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Highly recommended for anyone interested in game AI or interested in improving the behavior of their current AI system.
Dave takes a novel approach, and looks at techniques for building heuristics that evaluate the game situation and rate the various options.
Written in a very down-to-earth and easy to comprehend manner, the book was an easy read, which can't be said for all AI books.
Many books on Game AI feature difficult algorithms and face the challenge of communicating these difficult algorithms to students and practitioners. Read morePublished 6 months ago by Eli
The book paces itself well through the introduction of game theory, and behavior theory, and dives right into well-explained principles and examples. Read morePublished 9 months ago by Bill Merrill
Besides being tediously written, any programmer that's been around for a while will have to groan through pages of elementary interview questions and programming cliches. Read morePublished 10 months ago by D. Ostrowski
As a newcomer to the field of behavioural mathematics and coming from a background that is more visual and artistically oriented, I found this book to be nothing less than the... Read morePublished 10 months ago by lyndon
This is far from what I expected. I halfway expected a half-written book detailing a bunch of mathematics and calculations. Read morePublished 14 months ago by Ernest Mallett
450 pages but most of them are just lengthy explanations of the topic. In the end, you get the idea but you tend to get bored as well. Read morePublished 14 months ago by fafase
If you are a Game Designer or Programmer, you need to read this book, it's incredibly useful. Don't let the word "Mathematics" in the title scare you off, this book is about how to... Read morePublished 18 months ago by Dan
This book introduced me to Dave Mark. Very useful and keep it as a reference for my work. Would recommend it as part of your game programming library.Published 22 months ago by R. Rosini
I'm not a game programmer, per se, but a programmer of several years and part of my job involves designing computer simulations of events. Read morePublished on October 16, 2011 by Roy L Butler