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Behind Deep Blue: Building the Computer that Defeated the World Chess Champion
 
 
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Behind Deep Blue: Building the Computer that Defeated the World Chess Champion [Paperback]

Feng-Hsiung Hsu (Author)
4.3 out of 5 stars  See all reviews (26 customer reviews)

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Book Description

March 1, 2004

On May 11, 1997, as millions worldwide watched a stunning victory unfold on television, a machine shocked the chess world by defeating the defending world champion, Garry Kasparov. Written by the man who started the adventure, Behind Deep Blue reveals the inside story of what happened behind the scenes at the two historic Deep Blue vs. Kasparov matches. This is also the story behind the quest to create the mother of all chess machines. The book unveils how a modest student project eventually produced a multimillion dollar supercomputer, from the development of the scientific ideas through technical setbacks, rivalry in the race to develop the ultimate chess machine, and wild controversies to the final triumph over the world's greatest human player.

In nontechnical, conversational prose, Feng-hsiung Hsu, the system architect of Deep Blue, tells us how he and a small team of fellow researchers forged ahead at IBM with a project they'd begun as students at Carnegie Mellon in the mid-1980s: the search for one of the oldest holy grails in artificial intelligence--a machine that could beat any human chess player in a bona fide match. Back in 1949 science had conceived the foundations of modern chess computers but not until almost fifty years later--until Deep Blue--would the quest be realized.

Hsu refutes Kasparov's controversial claim that only human intervention could have allowed Deep Blue to make its decisive, "uncomputerlike" moves. In riveting detail he describes the heightening tension in this war of brains and nerves, the "smoldering fire" in Kasparov's eyes. Behind Deep Blue is not just another tale of man versus machine. This fascinating book tells us how man as genius was given an ultimate, unforgettable run for his mind, no, not by the genius of a computer, but of man as toolmaker.


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Editorial Reviews

From Library Journal

In 1997, a computer developed by a team of researchers at IBM shocked the world by defeating world chess champion Gary Kasparov in a six-game match. Hsu began developing Deep Blue, the first computer to achieve such a feat, as a graduate student at Carnegie Mellon University. Here he focuses on the events in his career that led to his involvement with the project. He tells the story of how the basic technical ideas took shape in the computer science department and describes the further evolution and culmination of the project at IBM. Not merely a rehashing of the engineering that was poured into creating the "mother of all chess machines," Hsu's account goes beyond the typical man vs. machine angle and attempts to capture the true essence of the contest between men in two distinct roles: Kasparov as performer and Hsu's team as toolmaker. The result is an intelligent, well-written account of a milestone in the history of computer science that stands out from the other books on Deep Blue. Recommended for general readers attracted to the history of chess and computing.
Joe J. Accardi, William Rainey Harper Coll. Lib., Palatine, IL
Copyright 2002 Reed Business Information, Inc. --This text refers to an out of print or unavailable edition of this title.

From Scientific American

It was l949 when the eminent mathematician Claude E. Shannon suggested how to program a computer to play chess. "At that time, many renowned computer scientists believed that the Computer Chess Problem-- creating a chess computer that could beat the World Champion-- would be solved within a few years." It was, in fact, 48 years before the IBM computer Deep Blue-- capable of searching 200 million possible chess positions per second-- defeated world champion Garry Kasparov. Hsu, now a research scientist at the Western Research Lab of Compaq Computer, was the system architect for Deep Blue. He makes an exciting tale of computer chess evolution and the Kasparov match. Is Deep Blue intelligent? No, Hsu says: "It is only a finely-crafted tool that exhibits intelligent behavior in a limited domain."

Editors of Scientific American --This text refers to an out of print or unavailable edition of this title.


Product Details

  • Paperback: 320 pages
  • Publisher: Princeton University Press (March 1, 2004)
  • Language: English
  • ISBN-10: 0691118183
  • ISBN-13: 978-0691118185
  • Product Dimensions: 9.1 x 6.3 x 0.8 inches
  • Shipping Weight: 1 pounds (View shipping rates and policies)
  • Average Customer Review: 4.3 out of 5 stars  See all reviews (26 customer reviews)
  • Amazon Best Sellers Rank: #611,384 in Books (See Top 100 in Books)

