When the killing machines seize a floating laboratory filled with human germplasm, the seeds of millions of human lives, the human pursuers must defeat the berserkers to save those lives.
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Most Helpful Customer Reviews
4 of 4 people found the following review helpful:
5.0 out of 5 stars
Excellent, epic space adventure, featuring Berserkers.,
By A Customer
This review is from: Berserker Kill (Paperback)
The longest and most complex and ambitious of Saberhagen's Berserker stories, this one carries the weight well. He weaves together a larger varied cast of human and non-human characters, using them to investigate the grand theme of the Berserker tales: the boundaries between human and non-human. Intriguing characters include various ordinary folk, a cyborg combat pilot last seen in Berserker Man, an AI personality impinging on the real world, a disembodied human in simulated world, and a serial killer. But the situations dominate: why have Berserkers stolen a biological laboratory ship? The ride is fascinating, the problems, compelling, and the denoument, a treat, rich in the sense of wonder that first attacts fans to the genre
3 of 3 people found the following review helpful:
4.0 out of 5 stars
A little long winded, but worth it if you're a Berserker nut,
By A Customer
This review is from: Berserker Kill (Paperback)
I love Berserker stories, but I felt this novel sort of dragged through the human sub plots. There's a heck of
a suprise in the last fifty pages or so that made it worth reading, but when I re-read it I skimmed through a lot of it.
Sorry, Fred..
1 of 1 people found the following review helpful:
1.0 out of 5 stars
Uninteresting with too many loose ends,
This review is from: Berserker Kill (Berserker Series) (Hardcover)
I haven't read a lot of Saberhagen, a few Berserker short stories (that I enjoyed)and probably a few novels that escape my memory over the years. This book is really weak. It is long and uninteresting until the final 25%. The book repeats points over & over. Worst, there are more loose ends than a bowl of spagetti. The big event that most of the first third of the book builds up to is skipped over, later referred to in past tense with incomplete descriptions. The last words of a character are significant and referred to many times, but never fully explained. When the big climax comes, it is ***an explanation***, and a predictable one at that!!! Battles just end as if someone turned off a switch. At the end of the book, the fates of two major characters are left hanging.
Finally, boarding and hand-to-hand fighting in space battles? Come on! I thought Niven buried that idea long ago. If I can get a small craft grappled to an enemy's hull, I'd be inclined to fill it with explosizes than little-itty-bitty-fighter machines.
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