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Beginning 3D Game Development with Unity 4: All-in-one, multi-platform game development (Technology in Action) Paperback – August 27, 2013

ISBN-13: 978-1430248996 ISBN-10: 1430248998 Edition: 2nd

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Beginning 3D Game Development with Unity 4: All-in-one, multi-platform game development (Technology in Action) + Unity 4.x Game Development by Example Beginner's Guide + Learning C# by Developing Games with Unity 3D Beginner's Guide
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Product Details

  • Series: Technology in Action
  • Paperback: 808 pages
  • Publisher: Apress; 2 edition (August 27, 2013)
  • Language: English
  • ISBN-10: 1430248998
  • ISBN-13: 978-1430248996
  • Product Dimensions: 9.2 x 7.5 x 1.8 inches
  • Shipping Weight: 3 pounds (View shipping rates and policies)
  • Average Customer Review: 4.2 out of 5 stars  See all reviews (18 customer reviews)
  • Amazon Best Sellers Rank: #72,221 in Books (See Top 100 in Books)

Editorial Reviews

About the Author

Sue Blackman has been an instructor in the 3D field for nearly 20 years at art schools and community colleges. She has been involved with the commercial development of real-time 3D engines for more than 10 years. In the past, she has been a contributing author for New Riders Press (Max4 Magic) and written for AMC Siggraph on serious games. She has written product training materials and instruction manuals for developing content with real-time 3D applications, used by multimedia departments in Fortune 1000 companies including Boeing, Raytheon, and Lockheed Martin, among others. In addition to writing and teaching, Sue has been the lead 3D artist on several games for Activision and its subsidiaries.

Customer Reviews

4.2 out of 5 stars
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It's good for newbie in unity and If you want deeply in Unity.
Suphot Sawattiwong
Again, i really feel bad, because if she proofread the book it would have been so much better.
John Tandy
The title of the book after all is "Beginning ..." so dont expect complex things.
Jose

Most Helpful Customer Reviews

18 of 20 people found the following review helpful By Jose on September 15, 2013
Format: Paperback Verified Purchase
I have a background in programming, but never into game development, and even though this title is focused on people with no scripting knowledge, it was extremely useful to me.
It may be counter intuitive, but if you already have the programming background and no game development knowledge (or 3d graphics), then 99% of the book will be new stuff for you as the author will not to go too deep with scripting.

Besides the usage of the software, you get to learn a lot about 3d graphics and game design. Depending on who you are you may already know these things, but for those of you with no previous game development knowledge, its great for getting started. The title of the book after all is "Beginning ..." so dont expect complex things.

Feedback for your efforts is fast, and thats good.

I think this is a must have for getting started.
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14 of 15 people found the following review helpful By Cecilia Marcano on November 29, 2013
Format: Kindle Edition Verified Purchase
I recommend buying this book for 3 reasons. First because how it is written. Second because the content and scope of the book. Third because of Unity 3D.

1) The book is really well written, it invites you to explore Unity and get familiar with the Interface and concepts, which is the only way you will really learn. The book does not read as programming book, it reads more like a book for learning an application, like reading a content creation software book. As other reviewer said, the author assumes nothing about previous knowledge or experience of the reader, so there is a lot of information and explanations to help you get the tasks done. At times this detail may seem too much for a seasoned developer, but for a beginner its perfect,
2) The book is targeted to beginners audience, and does a great job on that regard. You will learn by creating a Point and Click 3D Adventure, which may be not be your favorite genre, but it does not matter, this will serve very well the purpose of teaching.
3) Unity 3D is simply great, I kind of regret not learning it sooner. I have followed Unity from its creation, but back then I choose to learn XNA and develop for the PC and XBOX 360 Indie Games. But then the iOS games and Facebook games took over the game world. Suddenly it made no sense to learn platform specific languages or technologies. I tried to learn Unreal with the UDK, but found it kind of complex. My advice to anyone learning how to create video games is to learn Unity, because at the present moment the ability to deploy to iOS, Android, Mac OS, Linux, Wii U, and all the Microsoft's OS including Windows Phone; is simply mandatory if you really want any chance of success.
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9 of 9 people found the following review helpful By talonius on November 21, 2013
Format: Paperback Verified Purchase
I'm half way through the book and I'm delighted with it. That's not a term I normally associate with technical books. Ms. Blackman has pictures of everything, so when you're sitting there saying, "What?! What widget where?" The next screenshot will show clearly where the widget is, and what the resulting windows should look like. Accuracy so far has been 100%, although I did see 4 pieces of errata from her posts on the Unity forums. That's close enough to warrant a 100% in my opinion.

The language used is Javascript, but if you already have a working knowledge of C# it's quite easy to convert her code on the fly - especially since most of the work in Unity is done by Unity's libraries. transform.Rotate is the same in C# and Javascript.

Her text is clear and concise, very rarely wandering off into the wilderness. The "wasted space" [my opinion, obviously] of every game development book (history of gaming, how to manage, etc.) is tight with only one chapter. After that it's a rush of knowledge and how-to.
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9 of 10 people found the following review helpful By John Tandy on April 2, 2014
Format: Paperback Verified Purchase
I have the paperback version, I feel bad for kindle owners if this is how many errors are in the paperback

Pros

- Mostly easy to follow
- Very beginner friendly
- follows a logical progression
- lots of screenshots
- covers ancillary content like forums, asset shop, documentation, and Unity Answers
- good coding style

Cons

- Errors left, right, and sideways, there is absolutely no way the author recreated the project while going through the book, some of the errors are game stopping and would be noticed by ANYONE doing it.

You will notice there are a lot more pros than cons. However, that one con is so bad, it overshadows the pros by a good margin. I was working through this book with a man from australia, as we met on the Unity forums looking for answers to errata. He ended up giving up on the book by chapter 9 when the book references an object in a scene that had never been created or imported. A good chunk of the chapter involves this object that sort of just spawns out of no where. This is the type of error I mean, once fixed, the rest of the surrounding book is amazing, but there are so many of these seemingly random errors that it makes it tough.

The real unfortunate part is that this is a book for beginners, who are unlikely to go to the Unity forums for help. Granted the author at least tells the readers to do this often in the beginning chapters. This book minus errata would be a 5 star easily for me. If you are an experienced coder or artist, can navigate forums, and can troubleshoot, this will be a decent book for you as a beginner to Unity.
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