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Beginning 3D Game Development with Unity: All-in-one, multi-platform game development Paperback – May 24, 2011

ISBN-13: 978-1430234227 ISBN-10: 1430234229 Edition: 1st

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Frequently Bought Together

Beginning 3D Game Development with Unity: All-in-one, multi-platform game development + Game Development with Unity + Unity 3.x Game Development Essentials
Price for all three: $108.00

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Product Details

  • Series: Beginning
  • Paperback: 992 pages
  • Publisher: Apress; 1 edition (May 24, 2011)
  • Language: English
  • ISBN-10: 1430234229
  • ISBN-13: 978-1430234227
  • Product Dimensions: 9.2 x 7.4 x 2 inches
  • Shipping Weight: 3.7 pounds (View shipping rates and policies)
  • Average Customer Review: 3.6 out of 5 stars  See all reviews (16 customer reviews)
  • Amazon Best Sellers Rank: #1,005,169 in Books (See Top 100 in Books)

Editorial Reviews

About the Author

Sue Blackman has been an instructor in the 3D field for nearly 20 years at art schools and community colleges. She has been involved with the commercial development of real-time 3D engines for more than 10 years. In the past, she has been a contributing author for New Riders Press (Max4 Magic) and written for AMC Siggraph on serious games. She has written product training materials and instruction manuals for developing content with real-time 3D applications, used by multimedia departments in Fortune 1000 companies including Boeing, Raytheon, and Lockheed Martin, among others. In addition to writing and teaching, Sue has been the lead 3D artist on several games for Activision and its subsidiaries.

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Customer Reviews

I found this book easy to follow and understand.
L. Figueroa
In at least one instance, the image used doesn't even remotely match the object that we're updating (it references a completely different object by mistake).
Crystal M. Sawyer
As this book is aimed at game artists who want to develop their own game, this information is invaluable.
J. Wang

Most Helpful Customer Reviews

47 of 48 people found the following review helpful By J. Wang on June 23, 2011
Format: Paperback Verified Purchase
First of all, this is an advanced book (for game artists who want to make their own game). It goes from easy to advanced very very quickly. The author has the ability to break down very complex material into easy to understand and approach. The programming part can be difficult if you have no programming experience. However the author explains it well, so as long as you go slowly through the programming (if you really want to learn it) it's VERY doable.

I'm working through the book, and am at chapter 4. I'm blown away by the information in this book, as there are many explanation of real-time game mechanics that I wasn't aware of. As this book is aimed at game artists who want to develop their own game, this information is invaluable. Unity is a real-time game engine and as such, many things from game assets development to game processes have to re-thought and redone. In my own case, as I've used 3DSMax to develop 3D content for traditional media (animated logos, advertising, etc.) it's a completely different thought process. There are a lot of concepts (which applies to all real-time engines as of this writing) and implementations of those concepts that I have not seen anywhere else. The details are amazing so far and I don't think the author withholds any information like other books.

I also own Unity Game Development Essentials by Will Goldstone, Unity Game Development by Example by Ryan Henson Creighton. This is the order I would do the books in order to get the most out of learning Unity:

1st - Unity Game Development by Example by Ryan Henson Creighton
If you just installed Unity and have never developed a game before and want to create one, start here. Really easy to understand little projects and get you started.
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14 of 14 people found the following review helpful By Gene. Poschman on August 10, 2011
Format: Paperback
This review is long overdue, and although I have not completed the book, it is already worth the price of admission for me. I have been interested in computer adventure game programming for some time and have worked with several engines, but all of them have been lacking. The truth has always been, I have wanted to work in 3D, but I have not been able to afford a 3D engine that met my criteria.

My granddaughter's boy friend attended a community college class on game development using Unity 3D. When he said there was a free version (the price is right), I decided to look into the game development engine. There are a number of excellent tutorials and the reference manual is sufficiently technical and there were a number of books out there, but it was beginning to look like what I wanted wasn't available.

Finally I did an internet search and discovered "Beginning 3D Game Development with Unity: All-in-one, multi-platform game development" by Sue Blackman. Now that is a mouthful for a book title. I read it's description, and some reviews and I decided to invest in the e-book version in PDF format. When I got the book, I had no problem in down loading it and I had no problem in finding the assets and downloading them. I realize that some have complained about that process, but it was seamless for me and I have been working with the book for a couple of months now.

With regards to my background, I am a JavaScript programmer, I have some graphics skills, but I am not an artist. This book has been excellent in bringing me up to speed in Unity and the game building walk through has been easy to understand and use.
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11 of 11 people found the following review helpful By Eric Gibson on September 17, 2011
Format: Paperback Verified Purchase
I've just completed the entire book and I am very impressed at the completeness of the subject matter. This is less a manual than a project for building a First Person, Point and Click style adventure game. The author doesn't get into shooters and action oriented gaming, but building an extremely rich and interactive environment to explore. All the basics for animation, lighting, and sound effects are covered, but where the book really shines is in learning to design inventory items and mechanical puzzles common to the Myst series or the Lucas Arts games. In several places the author walks you through the simple ways to accomplish the desired effect and then carefully teaches you the most flexible, efficient way. So, no matter what type of game you want to design, the scripts you write during the course of this book will be invaluable.
Also, the author Sue Blackman is active on the Unity Forums and was very responsive to questions or requests for help with scripting. All in all, this was a fun way to learn.
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5 of 5 people found the following review helpful By Allek on January 23, 2012
Format: Kindle Edition Verified Purchase
Book starts ok, but then it has a lot of script errors, which renders projects unusable. If Author will
fix the source code then it might worth giving it a try. On the errata page of the book's website, they listed
all the errors that people have submitted, but no solutions posted so far.
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4 of 4 people found the following review helpful By L. Figueroa on July 18, 2011
Format: Paperback
This is the first Unity book I have tried that takes the time in the first chapter to define the terms I will need to understand to use the tool, other books just assumed I knew which left me confused. Another thing I loved about the book is that it used the latest version of Unity - the last book I tried learning from referred to menu and dialog items that no longer existed. I found this book easy to follow and understand. It has many screen shots to assist you on following along. I found this one a "keeper" and the only book I would recommend to start learning Unity. In addition, to address the reviewer that gave the book one star - the book contains a web site (the author's) that directs you to the APRESS web site where you can download all the assets used in the book - a treasure trove.
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