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Best New Games [Paperback]

Dale LeFevre (Author)
5.0 out of 5 stars  See all reviews (3 customer reviews)

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Book Description

0736036857 978-0736036856 November 5, 2001 1


Since the early 1970s, proponents of the New Games movement have been using cooperative, interactive games to bring diverse groups of people together. In Best New Games, Dale Le Fevre shows you how to lead, develop, and adapt New Games for any group.

This complete resource is the only book now available that presents New Games. New Games are for groups of all ages and abilities—and they're meant to be played just for fun. Developed during the Vietnam War era, New Games were created to encourage people to channel their aggressive tendencies in a creative, powerful, fun, and safe way. In 1974 the New Games Foundation was incorporated, and it spread the idea of New Games through hundreds of training workshops in North America and beyond.

New Games may include competition, but having fun with a New Game is more important than winning it. The games can be adapted for people who are physically and mentally impaired or mentally ill. New Games have been played with people of all different abilities and backgrounds—often in the same group.

Author Dale Le Fevre is a leading authority on New Games. In many of his workshops, traditionally adversarial groups have successfully come together to play and have fun: Arabs and Israelis in the Middle East; Catholics and Protestants in Northern Ireland; mixed races in South Africa; and Serbs, Croats, and Muslims in Croatia and Serbia.

In Best New Games, Le Fevre presents the most popular New Games from more than 25 years of presenting, including many recently found games. The book features 180 illustrations, 77 games, and 7 trust activities. An easy-to-use Gamefinder helps you quickly find the ideal game for your particular situation by listing games according to space and equipment requirements, appropriate times to play the game, activity levels, skills developed, number of players, and social purpose. The author also provides tips to give you confidence and increase your effectiveness in leading the games, including instructions on adapting and creating games.

In Best New Games you'll find games to address a variety of social objectives:


-Breaking the ice

-Helping people get acquainted

-Fostering sensitivity and trust

-Building teamwork

Best New Games is a great resource for anyone involved with groups—at any level and in any setting. It is a rich mine of entertaining activity ideas for elementary classrooms, after-school programs, physical education programs for all ages, college orientations, religious youth groups, retirement home residents, day care centers for both kids and older people, scout troops, and park district programs. It provides material for party games, ice breakers for a conference or meeting, or activities for any group that includes people who are very different from one another in age, ability level, ethnicity, or culture.

Use Best New Games to create an opportunity for people of all ages and abilities to have fun together while being physically and mentally active.


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Editorial Reviews

From the Publisher

"Best New Games is worth having on your bookshelf just for its collection of excellent games that are so clearly explained. Additionally, Best New Games gives great tips for activity leaders on how and when to present the games, and points out potential safety considerations. This is a valuable resource for any group activity leader."

Todd Strong Columnist, JUGGLE magazine Co-Author of Parachute Games

"Each of the more than eighty games in this collection is highly playworthy, genuinely fun and often deeply funny. Le Fevre goes to great lengths to describe everything a play leader needs to know in order to make the game a success: age appropriateness, skills developed, safety instructions, variations, and when the game works best during a New Games event."

Bernie DeKoven Author of The Well-Played Game and Deep Fun: About Fun, Games and the Pursuit of Happiness Former co-director of the New Games Foundation

About the Author


Dale N. Le Fevre started working with the nonprofit New Games Foundation in 1975 as a volunteer. By the start of 1976 he was office manager and associate director. In 1977 he formed his own project, Play Express, which took New Games into schools.

To date, Le Fevre has conducted more than 500 New Games workshops all over the United States and Canada and in 31 other countries, including Japan, Australia, New Zealand, and India. His workshop participants have included Jews and Arabs in Israel in the early '80s; mixed races in apartheid South Africa; Protestants and Catholics in Northern Ireland in the early '80s and late '90s; and Croats, Serbs, and Muslims in Croatia and Serbia in '93 and '94.

Le Fevre's previous publications include New Games for the Whole Family (eventually published in five languages) and Parachute Games (published by Human Kinetics). He has also produced or coproduced a How to Play New Games: A Training CD-ROM, and several videos, including The New Games Video, New Games From Around the World, Rainy Day Games, Sunny Day Games, New Soccer (For Fun and Skills), Cooperative Group Games, and Skill Games. Most recently Le Fevre has founded a new company, Playworks, which works with businesses to use New Games to improve communication, build stronger teams, and reduce stress.

