book in black and white, and the fact that enemies apparently do not have peripheral vision.

All in all, this game is as close to perfect as games get, with extraordinary attention to detail and brilliant and fun gameplay, and is a must own for everyone over the age of 13.


P.S. I've never written a review before, for anything. so any tips or criticisms are welcome
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2 of 2 people found the following review helpful:
5.0 out of 5 stars Do yourself a favor and play this before Batman Arkham City, August 30, 2011
= Fun:5.0 out of 5 stars 
This review is from: Batman Arkham Asylum (Video Game)
Hi,

Other then the Mass Effect series this is my favorite game. Why? Because this is the first Batman gave that I have ever played where I truly feel like I am controlling Batman, if that makes sense. Whether it is the way you make him move, fight, or just perch on a ledge, this is the Dark Knight I know from my favorite movies and graphic novels. The story is lengthy and full of scenes, characters, and items that really make the Batman universe feel alive and immersive. Of course, if you are a fan of the Batman: The Animated Series, you will definitely smile upon hearing Kevin Conroy and Mark Hamill reprise their roles as both Batman and Joker.

Gameplay varies between stealth and all out brawling, with puzzles and bosses scattered between. To gain 100% in terms of achievements one must find all of the riddlers trophies as well as complete every challenge map. In my opinion the trophies are definitely worth it, as they only add to creating this massive environment and will transition nicely into the next game in the series Batman: Arkham City.

I made a point in the review title to encourage readers to play this game first for two main reasons. One, the story in the second game will be a continuation of the events in this one, give or a take a few months in-between. Two, there will be enhancements in both gameplay and combat in the second one. In my mind, I would rather progress and be treated to a tighter sequel, rather than being sucked in with Batman Arkham City and feeling like I am taking a step back by playing Arkham Asylum second.

Ultimately, the game is a great buy at 30.00 and will leave you anxious to get your hands on the next chapter in the series. If you have any further questions please do not hesitate to leave a comment below.

Thanks,
Sean

**** 10/17/2011 Update
Well, one more day until Arkham City arrives and I am very excited. Amazon is currently offering a 10.00 credit if you pre-order from the site. However, I do have to point you in the direction of the walmart website, as their pre-order incentive is that you will receive Arkham Asylum in addition to the sequel absolutely free. Now that is a great deal for someone who is entering this world for the first time. Thanks again! Sean
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2 of 2 people found the following review helpful:
5.0 out of 5 stars Who are you? I'M BATMAN!, August 28, 2009
= Fun:5.0 out of 5 stars 
This review is from: Batman Arkham Asylum (Video Game)
Finally, a game based on a popular comic hero that is fun to play and true to form. Arkham Asylum is one of those rare games that is worth paying $50+ for (something I rarely do). Do not worry about wasting money on this title. If you're concerned about value, wait until it's $30 and you'll be blown away at how great the game is for the price. However, if you want some information read on...

+ Graphics: the visuals are fantastic. Character models are realistic and detailed. There are some close-ups of Batman and Joker that make you do a double-take ("Am I watching a movie?"). The environments are awe-inspiring--dark, gritty, detailed, and realistic. The art team at Rocksteady hit a home-run with the visual design of this game. It is true to the shadowy, dark world of Batman. Every area is interesting and detailed. Near the top for any 360 game out right now.

+ Sound: Creepy, engrossing, inspiring... It runs the gamut. The sound effects are top-notch and sound very realistic--rain, thunder, combat, grapple-lines, batarangs, etc all sound fantastic. The music is phenomenal. If you like the music from the Batman movies, there are some tunes in this game that carry the same spirit but are even better. During an encounter with Scarecrow, I felt my heart pounding from the music and sound effects alone...

+ Gameplay: Rocksteady studios created a very simple, but very effective control system. The typical double-stick move and look from most games is in place and works perfectly. Ducking is simply holding a trigger and cover is utilized with one button (like Gears of War). Batman can move on the ground, below the ground (tunnels, grates, etc), and above the ground (ledges, walkways, rooftops, statues, et al) with ease. Grappling is as simple as looking at where you want to go and hitting a button. The game gives you a heads-up with the proper areas marked with available actions. In a nutshell, the controls are so simple that you'll be sucked into the game without much of a learning curve.