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14 of 14 people found the following review helpful:
5.0 out of 5 stars A Human Triumph, December 12, 2002
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If you were around during the famous cold-war chess match between Fisher and Spassky in 1972, you will remember what a media event the match proved to be. It was not the most significant match of the century, though. That designation more fittingly belongs to the 1997 battle between Garry Kasparov and the computer Deep Blue. Now there is an engrossing history of how the match came to be, told by Feng-Hsiung Hsu, who founded the Deep Blue project, _Behind Deep Blue: Building the Computer that Defeated the World Chess Champion_ (Princeton University Press). We know the outcome of the final match, but even so, this is an exciting story. It would help to be at least slightly conversant with chess rules, in order to understand some of the drama of the final battle, but this is not essential any more than knowing about the design of silicon chips, which was Hsu's particular role. This is less a technical account than a recollection of a very human endeavor.

Hsu was a computer science graduate student at Carnegie Mellon, having emigrated from Taiwan in 1982. A member of the Artificial Intelligence faculty asked him in 1985 to help with the design of a chess machine. Hsu and his team, approached the task as an engineering challenge, not as an attempt at artificial intelligence. He took the project with him when he finished academia and moved to IBM. The engineering challenges spelled out here over a fifteen year period are enormously complicated. In the eventual machine, "...every single one of those 36,000 transistors for the chess move generator was drawn by hand on a computer. I also hand routed every single wire on the chip." The climax of the book, of course, is the 1997 six game rematch, played on a Deep Blue that could hunt out 200 million moves in a second. The excitement before the match was considerable; tickets were being scalped for $500 and a security guard was even punched by a photographer eager to snap a picture of the opponents at the table.

At one point, Hsu writes about a shockingly aggressive move made by the computer, "Deep Blue obviously had no idea that it was playing Garry Kasparov." With good humor, Hsu reflects on the paradox of an insensate machine eventually defeating possibly the best human player ever (never having lost a previous match). "Is it intelligent?" people wanted to know from Hsu after the famous contest. Hsu knows: "Deep Blue is not intelligent. It is only a finely-crafted tool that exhibits intelligent behavior in a limited domain." Nonetheless, this is an insider's view of a fascinating achievement. Deep Blue may only be a finely-crafted tool that cannot really think, but it has given its humans plenty to think about.

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19 of 21 people found the following review helpful:
5.0 out of 5 stars A thoroughly engaging and candid account, November 9, 2004
Taiwanese-born Feng-Hsiung Hsu has written a most engaging and readable account of how Deep Blue came to be, and how it defeated world chess champion Garry Kasparov in perhaps the greatest chess match of all time. I say "perhaps" because there are many who still consider the 1972 encounter at Reykjavik, Iceland between Bobby Fischer and Boris Spassky to be the greatest match ever. One thing both matches had in common, in addition to a worldwide audience, is two deeply suspicious and idiosyncratic geniuses, Kasparov and Fischer.

However, while Fischer's triumph rejuvenated interest in chess, especially in the US, Kasparov's defeat, many fear, may have rung the death knell for the ancient game. Before Deep Blue's victory, it was easy to imagine that the human mind was light-years ahead of any artificial intelligence. After Kasparov slunk off mumbling vague charges of human intervention ("cheating"), it became necessary to face the possibility that machine intelligence was on its way to exceeding that of humans.

But what did the match really prove? According to Hsu himself, the triumph of Deep Blue "might be the more important human achievement when all was said and done." (p. 256) By a "more important human achievement," he means, more important than the one that would have been Kasparov's had he won.

This I think is the crux of the matter. Deep Blue, an IBM computer of enormous power, is the product of human minds and human engineering. Look at it this way: as computers become more and more powerful and their algorithms become more and more sophisticated, there will be no thought at all that a human might compete with them at chess. It would be like expecting the world's fastest human to beat a motor car in a race. Or for the world's best human calculator to add numbers faster than a personal computer.

In a deeper sense what was destroyed by this match was not human intellectual superiority but the delusion that somehow a board game--even the greatest board game ever invented--is a true measure of human intelligence. Quite simply, the ability to play chess at the highest level is only one talent, similar to (but different from) the ability to play the violin or to run fast. More significant is the greater human ability to conceive and build a machine that does something better than humans can do themselves.

