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6 of 6 people found the following review helpful:
4.0 out of 5 stars
Crusaders rejoice... Wardens cowar! LOL, July 30, 2000
This review is from: Battletech Field Manual: Crusader Clans (Paperback)
An excellent Field Manual, loaded with sourcebook-class information on the following Clans: Blood Spirit, Fire Mandrill, Hell's Horses, Ice Hellion, Jade Falcon, Star Adder, Wolf Plus, a relatively full section showing the statistics of the units of every Clan. The Clan's new Gnome and Salamander suits are shown here, along with the new Heavy Lasers, the Blood Kite 'Mech, the Hellfire 'Mech and the Hellion OmniMech. The only beef I have with it is it has that useless section in the back on making scenarios.
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3 of 3 people found the following review helpful:
4.0 out of 5 stars
This will quickly become a cornerstone referrence book, July 13, 1999
By A Customer
This review is from: Battletech Field Manual: Crusader Clans (Paperback)
Like the DCMS field manual, This book sets standards. In the future, when FASA releases updated info, this will be the critics frame of referrence. As a GM and Player of both the RPG and the tabletop game, I think the book is excellent. While updating the info on existing clans and filling in information about the "home" clans, this book delivers a excellent view of the crusader clans right before the "Twighlight". Though everyone knows what happens to them, I think that having a little information about the Smoke Jaguars would have been nice. Overall this book is a must for almost every kind of Battletech player.
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1 of 1 people found the following review helpful:
3.0 out of 5 stars
Solid supplement; needs more perspective., March 7, 1999
By A Customer
This review is from: Battletech Field Manual: Crusader Clans (Paperback)
This book is a role-playing supplement at its best; it contains great information for game masters (ie personalities, factions, and excellent unit overviews). It does have the traditional roleplaying fault of being top-heavy; not enough time is spent describing the 'typical' unit or tactics. The main problem with this supplement is that it is purely first-person. As much as college literature classes are saying that 3rd person is dead, at least for a game it is important that some perspective is given from a 'neutral' point of view- ie a twentieth century viewpoint- to stress subtleties that they wouldn't notice about themselves or their societies. Minor quibble; otherwise an excellent supplement.
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