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21 of 21 people found the following review helpful:
5.0 out of 5 stars
The Coach Puts The Question To The Player, September 19, 2001
By A Customer
"What has White gained after all these trades?" Weeramantry asks his readers about a position, "Who stands better and why?" Weeramantry expects active participation, not just passive reading and shuffling of pieces on a chessboard - again and again he challenges the reader. "How does Black continue the attack?" he wonders, "Let's analyze this together. You play Black and I'll play White."Weeramantry is a great coach and it shows: he questions the ambitious player about individual moves ("Why is 8. fxe5 bad here?") and long-term positional considerations ("On which side of the board is White strongest? How should he proceed?") The ten lessons in the book are based on ten games - mostly played by Weeramantry, a FIDE Master - that exemplify attacking principles using weak squares, weak color complexes, piece coordination, and initiative. He assumes an advanced beginner and intermediate player level of knowledge. Openings are discussed mostly in terms of general principles and their effects on planning. He shows how plans evolve out of pawn structures, piece placement and enemy counter play. Weeramantry does not forget to explain how weak pawns, decentralized forces, pawn majorities, all affect a player's decision to seek or avoid the endgame. Weeramantry summarizes each lesson with guidelines, advice, and supplementary games (about 30-50 extra games in all). There is a lot of practical advice, encouragement, words of warning, and general consideration for readers of all strengths. "With that in mind, what next? How do we keep the attack going?"
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