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Batman: Arkham City Hardcover – October 18, 2011

4.2 out of 5 stars 63 customer reviews

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Editorial Reviews

Review

"[Paul Dini] is the perfect writer for the Dark Knight."—THE PHILADELPHIA DAILY NEWS

About the Author

An all new epic bridging the gap between the hit game BATMAN: ARKHAM ASYLUM and its exciting, upcoming sequel BATMAN: ARKHAM CITY. Paul Dini (HARLEY QUINN, BATMAN: STREETS OF GOTHAM) is the game's writer and now tells this essential story that both gamers and Batman fans will want to read. Artist CARLOS D'ANDA provided visual concepts for the game and now brings his insider's expertise to this dark thriller.
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Product Details

  • Hardcover: 168 pages
  • Publisher: DC Comics; Mti edition (October 25, 2011)
  • Language: English
  • ISBN-10: 1401232558
  • ISBN-13: 978-1401232559
  • Product Dimensions: 7 x 0.5 x 10.5 inches
  • Shipping Weight: 1.2 pounds
  • Average Customer Review: 4.2 out of 5 stars  See all reviews (63 customer reviews)
  • Amazon Best Sellers Rank: #637,098 in Books (See Top 100 in Books)

More About the Author

Paul Dini is the multi-award-winning writer of many scripts for Batman: The Animated Series, and has also written for the Superman and Justice League animated series. His comics work includes Batman: Black and White and Batman Adventures. Dustin Nguyen has pencilled the critically acclaimed WildCats 3.0 and The Authority.

Customer Reviews

Top Customer Reviews

Format: Hardcover
I am usually not one for reading graphic novels that are based on or designed to promote video games. But this is Batman: Arkham City. It is based on a video game that is in a class by itself. And this is the work of Paul Dini, one of the most innovative comic book, cartoon and Batman writers in the field today. Although the folks at DC/Warner used the comic book to help create hype for the video game, this was a rare case when they just so happened to do excellent jobs with both.

The graphic novel Batman: Arkham City collects the five issues of the comic by the same name along with special digital comics and combines them into a single volume. Together they tell the story of how Arkham City, which of course features prominently in the new video game, came to be created. It picks up six months after the video game Batman: Arkham Asylum left off in a sweeping story arc that manages to incorporate a veritable rogue's gallery of Batman villains.

As a graphic novel, Batman: Arkham City had a lot of work to do and it does most of it pretty well. For one, it had to make the development of a giant prison that takes up a big chunk of Gotham seem compelling and logical. It succeeds on this point. It also had to find a way to bring in many of the popular Batman villains that will appear in the game. It manages to do this for the most part as well and even does a decent job of developing their roles and characters. At the same time, graphic novel is so focused on achieving these tasks (especially introducing the key villains) that the plot slows down a little bit. This is especial true toward the middle where the Joker is brought in but nothing really seems to happen.

I am a big fan of Carlos D'Anda's artwork in the series.
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By Jat on November 22, 2011
Format: Hardcover Verified Purchase
I bought this book because I wanted to know what happened in the 1 year between the two games (Batman Arkham Asylum and Batman Arkham City). I suggest you read this book before you play Batman Arkham City!!!
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By Jon Repesh on October 18, 2011
Format: Kindle Edition
Game based comics don't elicit intense fervor among the fan masses. Many quickly and unfairly lump them together into one prosaic grouping, the irony being the many commendable titles fitting that format during the past few years. DC just concluded the notable Deus Ex series, with this book being their next foray in that underrated genre. Naturally any project starring Batman, while also allied to the highly anticipated Arkham Asylum sequel, will garner a sizable following, the added premium being the results, arguably the strongest work from Paul Dini since his Detective heyday. Admittedly there is modest plot transpiring and no resolution. As a prequel it lives up to its billing by laying the foundation for the next nefarious phase of Arkham's legacy. At the outset we find the Dark Knight pondering the person truly behind the creation of Arkham City, with Gotham's ineffectual mayor not presumed for a minute as the mastermind by the world's greatest detective. This leads to critical confrontations among the elite of his rogues gallery, with all the players previewed via splash pages at its conclusion. We also see the continued and much welcomed reemergence of Vicki Vale as an integral supporting character, along with the mysterious lead antagonist, a regrettably seldom used scoundrel considering his fiendish allure and early Batman pedigree. Of course anyone following the trailers already knows his identity. Not to be overlooked is newcomer Carlos D'Anda's brawny illustrations, which superbly embellish Dini's engaging script. For a tidy little teaser and broadened supplement to the game, this graphic novel succeeds on both counts.
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Format: Hardcover Verified Purchase
This book gives a lot of really great background information for the game, and should probably be required reading before playing. While you don't need this book in it's entirety to play the game, it does make a lot of plot points more clear. The artwork is great and the storyline is absolutely fantastic. It's a Batman classic in it's own right.
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Format: Hardcover Verified Purchase
As an avid video game and Batman fan, and somebody who tends to buy as much extended material as possible, this book was always a given for me.

Similar to the original 'Road to Arkham' comic, this graphic novel serves to lay the foundations of the game. Sadly, one does get the feeling that this novel was more of an afterthought, perhaps as a bit of a cash-in alongside the popular game - mainly because most of the story this novel seeks to establish, the game achieves within minutes of its beginning, with next to no reference to this book.

Despite this, there is much to be appreciated with the original art style and storyboard complexion, which resonates with original Batman comic material. I personally feel that if this was the product of an appreciative fan lending their nod to the game, this product may be better received; however, it is likely that the authors are in fact fans of the game and the Batman lore, and for that reason I'll spare any criticism that this is a bad product, as it is not.

The Batman Arkham City graphic novel is a decent accompaniment to the game, although there isn't a great deal of original story to be missed, in comparison to other game tie-ins a'la Assassin's Creed the Fall/Chain, or the Max Payne digital graphic novel.
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