Le Fevre holds an MA in education from New York University. In his free time he enjoys gardening, hiking, and camping. He and his wife, Wendy Moffatt, live in Mendocino, California.

To information about more resources from Dale Le Fevre, visit his Web site, http://www.inewgames.com.


Product Details

  • Paperback: 232 pages
  • Publisher: Human Kinetics; 1 edition (November 5, 2001)
  • Language: English
  • ISBN-10: 0736036857
  • ISBN-13: 978-0736036856
  • Product Dimensions: 9.1 x 6 x 0.6 inches
  • Shipping Weight: 13.6 ounces (View shipping rates and policies)
  • Average Customer Review: 5.0 out of 5 stars  See all reviews (3 customer reviews)
  • Amazon Best Sellers Rank: #410,579 in Books (See Top 100 in Books)

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25 of 25 people found the following review helpful:
5.0 out of 5 stars Great Book, May 23, 2004
Amazon Verified Purchase(What's this?)
This review is from: Best New Games (Paperback)
This book describes a group games from low to high activity levels. It is for the young and old as well as the fit and infirm. It unites a group of people through play. The games are essentially non-competitive. Teachers, employers and individuals who give parties can use these innovative fun activities. The book has an overview which categorizes the games according to activity level, timing, number of people needed, cognitive attributes, physical demands as well as other elements.

I have no financial interest in this book and I do not know anyone who participated in it's production. 5 23 04

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5 of 6 people found the following review helpful:
5.0 out of 5 stars Author review, February 6, 2009
This review is from: Best New Games (Paperback)
I agree with the other review I've seen of my book, which says "the book describes a group games from low to high activity levels, that it is for the young and old as well as the fit and infirm, and that it unites a group of people through play."

I do NOT agree that "the games are essentially non-competitive." Many of the games include competition - it is just not important who wins. No extrinsic awards are given: you will never see a trophy given, a national anthem played, or any other reward of the like given after a New Game has been played. The games leader might say something like, "OK, you won, can you start the next game?" No-one is ever eliminated in a New Game, you just change roles and keep playing. If you want to. You can also choose not to play. Teams members often change sides during play, so it's hard to get too much anger with the other team, since if you catch one of their members, they become your team-mate, or you theirs. I think this is a very key element of New Games, and is why I call them cooperative games, NOT non-competitive.

This part I fully agree with: "Teachers, employers and individuals who give parties can use these innovative fun activities. The book has an overview which categorizes the games according to activity level, timing, number of people needed, cognitive attributes, physical demands as well as other elements."

I do have a financial interest in this book (if you think I am getting rich from its sale, you are delusional - however, twice a year I get a pleasant surprise of a little extra cash!) and I do know many who participated in it's production.

Dale N. Le Fevre
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1 of 1 people found the following review helpful:
5.0 out of 5 stars Very well organized book full of fun games, January 4, 2010
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This review is from: Best New Games (Paperback)
This book is very well organised and full of creative fun games. There is a table in the front that breaks down each game by lots of categories. The table makes it very easy to find an appropriate game. I'm a teacher and I've used this book many times to help build a sense of community with my students.
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Inside This Book (learn more)
First Sentence:
New Games may be thought of by some as a bit of fluff, a respite from the grind of everyday living. Read the first page
Key Phrases - Statistically Improbable Phrases (SIPs): (learn more)
rum sum sum, game finder, tactile contact, verbal contact, visual ability, trust games, safety instructions, bringing closure, game any time, new caller, trust activities, games session, remind players, foam ball, younger players, starting game, tag game
Key Phrases - Capitalized Phrases (CAPs): (learn more)
Description of Game, Age Level, Developmental Skills Primary, New Games, Best New, Space Needed Indoors, Moderate Middle, Low Middle, Moderate Any, High Any, Sleeping Beauty, Space Needed Enough, High Middle, Base Tag, Moderate Beginning, Musical Chairs, Safety Instructions Remind, Ship Ahoy, The Last Detail, Choo Choo, Low Any, Moderate End, Safety Instructions Some, Monkey Jumping
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House of Games by Chris Johnston
 

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