Have one to sell? Sell yours here
Beginning Game Audio Programming
 
 
Tell the Publisher!
I'd like to read this book on Kindle

Don't have a Kindle? Get your Kindle here, or download a FREE Kindle Reading App.

Beginning Game Audio Programming [Paperback]

Mason McCuskey (Author)
5.0 out of 5 stars  See all reviews (2 customer reviews)


Available from these sellers.



Book Description

April 11, 2003
No matter how exciting the game and how realistic the visual effects, without catchy audio in the background it’s obvious that something is missing. New developments in technology enable you to do things with audio that weren’t possible before, but they also make it necessary to find a guide that walks you through the technical hurdles. "Beginning Game Audio Programming" covers the challenges that you will face as you create sound effects and music for your games and gives you the information you need to face these challenges head-on. You’ll learn how to compose dynamic music and program 3D sound. There’s even coverage of using DirectPlay Voice for real- time voice chat in your games! If you are comfortable with C++ and DirectX, then you’re ready to dive into the exciting world of audio with "Beginning Game Audio Programming".


Editorial Reviews

About the Author

Mason McCuskey is a software engineer with 8 years of commercial programming experience. He has successfully managed his own game company since 1990. In 2000, his company, Spin Studios, was one of 9 world finalists at the Game Developer's Conference 2nd Annual Independent Games Festival. He has also written dozens of articles for gamedev.net. and other Web sites. Mason is the author of "Special Effects Game Programming with DirectX" by Premier Press.

Product Details

  • Paperback: 384 pages
  • Publisher: Muska & Lipman/Premier-Trade; 1 edition (April 11, 2003)
  • Language: English
  • ISBN-10: 1592000290
  • ISBN-13: 978-1592000296
  • Product Dimensions: 8.9 x 7.4 x 0.8 inches
  • Shipping Weight: 1.4 pounds
  • Average Customer Review: 5.0 out of 5 stars  See all reviews (2 customer reviews)
  • Amazon Best Sellers Rank: #1,494,586 in Books (See Top 100 in Books)

 

Customer Reviews

2 Reviews
5 star:
 (2)
4 star:    (0)
3 star:    (0)
2 star:    (0)
1 star:    (0)
 
 
 
 
 
Average Customer Review
5.0 out of 5 stars (2 customer reviews)
 
 
 
 
Share your thoughts with other customers:
Most Helpful Customer Reviews

7 of 7 people found the following review helpful:
5.0 out of 5 stars An amazing introductory resource, October 2, 2003
By A Customer
This review is from: Beginning Game Audio Programming (Paperback)
Computer audio programming has gained enormous momentum in recent years with the arrival of professional grade hardware at consumer prices. As a result, a surging opportunity has replaced the once desolate and antiquated field of audio software development.

Beginning Game Audio Programming provides students with the ability to implement a modern sound engine. It meticulously guides the reader through basic sound concepts, common API usage, and sound engine design as well as covering, in the process, a myriad of audio topics such as DirectPlay Voice, audio scripting, and visualization to familiarize the novice with the diverse facets of the field. This work is the ultimate tool for any aspiring sound programmer.

I recommend this book for any developer seeking an introductory course in audio programming. It provides a solid foundation of sound principles, API usage, file formats, effects, and sound engine design that are crucial to the field of game audio development.

This book carefully avoids becoming overly complex or didactic, offering descriptive explanations of the core concepts of audio programming. This refreshing outlook provides a student with a solid foundation from which to take large successive steps into the audio world.

This book is truly an excellent resource for anyone wishing to learn more about the blooming field of computer audio programming.

Help other customers find the most helpful reviews 
Was this review helpful to you? Yes No


3 of 4 people found the following review helpful:
5.0 out of 5 stars Well worth buying..., February 5, 2006
By 
Mr. Dean B. White (Mt Beauty, VIC AUS) - See all my reviews
(REAL NAME)   
This review is from: Beginning Game Audio Programming (Paperback)
Background: I created a game engine (Goblin 2D+ Engine) and for sound just used a 3rd party library (BASS). However I quickly found the additional A$150 for BASS was effecting the uptake of my engine because it was US$59.95 and the additional A$150 for BASS was killing it.

I knew nothing about sound programming so thought it was a hopeless dream to create my own sound engine.

In desperation I bought this book and was surprised (not just by the CD in 1 million bits :S)

Using this book as the basis I was able to create a fully functional sound library for my engine with all the features I was using in BASS.

Sound effects, music, 3d positional sound, panning, volume, pitch, playing .MOD music, OGG decoder. Basically all the functionality I wanted.

If anyone wants to see this in action... www.hoek.inkblue.com.

The book fills in the gaps MSDN seems to leave out. Also, unlike a lot of books, Mason has NOT cut and paste from MSDN documentation.

Thanks Mason!
Help other customers find the most helpful reviews 
Was this review helpful to you? Yes No

Share your thoughts with other customers: Create your own review
 
 
 
Only search this product's reviews



Inside This Book (learn more)
First Sentence:
You've got to start somewhere, and for learning game audio, "somewhere" is here. Read the first page
Key Phrases - Statistically Improbable Phrases (SIPs): (learn more)
tracked music, forwarding server topology, audio engine, audio manager, directsound buffer, groove level, default audio path, groove range, audio tag, runtime format, secondary buffer, chord track, primary buffer, rolloff factor, resonating wave, audio script, dynamic music, game audio, ume method, wave file, filter graph, voice server, band editor, groove track, master tempo
Key Phrases - Capitalized Phrases (CAPs): (learn more)
Ogg Vorbis, Wave Table, Discrete Fourier Transform, Listener Only, Visual Basic, Impulse Tracker, Musical Instrument Digital Interface, Windows Media Audio
New!
Books on Related Topics | Concordance | Text Stats
Browse Sample Pages:
Front Cover | Table of Contents | First Pages | Index | Back Cover | Surprise Me!
Search Inside This Book:

Citations (learn more)
1 book cites this book:




Suggested Tags from Similar Products

 (What's this?)
Be the first one to add a relevant tag (keyword that's strongly related to this product).
 

Your tags: Add your first tag
 

Sell a Digital Version of This Book in the Kindle Store

If you are a publisher or author and hold the digital rights to a book, you can sell a digital version of it in our Kindle Store. Learn more

Customer Discussions

This product's forum
Discussion Replies Latest Post
No discussions yet

Ask questions, Share opinions, Gain insight
Start a new discussion
Topic:
First post:
Prompts for sign-in
 


Active discussions in related forums
Search Customer Discussions
Search all Amazon discussions
   
Related forums



So You'd Like to...


Create a guide


Look for Similar Items by Category


Look for Similar Items by Subject