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Beginning DirectX 10 Game Programming
 
 
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Beginning DirectX 10 Game Programming [Paperback]

Wendy Jones (Author)
3.7 out of 5 stars  See all reviews (13 customer reviews)


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Book Description

August 27, 2007 1598633619 978-1598633610 1
Discover the exciting world of game programming and 3D graphics creation using DirectX 10! "Beginning DirectX 10 Game Progmramming" is an introductory guide to creating fantastic graphics, amazing creatures, and realistic worlds for games. Written specifically for the beginner programmer, the book uses step-by-step instructions to teach the basics of DirectX 10, introducing skills that can be applied to creating games for both PC and game console platforms. You'll start by learning how to install the DirectX SDK and how to get your first application up and running. From there you'll be introduced to the 2D and 3D graphics components of DirectX allowing you to draw animated sprites and create 3D objects. Put your new skills to the test with a final, hands-on project that shows how to bring together everything you've learned. If you have a basic knowledge of C++ and 3D math concepts then you are ready to learn how to program amazing 3D game graphics with "Beginning DirectX 10!"


Product Details

  • Paperback: 384 pages
  • Publisher: Course Technology PTR; 1 edition (August 27, 2007)
  • Language: English
  • ISBN-10: 1598633619
  • ISBN-13: 978-1598633610
  • Product Dimensions: 9.1 x 7.4 x 0.9 inches
  • Shipping Weight: 1.7 pounds
  • Average Customer Review: 3.7 out of 5 stars  See all reviews (13 customer reviews)
  • Amazon Best Sellers Rank: #737,865 in Books (See Top 100 in Books)

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Customer Reviews

13 Reviews
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Average Customer Review
3.7 out of 5 stars (13 customer reviews)
 
 
 
 
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20 of 21 people found the following review helpful:
3.0 out of 5 stars Delivers what it promisses, October 1, 2007
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This review is from: Beginning DirectX 10 Game Programming (Paperback)
This is a very light introduction to DirectX10, especially to direct3d 10. Beginners should feel very comfortable with this book. The text, most of the time, is clear and the examples are very simple. The math and math explanations involved are kept to a minimum.

The book delivers what it promises and should be taken as a base for further readings.
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11 of 11 people found the following review helpful:
5.0 out of 5 stars Perfect for DirectX newbies, February 2, 2008
This review is from: Beginning DirectX 10 Game Programming (Paperback)
This is a good introduction to DirectX 10 if you haven't used DirectX before. If you're familiar with version 9 you can as well use the Microsoft documentation instead. In fact much of the code in the book seems to be taken without much modification from there. This is all right I think. When you purchase this book you essentially pay the author a finder's fee for helping you locate and use what you as a newbie would have to spend lots of time in frustration digging up yourself.

For me as a newbie to DirectX the book was perfect with complete cut & paste runnable examples. It covers a lot of ground, but because it does this with so much detail it's not always as compete as you would like. For example lightning of 3D objects is covered but not the use of depth buffers. This means it tells you how to create the illusion of depth for single objects but not for many interacting objects. So I would say the book would benefit from being like 500 pages instead of just 350 in order to take it just a little bit further.

But all in all it's worth every penny for a DirectX newbie. It's detailed and clearly written with working examples on a CD.
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6 of 6 people found the following review helpful:
5.0 out of 5 stars It gives exactly what the title says, February 5, 2008
This review is from: Beginning DirectX 10 Game Programming (Paperback)
It truly is an introduction into D3D10. Tells you exactly how to get started. If your new to dX, this is actually a great book to start. She does a great job in telling you how things work and the way they do. Now i am not saying it will always be great and will always be easy to learn. If your not great at C++ then this book still is fine. It does not use advanced concepts. It just plainly does a great job in what it says.

"BEGINNING DIRECTX 10"
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Inside This Book (learn more)
Key Phrases - Statistically Improbable Phrases (SIPs): (learn more)
sound files, effect files, sprite animation, rasterizer state, shader resource view, render target view, sprite pool, loop through the controllers, textured fonts, swap chain, visible sprites, vertex layout, geometry shaders, primitive topology, custom vertex structure, multiple sprites, vertex buffer, geometry pipeline, sprite drawing, vertex shader, current input state, data format structure, pixel shader, blend state, sprite object
Key Phrases - Capitalized Phrases (CAPs): (learn more)
Review Questions, The Final Project, Using Directlnput, Main Function, Model Object, End-of-Chapter Exercises, Visual Studio, Adding Complexity, Adding the Windows Code, High Level Shading Language, Handling Multiple Sprites, The Stop, Getting the Sprites Moving, Updating the Code, Creating the Application Window, The Sampl, Font System Using Sprites, Process Windows, Default Sound Device, Input Layout, Font Rendering
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Front Cover | Table of Contents | First Pages | Index | Back Cover | Surprise Me!
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