or
Sign in to turn on 1-Click ordering.
or
Amazon Prime Free Trial required. Sign up when you check out. Learn More
More Buying Choices
Have one to sell? Sell yours here
Beginning Game Art in 3Ds MAX 8
 
See larger image
 
Tell the Publisher!
I'd like to read this book on Kindle

Don't have a Kindle? Get your Kindle here, or download a FREE Kindle Reading App.

Beginning Game Art in 3Ds MAX 8 [Paperback]

Les Pardew (Author), Dan Whittington (Author)
1.0 out of 5 stars  See all reviews (3 customer reviews)

Price: $29.99 & this item ships for FREE with Super Saver Shipping. Details
  Special Offers Available
o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o
In Stock.
Ships from and sold by Amazon.com. Gift-wrap available.
Only 1 left in stock--order soon (more on the way).
Want it delivered Tuesday, January 31? Choose One-Day Shipping at checkout. Details
Textbook Student FREE Two-Day Shipping for Students. Learn more

More to Explore
Browse more guides to game art and other books on game development from Course Technology PTR.

Book Description

1592009085 978-1592009084 December 8, 2005 1
Although 3ds Max is highly popular, there is currently a lack of thorough, instructional material specific to game art development. Beginning Game Art in 3ds Max 8 will teach by example, showing how to create art that could be used in a real game and explaining why it needs to be created in a specific way. It will include many step-by-step exercises enabling readers to practice what they are learning along the way. After learning the fundamentals of 3ds Max 8, readers will cover everything from building game objects, worlds, and characters, to rigging characters and animating for games.

Special Offers and Product Promotions

  • Buy $50 in qualifying physical textbooks, get $5 in Amazon MP3 Credit. Here's how (restrictions apply)

Product Details

  • Paperback: 353 pages
  • Publisher: Course Technology PTR; 1 edition (December 8, 2005)
  • Language: English
  • ISBN-10: 1592009085
  • ISBN-13: 978-1592009084
  • Product Dimensions: 9.1 x 7.4 x 1 inches
  • Shipping Weight: 1.7 pounds (View shipping rates and policies)
  • Average Customer Review: 1.0 out of 5 stars  See all reviews (3 customer reviews)
  • Amazon Best Sellers Rank: #1,565,445 in Books (See Top 100 in Books)

More About the Author

Discover books, learn about writers, read author blogs, and more.

 

Customer Reviews

3 Reviews
5 star:    (0)
4 star:    (0)
3 star:    (0)
2 star:    (0)
1 star:
 (3)
 
 
 
 
 
Average Customer Review
1.0 out of 5 stars (3 customer reviews)
 
 
 
 
Share your thoughts with other customers:
Most Helpful Customer Reviews

6 of 6 people found the following review helpful:
1.0 out of 5 stars Stay away until the files are available for download..., January 20, 2006
By 
Rick Rodriguez (Los Angeles, CA USA) - See all my reviews
This review is from: Beginning Game Art in 3Ds MAX 8 (Paperback)
The model sheets for Chapters 4, 6 & 7 are missing from the companion CD, rendering the majority of the book impossible to follow. Chapters 3 and 5 also demonstrate some dubious modeling and texturing techniques with enough omissions in the text that a beginner is certain to be lost.

Also, how can game art production be discussed seriously without some reference to baking textures and exporting to Direct X?
Help other customers find the most helpful reviews 
Was this review helpful to you? Yes No


4 of 4 people found the following review helpful:
1.0 out of 5 stars Find another Max 8 book, June 1, 2006
By 
This review is from: Beginning Game Art in 3Ds MAX 8 (Paperback)
Avoid this book and spend your time on another if you want to learn Max. There are numerous files required for the tutorials that are missing from the CD, and easily dozens of omission/typos that will have you going in wrong directions if you don't figure things out on your own. I even contacted the publisher re: this and they simply pointed me to their website that has the downloadable color versions of the book's black & white screenshots, but they haven't bothered to make the missing textures and guide images available.

This book was simply not edited nor were the tutorials tested in Max after the authors wrote it. Seriously, don't even buy this used as you will not get your money's worth. LOUSY!!!!!!
Help other customers find the most helpful reviews 
Was this review helpful to you? Yes No


1 of 1 people found the following review helpful:
1.0 out of 5 stars Missing Files, October 13, 2008
This review is from: Beginning Game Art in 3Ds MAX 8 (Paperback)
This book is terrible. It's hard to follow and the majority of the files needed to follow the exercises are missing from the CD. Even after you get the missing files from the publisher's site, the book is difficult to follow. I have some experience with 3DS Max and I could not imagine having a new user attemping to create the P-51 in Chapter 4.
Help other customers find the most helpful reviews 
Was this review helpful to you? Yes No

Share your thoughts with other customers: Create your own review
 
 
 
Only search this product's reviews



Tag this product

 (What's this?)
Think of a tag as a keyword or label you consider is strongly related to this product.
Tags will help all customers organize and find favorite items.
Your tags: Add your first tag
 

Sell a Digital Version of This Book in the Kindle Store

If you are a publisher or author and hold the digital rights to a book, you can sell a digital version of it in our Kindle Store. Learn more

Customer Discussions

This product's forum
Discussion Replies Latest Post
No discussions yet

Ask questions, Share opinions, Gain insight
Start a new discussion
Topic:
First post:
Prompts for sign-in
 


Active discussions in related forums
Search Customer Discussions
Search all Amazon discussions
   
Related forums


Listmania!


Create a Listmania! list

So You'd Like to...


Create a guide


Look for Similar Items by Category


Look for Similar Items by Subject