+ Combat: fast-paced, action-packed, and easy to accomplish--what else do we need? Batman's primary attack is a single button, but the primary attack can be combined with batarangs, counter-moves, dodging, and other Batman-unique moves. When you're fighting multiple enemies, the simple system really shines. Combat isn't button-mashing, as it might sound, but it is tactical: counter an incoming kick, grab his leg, throw him into another attack, backflip from a guy swinging a lead pipe, somersault towards him and kick him in the jaw... you get the picture. There is a whole suite of moves for ground combat, stealth takedowns, and aerial takedowns; but every type of combat is laid it in simple, easy-to-use button controls.

+ Challenge: Not only will you face some of Batman's key enemies (Joker, Scarecrow, Zsasz, Croc, Harley Quinn, Bane, etc), but you'll face puzzles set up by the Riddler throughout Arkham. Key allies will be taken hostage (Gordon, Arkham doctors, etc) and you'll need to save them--alive. Sometimes remaining unseen is the challenge, as the lunatics will kill their hostage if they see you. The default difficulty is fairly challenging (there are three levels of difficulty) and this is further compounded by the fact that Batman is not a superhero! Only a few bullets will end your game; a group of thugs kicking, punching, and wielding pipes will end your adventure right quick. Be smart, use the environment, use your gadgets, and you might survive Joker's trap.

+ Perks: As you complete challenges and defeat enemies, you'll gain Experience that allows you to choose from a broad and interesting selection of upgrades. You can power-up your combat techniques (open new moves, increase damage or speed, etc), or enhance your gadgets (multiple batarangs, explosive gel, etc). As an example, the game starts with a single batarang toss (you have unlimited batarangs) that stuns a foe, but after a few upgrades I am able to throw three batarangs at three different enemies that all knock the foe down. There are a lot of different combinations of upgrades to experiment with...

+ Extras: you'll unlock character biographies in the game as you encounter people. To a nerd like me, these were very intriguing: each biography has a comic artwork page, a background story, a vital statistic, and a skill set about the character. Reading the history of people in Batman's world is very intriguing and sometimes helps to understand the motivations in the game. Also, you'll unlock character trophies, which are 3-D models of characters, vehicles, and locations in the game; while not really important, it is interesting if you're a nerd. And the best of the extras: Challenge mode. As you defeat enemies and complete levels, you'll open up a challenge match: a single level that can be played apart from the main story where you'll have to take out various enemies in specific types of moves or conditions (don't be seen, don't get hit, etc). The first one to be unlocked has Batman in a small prison area fighting an increasing number of goons with each successive wave.

- Cons: some minor clipping issues--character arms, legs, or heads can go into a wall; it's not a game-breaker, it just looks bad. Not much else...

+/- Story: the story is fantastic and incredibly compelling, but some folks may not like the constraints imposed. Joker is in control of Arkham, so there are certain areas that Batman can't get to unless Joker allows him to--it feels linear, and it is, but it's part of the story. Also, Batman acts out dialogue without user input; it may irk some gamers looking for more freedom, but it's Batman--he is who he is. Also, as Batman, you cannot use guns or kill people (it will end the game and cause you to restart from the last save); it is true to Batman's character, so I find it part of the experience, but I just wanted to let you know.

Conclusion: I'M BATMAN!!!
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2 of 2 people found the following review helpful:
5.0 out of 5 stars 'Bout time., August 27, 2009
By 
trashcanman (Hanford, CA United States) - See all my reviews
(TOP 1000 REVIEWER)    (VINE VOICE)   
= Fun:5.0 out of 5 stars 
This review is from: Batman Arkham Asylum (Video Game)
Batman and video games haven't really gotten along in the past. Considering the action hero nature of the character this seems a bit strange, but as a whole games based on big-name established franchises tend to spend all of their time,energy, and capitol acquiring the rights and likenesses and very little on actually making the thing worth playing. Well all that has changed. Not only is "Batman: Arkham Asylum" a worthy video game portrayal of the Dark Knights exploits that is a long time coming, but it may seriously be the best and darkest version of the character yet outside of comics. It's practically a playable horror film and it does justice to nearly every iteration to come before it. Any batfans out there with a current-gen gaming system NEED to buy this game. It's got everything anyone with any knowledge of Batman could ask for.

