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Beginning Kinect Programming with the Microsoft Kinect SDK (Expert's Voice in Microsoft) Paperback – February 22, 2012

ISBN-13: 978-1430241041 ISBN-10: 1430241047 Edition: 1st

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Beginning Kinect Programming with the Microsoft Kinect SDK (Expert's Voice in Microsoft) + Kinect for Windows + Making Things See: 3D vision with Kinect, Processing, Arduino, and MakerBot (Make: Books)
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Product Details

  • Series: Expert's Voice in Microsoft
  • Paperback: 324 pages
  • Publisher: Apress; 1 edition (February 22, 2012)
  • Language: English
  • ISBN-10: 1430241047
  • ISBN-13: 978-1430241041
  • Product Dimensions: 7.5 x 0.7 x 9.2 inches
  • Shipping Weight: 3.1 pounds (View shipping rates and policies)
  • Average Customer Review: 3.7 out of 5 stars  See all reviews (12 customer reviews)
  • Amazon Best Sellers Rank: #734,875 in Books (See Top 100 in Books)

Editorial Reviews

About the Author

Jarrett Webb creates imaginative dynamic interactive immersive experiences using multi-touch and the Kinect. He lives in Austin, TX.

James Ashley is a Presentation Layer Architect for Razorfish. Within Razorfish, he works on the Emerging Experiences team, known for innovative work with emerging media and physical to digital interactions.


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Customer Reviews

I haven't checked lately if it was updated or not.
Ziad
I've read other technical books that had many more editing issues.
Joshua Blake
Really great book to start programming Kinect applications.
Bruno Capuano

Most Helpful Customer Reviews

19 of 20 people found the following review helpful By Joshua Blake on March 24, 2012
Format: Paperback
Beginning Kinect Programming is a great book for C#/WPF developers who want to get started with the Kinect for Windows SDK. It addresses all of the features of the Kinect SDK in a way that is accessible and interesting to read. It does not require any previous knowledge or experience with Kinect development. If you are already developing Kinect SDK applications, this book may be a bit basic for you, although it will still be useful if you have only used OpenNI or libfreenect before and now want to learn the Kinect SDK. The book does assume an intermediate knowledge of WPF and C# development.

A little on my background and qualifications for reviewing this book: I am the Technical Director of the InfoStrat Advanced Technology Group and have extensive experience with the Kinect SDK, OpenNI, and libfreenect (as the founder of the OpenKinect community, no less.) I have developed Kinect applications professionally since Kinect for Xbox was released, and before that, natural user interface (NUI)/multi-touch applications since 2008. I read this book with an eye out for any technical inaccuracies with respect to Kinect SDK features or best practices and found none. While I am not in the target audience of Kinect SDK beginners, I felt this book is very appropriate for that audience.

Pros:

* The authors' writing style is professional, engaging, and interesting to read.

* The book accurately covers all features in the Kinect for Windows SDK. After finishing this book, readers will be able to understand what the Kinect sensor and Kinect SDK can and cannot do, and will be able to start developing applications of their own design.

* There are plenty of code samples covering each topic.
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5 of 6 people found the following review helpful By Wells Caughey on March 2, 2012
Format: Paperback
This book is a must have for anyone who is interested in learning how to program the Kinect. It provides deep, yet easy to understand explanations of core Kinect concepts as well as an extensive code library to get first-time Kinect developers up running quickly.
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1 of 1 people found the following review helpful By Bruno Capuano on December 9, 2013
Format: Paperback Verified Purchase
Really great book to start programming Kinect applications. Covers basic topics for people who doesn't know Kinect at all, and later it get in deeper contents to cover all.
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1 of 1 people found the following review helpful By Mr. E on August 10, 2013
Format: Kindle Edition Verified Purchase
I used the kinect as part of a machine vision based robot that I made for my senior design class in college. My partner literally did nothing in the project despite me constantly lighting a fire under him. With two weeks left until I had to present my project, I used this book to quickly learn and write code to get my partner's portion finished. My project des up winning first amongst my electrical engineering peers in the competition at the end.

I will say that some of the example code isn't perfect and has errors....BUT, that is because the Microsoft Kinect SDK changed since the book was published. Anyone who has used Visual Studio in the past should be able to find and fix any issues fairly quickly on their own.
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1 of 1 people found the following review helpful By ToeKnee on April 7, 2013
Format: Paperback Verified Purchase
This book explains the whole enchalada - it gives you the how - the why - and the code to try - just make sure you download the right version of the SDK - and try Kinect for Windows if you want to use Near Mode - you can focus on one part of the body with it - sweet!
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1 of 2 people found the following review helpful By OFPR on January 30, 2013
Format: Paperback Verified Purchase
It's great and fun!! Learn and maximize experience with the Microsoft Kinect for hours and hours of fun!! Simply great!! Thanks!!!
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