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Beginning iOS Storyboarding: Using Xcode Paperback – October 10, 2012

ISBN-13: 978-1430242727 ISBN-10: 1430242728 Edition: 1st

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Product Details

  • Paperback: 644 pages
  • Publisher: Apress; 1 edition (October 10, 2012)
  • Language: English
  • ISBN-10: 1430242728
  • ISBN-13: 978-1430242727
  • Product Dimensions: 9.2 x 7.5 x 1.3 inches
  • Shipping Weight: 2.9 pounds (View shipping rates and policies)
  • Average Customer Review: 2.2 out of 5 stars  See all reviews (11 customer reviews)
  • Amazon Best Sellers Rank: #1,480,073 in Books (See Top 100 in Books)

Editorial Reviews

About the Author

Rory Lewis is assistant professor of computer science at the University of Colorado at Colorado Springs. He is often mistaken for a hippie, wearing Dead-head shirts and walking aimlessly around the campus. He is often described as the guy in the office where students are always lined up outside. He is often heralded as the dude that will explain your math and computer code, even when he first checks and sees you ve done 800 tweets and 2,700 Facebook comments while you should have been in class! He is described by his adult daughters as a dad that was once a successful microprocessor litigation lawyer in Palo Alto, but couldn t resist his dorkiness and went back to school to become a doctor of geekdom!

A bio is not available for this author.

Customer Reviews

The online videos are too fast and also incomplete.
mantis
You need to see how the code works and what to do; you don't necessarily need to type in every little bit of code.
Julian P. Huff
Nothing but copy and paste examples, with little to no explanation on why you are told to do something.
semi anonymous

Most Helpful Customer Reviews

18 of 22 people found the following review helpful By mantis on November 10, 2012
Format: Paperback
This book should be renamed Mastering the Art of Cut and Paste With DemoMonkey. The entire book consists of cut and paste exercises with very little technical discussion on the Storyboarding framework itself. Nothing on concepts, best practices, performance, appropriate applications, etc.

The authors present some none trivial exercises and do not thoroughly explain the parts of the framework that are introduced. For example, chapter 3 introduces Cell Prototyping - the following is an excerpt -

"You're now going to use one of the best Storyboarding features----Cell Prototyping. It makes customizing your TableView cells a real breeze."

That's it! No discussion on what Cell Prototyping is, its features or when to or not to use it. It's just followed by cut and paste instructions. Even the instructions are poorly written as they are incomplete, ambiguous, confusing, refer to non-existent methods, have outdated screenshots and deprecated methods for iOS6 (as the book was just published it should have been updated for ios6). Screenshots are poorly correlated with the instruction and values that you need to enter are embedded in the screenshots. Without an ebook to blowup the screenshots I could not make out what the required values were. The further into the book you go, the worse and more confusing it gets. The online videos are too fast and also incomplete. Some of the code snippets also contain errors.

If what you need is an intro to storyboarding just go out to the web. This book takes you down a long winding road to just to give you a few lines of sample code that are actually part of the storyboarding framework. I found this book a total waste of money and even worse, a waste of time. Save your money, get the info from the web, another book or watch one of the WWDC videos or youtube tutorials. Here's a good link below to get started:

[...]
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5 of 6 people found the following review helpful By Mac Learner on November 27, 2012
Format: Paperback Verified Purchase
I can't say that this book was extremely amazing, but it had really interesting code examples that I was able to reuse for my own projects and gave me solid understanding of what Storyboarding is and how to take advantage of this new Xcode feature. I really enjoyed chapter 7 where authors demonstrated the whole point of Storyboarding in my opinion - they completely laid out entire app's workflow and navigation in the storyboard before getting to writing any code and showed pretty much every aspect of new Table Views features that came with storyboarding. Intro to MagicalRecord given in Chapter 6 was also a plus, if you need to use CoreData in your app but don't have the time or skills to figure out how to deal with complexity of Managed Objects, Contexts and threading of CoreData this super helpful open source library is real saver.
I have mixed feelings about use of DemoMonkey... I kind of understand the point why it is being used (to minimize typos and shorten already long book content) but I had a bit of trouble getting it setup, I was able to get help on that on the book's forum though (the link to which I believe is in one the very first chapters).
Overall, the book has quite valuable and different content from all other iOS books I went thru till date and is loaded with useful goodies. I would have given it 5 stars if it was updated for iOS 6.
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5 of 6 people found the following review helpful By Peter Witham on February 17, 2013
Format: Paperback
Little to no explanation of what you are really doing, just dragging code snippets from DemoMonkey into XCode and turning the page.

I was hoping to get a really good explanation of how story boarding works (I am familiar with XCode and iOS) and what the code actually means that they want you to drag and drop into XCode. In the end the book covers very little by way of learning how to actually do things right and why and instead offers essentially a cookbook style approach to using storyboarding where they give you the code.

If you want to really learn how to program using storyboard then go elsewhere, even Apple's developer documentation gives you more than this book will.
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7 of 9 people found the following review helpful By Julian P. Huff on November 16, 2012
Format: Paperback Verified Purchase
I purchased this book the day it was released (September 12th) specifically to help me solve a problem I was having in using the Storyboards function in a project I was working on. The book is pretty clear and easy to follow. Unfortunately, the source code isn't yet available from the Apress.com website even though it was supposed to be up a couple of weeks ago. Fortunately, the author's own site has the source code available, at least as far as I've gone (haven't finished the entire book yet).

The author also makes good use of the "Demo Monkey" utility to help you inject code snippets per the book's instructions which is really helpful in letting you get the code in and see what's going on without worrying about having to type everything exactly right. I actually wish more authors would use this in their books. You need to see how the code works and what to do; you don't necessarily need to type in every little bit of code. As I said, I haven't finished the entire book yet, but am more than halfway through. In that time, I've found the book to be VERY helpful in explaining how Storyboards work and how to utilize them. The book also starts out at a very beginner level. It won't take you by the hand and instruct you in coding from the very beginning (it's not for ABSOLUTE beginners) but it definitely starts out very close to entry level and proceeds from there. The author's website is pretty good and has forums of its own to help answer your inevitable questions. It's a new site, but the activity level on the forums seems to be ramping up.

I do really think that they need to get the sourcecode up on the Apress.com site but what exists right now is definitely good enough to get you going in your exploration of the Storyboard feature. I recommend this book to anyone looking to figure out Storyboards and think it will definitely be useful to them. It's certainly helped me!
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