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Beginning DirectX 10 Game Programming 1st Edition

3.8 out of 5 stars 12 customer reviews
ISBN-13: 978-1598633610
ISBN-10: 1598633619
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Editorial Reviews

About the Author

Wendy Jones devoted herself to computers the first time her eyes befell an Apple IIe in elementary school. From that point on, she spent every free moment learning BASIC and graphics programming, sketching out her ideas on graph paper to type in later. Other computer languages followed, including Pascal, C, C#, and C++. As Wendy's career in computers took off, she branched out, teaching herself Windows programming and then jumping into the dot-com world for a bit. Although Internet companies provided a challenge, they didn't provide fulfillment, so Wendy started expanding her programming skills to games, devoting any extra energy to its pursuit. Wendy's true passion became apparent when she got the opportunity to work for Atari's Humongous Entertainment as a game programmer. During her time at Atari, she worked on both PC and console titles, thrilled with the challenge they provided. Wendy can now be found at Electronic Art's Tiburon studio in Orlando working with some wonderfully talented people on Next Generation consoles. If you have any comments or questions about this book, you can reach Wendy at her website at http://www.fasterkittycodecode.com.
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Product Details

  • Paperback: 367 pages
  • Publisher: Cengage Learning PTR; 1 edition (August 27, 2007)
  • Language: English
  • ISBN-10: 1598633619
  • ISBN-13: 978-1598633610
  • Product Dimensions: 9.1 x 7.4 x 0.9 inches
  • Shipping Weight: 1.7 pounds
  • Average Customer Review: 3.8 out of 5 stars  See all reviews (12 customer reviews)
  • Amazon Best Sellers Rank: #2,041,235 in Books (See Top 100 in Books)

Customer Reviews

Top Customer Reviews

By Revelino Mateus on October 1, 2007
Format: Paperback
This is a very light introduction to DirectX10, especially to direct3d 10. Beginners should feel very comfortable with this book. The text, most of the time, is clear and the examples are very simple. The math and math explanations involved are kept to a minimum.

The book delivers what it promises and should be taken as a base for further readings.
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Format: Paperback
It truly is an introduction into D3D10. Tells you exactly how to get started. If your new to dX, this is actually a great book to start. She does a great job in telling you how things work and the way they do. Now i am not saying it will always be great and will always be easy to learn. If your not great at C++ then this book still is fine. It does not use advanced concepts. It just plainly does a great job in what it says.

"BEGINNING DIRECTX 10"
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Format: Paperback Verified Purchase
Great textbook for any beginner DirectX programmer!
- Text is a big Improvement from author Wendy Jones previous textbook (Beginning DirectX 9 Game Programming, ISBN 10: 1-59863-361-9, ISBN13: 987-1-59863-361-0, Library of Congress Control Number: 2006909688).

Topics discussed:
- 2D & 3D Video Game Programming
- The Graphics Pipeline
- The Component Object Model
- How to: Add Windows Code to DirectX 10
- How to: Add DirectX 10 libraries to newly created or existing projects from with a development suites property pages.
- 3D Primer
- Fundamental Game Programming Mathematics (Left-Hand Coordinate System, Right-hand Coordinate System, Vectors, Dot Product, Cross-Product, Matrices (Transformations, Translations, Scaling,and Rotating)).
- Meshes
- Geometry Shaders and Effects
- Point sprites
- Timers
- Particle Effects (Smoke, Fog, Pyrotechnics)
- How to Use: DirectInput, DirectSound, Xinput API

[ Perks ]
1 CD ROM with relevant examples
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Format: Paperback
Already being a programmer, but not familier with DX10, I was able to read the entire book cover to cover in a single Saturday. Wendy did a great job writing simple and concise explanations for the DX10 architecture, from basic rendering pipeline and transforms, all the way to a fun procedurally generated mesh. An easy read. I had a demo landscape and camera coded up in a few hours. Wendy (thankfully) didn't bog down into the math behind everything, and instead just told me what I needed to know to get up and running. Highly recommended!
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From my experience, anyone who wants to begin programming directx applications must start with book. I tried a few other books on directx and never got the head-start I wanted until I read this book.
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Format: Paperback Verified Purchase
It is a good book for anyone interested in learning the basics of graphic programming. It is also a good basic introduction to DX10. There are a lot of things not cover however as a basic book it good.
The examples do compile properly so that is a plus.
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