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13 Reviews
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20 of 21 people found the following review helpful:
3.0 out of 5 stars
Delivers what it promisses,
By
This review is from: Beginning DirectX 10 Game Programming (Paperback)
This is a very light introduction to DirectX10, especially to direct3d 10. Beginners should feel very comfortable with this book. The text, most of the time, is clear and the examples are very simple. The math and math explanations involved are kept to a minimum.
The book delivers what it promises and should be taken as a base for further readings.
11 of 11 people found the following review helpful:
5.0 out of 5 stars
Perfect for DirectX newbies,
By
This review is from: Beginning DirectX 10 Game Programming (Paperback)
This is a good introduction to DirectX 10 if you haven't used DirectX before. If you're familiar with version 9 you can as well use the Microsoft documentation instead. In fact much of the code in the book seems to be taken without much modification from there. This is all right I think. When you purchase this book you essentially pay the author a finder's fee for helping you locate and use what you as a newbie would have to spend lots of time in frustration digging up yourself.
For me as a newbie to DirectX the book was perfect with complete cut & paste runnable examples. It covers a lot of ground, but because it does this with so much detail it's not always as compete as you would like. For example lightning of 3D objects is covered but not the use of depth buffers. This means it tells you how to create the illusion of depth for single objects but not for many interacting objects. So I would say the book would benefit from being like 500 pages instead of just 350 in order to take it just a little bit further. But all in all it's worth every penny for a DirectX newbie. It's detailed and clearly written with working examples on a CD.
6 of 6 people found the following review helpful:
5.0 out of 5 stars
It gives exactly what the title says,
By
This review is from: Beginning DirectX 10 Game Programming (Paperback)
It truly is an introduction into D3D10. Tells you exactly how to get started. If your new to dX, this is actually a great book to start. She does a great job in telling you how things work and the way they do. Now i am not saying it will always be great and will always be easy to learn. If your not great at C++ then this book still is fine. It does not use advanced concepts. It just plainly does a great job in what it says.
"BEGINNING DIRECTX 10"
2 of 3 people found the following review helpful:
5.0 out of 5 stars
This is a great book,
This review is from: Beginning DirectX 10 Game Programming (Paperback)
Already being a programmer, but not familier with DX10, I was able to read the entire book cover to cover in a single Saturday. Wendy did a great job writing simple and concise explanations for the DX10 architecture, from basic rendering pipeline and transforms, all the way to a fun procedurally generated mesh. An easy read. I had a demo landscape and camera coded up in a few hours. Wendy (thankfully) didn't bog down into the math behind everything, and instead just told me what I needed to know to get up and running. Highly recommended!
4.0 out of 5 stars
Excellent Book for beginners,
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This review is from: Beginning DirectX 10 Game Programming (Paperback)
From my experience, anyone who wants to begin programming directx applications must start with book. I tried a few other books on directx and never got the head-start I wanted until I read this book.
4.0 out of 5 stars
Good Introduction,
By The Cow (Phoenix, AZ) - See all my reviews
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This review is from: Beginning DirectX 10 Game Programming (Paperback)
I read the entire book across three days and found it to be a very good introduction to DirectX 10. It is very easy reading with very simple explanations. It's not a book for those who are already familiar with DirectX. This is a complete beginners book.
5.0 out of 5 stars
DirectX "10",
By
This review is from: Beginning DirectX 10 Game Programming (Paperback)
I'm using this as the textbook for a course I teach on the subject, so I obviously value it and think Wendy Jones did a great job with it. My only complaint is that, simply, there is NO SUCH THING as DirectX 10. This is a somewhat incorrect title. Even if you go to the Microsoft download site, there is no reference to DirectX 10. Within even the past year, Microsoft still referred to the SDK as DirectX 9.0c, but has recently dropped the "9.0c" in favor of the release month/year to designate the version. So what you'll find now is "DirectX SDK (August 2008)", for instance.
Here are the relevant libraries in DirectX "10": * Direct3D * XACT * XInput
5.0 out of 5 stars
perfect for a directx beginner,
By
This review is from: Beginning DirectX 10 Game Programming (Paperback)
Perfect for a directx beginner who already has some experience working with Microsoft Visual Studio C++. A couple of things could be presented a little bit more clearly... but overall.... good job Wendy!
4.0 out of 5 stars
A good book,
This review is from: Beginning DirectX 10 Game Programming (Paperback)
It is a good book for anyone interested in learning the basics of graphic programming. It is also a good basic introduction to DX10. There are a lot of things not cover however as a basic book it good.
The examples do compile properly so that is a plus.
2 of 4 people found the following review helpful:
3.0 out of 5 stars
review for beginning directx 10,
By Judah (colorado) - See all my reviews
This review is from: Beginning DirectX 10 Game Programming (Paperback)
I am sure the book is good but they don't tell you that you need to buy extra software so that you can do the actual programming until you get a ways into the book.
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Beginning DirectX 10 Game Programming by Wendy Jones (Paperback - August 27, 2007)
Used & New from: $14.00
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