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Beginning Game Graphics (Premier Press Game Development)
 
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Beginning Game Graphics (Premier Press Game Development) [Paperback]

Harry (Harry Evry) Evry (Author)
1.0 out of 5 stars  See all reviews (2 customer reviews)


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Book Description

159200430X 978-1592004300 December 17, 2004 001
"Beginning Game Graphics" is the ideal guide for readers who are interested in learning more about the production of 3D models & animations for real-time 3D games. Readers will learn how to create the actual 3D models, set up the UV for their 3D models in preparation for texturing, create the model templates used to create the actual 3D textures, create the 3D textures, and apply 3D textures. The book begins with an introduction to the concept of texture effects, including environment and bump mapping. Readers will cover basic modeling and texturing concepts and will complete tutorials to reinforce their new skills. The book includes an 8 page color insert featuring graphics and design elements created in the book. Readers will cover basic modeling and texturing concepts, complete tutorials to reinforce to their new skills, and wrap things up as they learn how to animate their models.

Product Details

  • Paperback: 400 pages
  • Publisher: Course Technology PTR; 001 edition (December 17, 2004)
  • Language: English
  • ISBN-10: 159200430X
  • ISBN-13: 978-1592004300
  • Product Dimensions: 8.9 x 7.3 x 1.1 inches
  • Shipping Weight: 1.8 pounds
  • Average Customer Review: 1.0 out of 5 stars  See all reviews (2 customer reviews)
  • Amazon Best Sellers Rank: #2,571,970 in Books (See Top 100 in Books)

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Customer Reviews

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9 of 10 people found the following review helpful:
1.0 out of 5 stars Grammar not needed, June 7, 2005
By 
Dan P. (Chicago, IL) - See all my reviews
This review is from: Beginning Game Graphics (Premier Press Game Development) (Paperback)
While this book does cover a lot of ground relating to game graphics, it would be safe to say that spelling mistakes, grammatical errors, and poor writing styles can be found on 95% of the pages of this book. What exactly did the five-person editorial staff and two proofreaders do to earn their paychecks?

In addition, the first few chapters are written for people that have absolutely no knowledge of computers. While that may be acceptable for a "Computers for Dummies" book, it would be safe to assume that anyone picking up this book on game graphics has at least some experience using a computer or playing a video game, especially since this book is classified by the publisher as a "professional-trade-reference," college-level book.

If you can make it through all the errors, avoid the unrelated illustrations, and stomach all the anecdotes Harry Evry includes about his younger years, you just might learn something from this book. If you're interested in reading a useful reference written in intelligible English, however, this book is not for you.
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1.0 out of 5 stars Lacks necessary serial number - lessons are unusable., July 4, 2010
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This review is from: Beginning Game Graphics (Premier Press Game Development) (Paperback)
As a reasonably knowledgeable person looking for some information to teach some middle-schoolers a little about game graphics, I purchased this book. This is a book for the person who wants to understand a little something about 3D graphics. The explanations in the first 2 chapters are easy to understand and I wanted to continue by working through some of the lessons, thinking I could use the program with my students. The program, gameSpace Light is readily available on the Internet and was also provided on the CD. After installing it, there is a link to register and get free serial number to make the program run. The only problem is that Caligari was sold to Microsoft and no longer supports gameSpace. I spent the better part of 2 days searching for a serial number.

There is a link to the author's website. That doesn't work either. I give up!
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