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Robert Green is an mobile video game developer from Portland, OR who develops and publishes mobile games under the brand Battery Powered Games. He has developed over a dozen mobile games and graphically interactive apps for himself and clients in the last two years which include 2D and 3D action, puzzle, racing and casual games. Before diving full time into video game development, Robert worked for software companies in Minneapolis and Chicago including IBM Interactive. Robert's current focus is on cross platform game development and high performance mobile gaming.
Mario Zechner runs Badlogic Games, a game development shop focused on Android.
-It's updated! I own the first version of this book (Beginning Android Games 4) which was suppose to cover Android 4.0, but in reality was just the an older version of the book originally meant for Android 2.3 masked with the words "Android 4.0". You could tell it was old due all the screenshots being from phones running Android 2.3 and all the references in the book being years upon years old. This book however fixes all of that, it has truly been updated to Android 4.0. The screenshots have been replaced with ones from Android 4.0 and all the references are contemporary, i.e. the Android OS pie chart is updated to August 2012. Though in terms of code, not much has really changed. However this is to expected as the Android SDK doesn't change drastically with every new OS release.
-It's easy to grasp. It gives you background information on Android and then takes you into basic operations like input and basic file I/O, then building a basic game afterwards. The chapter also flows a lot more nicely than the first edition as well.
-They're new chapters/section compared to the first edition, with bugs in the code ironed out. This point is to mainly to show that this edition overhauls the book and is not just a minor update with the words "second edition" on it to milk money (if only college textbooks were like that...). For example, there's a new chapter that discusses marketing and advertisement.
I do have to say though that it is a tad bit overwhelming at the start if you are just beginning with Java, though this does get better as you get further in the book because I do feel that the author explains everything nicely without being too over complicated and confusing.Read more ›
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23 of 23 people found the following review helpful
I just finished reading and coding from all 678 pages of Mario Zechner's and Robert Green's book Beginning Android Games 2nd edition and I wanted to give others insight into my findings about the book. http://www.amazon.com/Beginning-Android-Games-Mario-Zechner/dp/1430246774/ref=sr_1_1?s=books&ie=UTF8&qid=1360183484&sr=1-1&keywords=beginning+android+games+2nd+edition
First off I would like to say that I am completely satisfied with the purchase of this book. I was attempting to write my first games based off random blogs and articles online and I was totally missing many important concepts and wasting time.
Also, please note this is not a LibGDX book. I actually bought it thinking that it was but I learned way more than I ever knew in creating a custom framework.
Usable for Beginners [9/10] Yes if you have never made a game before this book walks you through every step of the way. If you have never or have very limited experience on programming then I do not think this book is for you since games are a rather more advanced form of programming.
Readability [10/10] This book is written in a light helpful tone that really holds your hand the whole time. It made the experience fun and sometimes funny.
Grammer and spelling mistake proof[8/10] There are a few mistakes in this book, sometimes even the code is incorrect. Using the mode [...] uses with a book bug bounty might pay off and keep amazon from getting a % of your profits.
Correctness of Concepts[10/10] I am not a professional developer however I do my research and I have found no faults with this book.Read more ›
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14 of 16 people found the following review helpful
This is basically a class in a book. For the most part, explanations are very detailed. Other than a basic knowledge of Java, not much is assumed. The framework developed during the book is well designed, understandable, and usable. The topics covered are not only applicable to game programming, but are useful for general Android development. Even for someone not interested in game development, this would be a fine book to get you on the road to writing Android Apps. It's certainly much better than the other 2 Android development books I own, which read like dictionaries.
The bad:
There are several mistakes in the text, though the ones I have noticed are pretty obvious. The code is also just a little bit raw in some places - for example in one place he declares a variable to store the return value of a method, but then calls the exact same method a few lines later. Also, in a couple of places, he glosses over what could be useful explanations - for example why a generic "Pool" class cannot directly implement a method to create new objects. None of those issues, though, would be enough for me to subtract a star from the rating. My biggest complaint is that, for a book published at the end of 2012, the code is complicated unnecessarily in order to support VERY old versions of Android. I understand and agree with the desire to deal with fragmentation, but the code is all written to support API 3, which currently has 0% market share. I would have like to see the compatibility go back only as far as API 7, which is supported on over 99% of devices. Still, I just removed the old, crusty code, and the framework cleans up nicely.
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