First, story. Written by Batman - The Animated Series mastermind Paul Dini and utilizing the three most memorable voices of that show means an automatic A+. Focusing on Arkham Asylum means that there is plenty of room for cameos and references to Batman's bottomless rogue's gallery, but the story itself focuses on a few primary characters which was a very wise decision. No Robin or Nightwing or Batgirls or Spoiler or Huntress following you around (though ex-Batgirl Oracle provides verbal support) and the supervillains you face are relatively few, but extremely memorable. That way there's room for more in the sequel and nobody who made the game gets shrifted here. Mostly, this is a classic Batman vs. Joker tale. you can't go wrong there. Now, one would imagine that the game would be fairly dark, but then end result makes The Dark Knight look tame. Killer Croc is an absolute horror, Scarecrow-induced hallucinations are amazingly creepy, and the general extreme psychosis of the villains is literally jarring at times. You can find and aquire a series of taped interviews with each villain and let's just say you don't want to get into pathological killer Victor Zsasz's head. Riddler offers his shrink a new answer to a classic riddle that involves dismembering a baby in one of his sessions. Yikes. This game is DARK.

Gameplay is a lot of fun, taking the best aspects of several other games and combining them to make you able to do everything The Caped Crusader does. Combat is somewhat similar to Fable II in feel while the platforming and exploring is a lot like Assassin's Creed. Then there is a stealth aspect that is reminiscent of the Playstation classic Tenchu: Stealth Assassins and the more modern Splinter Cell series'. The Riddler supplies you with a ton of secrets to uncover including a series of visual puzzles where you have to visually "photograph" an object or feature for which he gives you a clue. This alone will keep you playing for hours and hours at a time trying to unlock all of the goodies. To help you find what you're looking for, you've got a "detective mode" on your cowl that allows you to see important objects more clearly. Batman can sneak, dash, dodge, use his grappling line, glide, climb, blow stuff up, and even hang villains upside down from a perch. And oh yes, there will be gadgets. And all that's before the fight. Plenty of options as to how to handle any given situation. Boss battles are all very different and seldom even have much to do with combat. It's usually something like finding a way to eliminate Zsasz before he kills his hostage, being pursued by Croc on a plank bridge in the sewers, or sneaking around a giant Scarecrow while under the influence of his gas. It's a pass or fail thing, and you do not want Killer Croc biting you in the face so do be careful.

Visually, "Arkham Asylum" is everything it should be and more. Having enjoyed The Caped Crusader extensively in every possible medium I can honestly that I have never seen a better set of character models. Every character is just striking in appearance. Scarecrow has a Freddy Krueger-ish makeover, Croc is plain horrifying, Harley Quinn looks much less playful and much more psychotic, Poison Ivy is otherworldy, and Joker is a perfect amalgamation of all of the different versions of him over the years. It's really amazing what they did with him here. And did I mention this game is DARK? The landscapes are fantastic, and the asylum looks like the inmates have indeed taken it over with gnawed rats, dead guards, and general disarray giving the place character. Little details are there to treat hardcore batfans such as a poster for Penguin's Iceberg Lounge or cells and objects strewn about that obviously belong to foes like Calendar Man or Bane (nice teddy bear). Shoot, they never even bothered clearing out Harley's desk! You can't beat the look and attention to detail of this game. I was actually looking for a way to free an inmate that was impersonating another character at one point. Made me feel dumb when he started laughing at me as I snapped him to solve a riddle and reveal his identity. Great stuff.

Alright, so you plowed through the story and you don't want to spend umpteen hours searching for freaking hidden question marks. Want more? Considering the finite number of enemies to take out, I know I wanted much more action. Well, that's why we have challenge mode. The premise is simple: either kick as much tail a humanly possible in pitched combat with a set time limit or take out a number of gunmen without being seen and perforated, depending on the individual level. Since these were the things I wanted more of in the otherwise nearly-flawless story mode, that makes this feature a godsend. So with that in mid, there is only one complaint I have about this game other then just wanting more (I'm greedy like that): in order to find all of the things you need to find you wind up spending most of your time using detective vision which doesn't allow you to fully immerse yourself in the killer graphics at all times. That is all. I know I'll be tuning in next game; same bat-gameplay, same bat-console.
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6 of 8 people found the following review helpful:
5.0 out of 5 stars Better than I expected, August 26, 2009
= Fun:5.0 out of 5 stars 
This review is from: Batman Arkham Asylum (Video Game)
I read a review of the game before I bought so I expected it to be good. After playing it for several hours I have found that it is better than expected. The style, the gameplay, the exploration aspect and the plain old fun, its all there. The people involved in this game must have been true Batman fans because they created a Batman game that is dark, gritty and brimming with character and style.

As I made my way through the game I kept getting suprised. Just when I think I've got a good idea what to expect, I experience another scene, challenge or gameplay feature that makes me say "Wow?! What's this? Cool!".

Great game.
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Batman Arkham Asylum
Batman Arkham Asylum by Square Enix (Xbox 360)
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