Hsu's account includes a lot of information about his personal adventures in academia and the corporate structure, including rivalries with others in the race to build the ultimate chess-playing computer. He is candid, and self-revelatory to a surprising degree, and it is this candor that helps to make this a fascinating read, not only for computer specialists and chess players, but for anyone interested in how the human competitive spirit works. His portrait of Garry Kasparov--perhaps the strongest chess player of all time--captures the arrogant, suspicious genius at his most human and makes it clear how he came to lose a match he fully expected to win.

Ah, the match itself! The book includes the moves of the games in an appendix, but one can readily see that the match turned on two very strange decisions by the hitherto nearly invincible Kasparov. Strange to say, it appears that Kasparov lost the match mainly because of poor psychological decisions. In game two, believing that he was lost, mainly because he believed that the computer would not have made the move it had made had there been a perpetual check available to the human player that would have drawn the game, Kasparov resigned. However, the machine had erred, and there was a way to draw the game. Against a human opponent, I believe that Kasparov would have closely investigated that line and found the drawing resource.

In the final game again Kasparov made a decision based on what he thought was the nature of the way computers play chess. He allowed a sacrificial line as Black in the Caro-Kahn Defense, a line that he believed Deep Blue would never play since computers are notoriously bad at figuring out how to conduct a complicated attack. Indeed, commercial chess software for PCs typically exclude this line from their opening repertoire so as not to burden the program! So Kasparov thought in playing 7... h6 that Deep Blue would retreat its knight giving Kasparov easy equality. Instead Deep Blue plunged in with 8. Nxe6! Eleven moves later Kasparov resigned--easily one of the quickest defeats of his career.

So, with better decisions, based on sound chess and NOT on mistaken preconceptions about Deep Blue's prowess, Kasparov might have won the match. However, the irony is that it is unlikely that there ever will be another match between the world chess champion and a machine simply because Kasparov and the whole chess world know that the ultimate victory of machine over man, in the arcane test of will and calculation that is chess, is inevitable. But what we also know is that it doesn't matter. We still hold races between humans even though our machines can easily out distant them. And humans will continue to play chess even though they would have no chance against a computer because chess is first and foremost a human sporting event, a test of mental strength and skill much as a boxing match is a test of physical strength and skill.
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9 of 9 people found the following review helpful:
5.0 out of 5 stars Best book I read all year - very inspiring and insightful, December 2, 2002
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Timothy Brennan (Colorado Springs, CO United States) - See all my reviews
(REAL NAME)   
The Deep Blue-Kasparov matches were what pushed me from being someone who knows how to play chess, into a serious tournament chess player 5 years ago. I found the matches to be fascinating, as did the media who put the results of the matches on the front pages of newspapers such as USA Today. I also happen to be a computer science major, who works full time as a software engineer. This book for me was the perfect blend of my two main interests in life - chess and computers.

Hsu tells a very fascinating story. It is not just about chess and computers however. It is the story of a young immigrant who comes to the US to study, and ends up doing something that is of a major historical significance in the minds of many people.

This book was a real page turner. I did not want to put it down. I thought the path leading Hsu to work on chess programs was fascinating. He made a suggestion to the leading computer chess professor who did not like it. This inspired him to implement the idea. It was a case of several things coming together, which ended up leading to the creation of a great computer project.

Hsu's story of hard work was very inspiring. I liked how he did not consider the match to be "man vs machine", but man as a toolmaker vs man as a performer. If you found the Deep Blue matches interesting, you will certainly enjoy this book.

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First Sentence:
In late April 1997, posters for an unusual chess event were appearing on the streets of New York. Read the first page
Key Phrases - Statistically Improbable Phrases (SIPs): (learn more)
chess chip, chess processors, computer chess researchers, commercial chess programs, selective deepening, chess hardware, new time control, chip design work, singular extensions, new evaluation function, chess project, move generator, chess machine, center counter defense, castling move, chess events, other chess players, chess software, game logs, phantom queen, generator chip, top chess players, opening preparation, trial layout, repetition draw
Key Phrases - Capitalized Phrases (CAPs): (learn more)
Deep Blue, Carnegie Mellon, Garry Kasparov, Cray Blitz, Professor Kung, New York, World Chess Champion, Hong Kong, Ken Thompson, Mike Valvo, Wall Street, Anatoly Karpov, Fredkin Intermediate Prize, Fredkin Masters Open, International Master, Xie Jun, Star Socrates, United States, Andreas Nowatzyk, Joel Benjamin, Equitable Building, Mount Everest, Computer Chess Problem, Fredkin Prize, Mike Browne
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