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Best Sellers Series: Homeworld Game of the Year
 
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Best Sellers Series: Homeworld Game of the Year

by Vivendi Universal
Windows NT / 98 / 95 Everyone
4.4 out of 5 stars  See all reviews (5 customer reviews)


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Product Features

  • One of the most original strategy games out there today is the Homeworld series, and now you can enjoy the full unique experience in one special edition
  • The story begins on the planet Kharak, where a group of scientists discover that they are aliens on thier own world
  • They begin searching for answers to the most amazing questions ever asked - where did they come from, why were they here, and how do they get home?
  • They felt the answer lied out in the unexplored wastes, the vast deserts no one had ever crossed
  • And when they attempted to cross them, in search of thier answers, they changed the history of their world.

Product Details

  • Shipping: This item is also available for shipping to select countries outside the U.S.
  • ASIN: B00008OE45
  • Media: CD-ROM
  • Release Date: March 4, 2003
  • Average Customer Review: 4.4 out of 5 stars  See all reviews (5 customer reviews)
  • Amazon Best Sellers Rank: #40,570 in Video Games (See Top 100 in Video Games)
  • Discontinued by manufacturer: Yes

Product Description

From the Manufacturer

Command a massive star fleet on an epic journey home. Deported to a harsh desert world, exiles have struggled for three thousand years to regain the stars. Now it’s up to you to guide them home through a brutal empire bent on annihilation.

Homeworld boasts amazing ship graphics and gorgeous deep-space vistas, a unique command and navigation interface and white-knuckle real-time strategy.

Product Description

Special edition of one of the most popular strategy games around! / For Windows The storyline is told in a poetic and cinematic style You are in charge of the Kharakid Mothership and its crew of 500,000 You're moving slowly and not well-defended, so every move you make is crucial Uncover the truth of your people's origins in this star-spanning adventure

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Customer Reviews

5 Reviews
5 star:
 (4)
4 star:    (0)
3 star:    (0)
2 star:
 (1)
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Average Customer Review
4.4 out of 5 stars (5 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

1 of 1 people found the following review helpful:
5.0 out of 5 stars Fun tactical, space-based game with great graphics, November 6, 2006
= Fun:5.0 out of 5 stars 
This review is from: Best Sellers Series: Homeworld Game of the Year (CD-ROM)
I was very impressed with Homeworld when I first played the single-player version, and even more impressed when I ventured online and battled my fellow Earthings. I was looking for a command-level game where I didn't have to micromanage the movement of units, and this fit the bill! Units can be grouped, given attack orders, and sent on their way, and you can sit back and watch the 3-D action! Or, more likely, shift to a different part of the battle which suddenly is going not at all like you planned! Even the "soundtrack" for the game is compelling, and sets the right mood of mystery, tension, and suspense for many of the single-player missions.

I played this all the way through the single-player missions (in about a week, losing considerable sleep because I couldn't set the game aside), then went on to the sequels. Eventually I made my way online and after getting smeared a few times I managed to get the hang of resourcing and coordinating with other live "admirals." Only the high demands of family life forced me to set the game aside... for now!

In summary, a great game with 3-D possibilities, a variety of forces with differing and unique capabilities, tough single-player missions that can draw you in and keep you playing, and multi-player capabilities that were quite enjoyable while the community existed. Homeworld 2 is great as well, and I hold out hope for a Homeworld 3 (Nexus didn't quite cut it in my opinion)!
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5.0 out of 5 stars Across the Universe, August 8, 2003
This review is from: Best Sellers Series: Homeworld Game of the Year (CD-ROM)
"Homeworld" is, hands-down, my favorite computer game ever. I like many others -- from the original "Zork" to "The Bard's Tale" to "Thief: The Dark Project" -- but "Homeworld" is the one that takes the cake. I've spent far too many hours playing it, many more listening to its wonderful music, and possibly even more researching its world and writing a story based on one of its featured characters, which is something I've never been inspired to do before or since.

The story of "Homeworld" is compelling from the beginning. A race of beings living on the harsh desert world of Kharak discover an ancient spacecraft beneath the shifting sands. In its ruined frame, they find an intact map leading deep into the galaxy, to a world called Hiigara. They discover that Hiigara is their ancient homeworld, and the entire population comes together to build a spacecraft that will take them there, based on the technology of the buried spacecraft.

As gameplay begins, you test the hyperspace drives of your ship, and you control the building, management, and movements of a ever-growing fleet of vessels, starting from smaller scout craft and resource-gathering vessels, working your way up to larger ships. Your fleet makes its way across the galaxy slowly, toward its goal, meeting four alien races -- some are hostile, while others will help. Your job, as Fleet Command, is to survive and thrive in the dangerous deep reaches of space. The challenges with which you will be presented are dramatic and ever-changing.

The story of the game is perhaps is finest aspect. Despite the fact that the game is essentially "on rails," meaning that it flows in one direction only, with no real branching of consequences other than "win or lose," it never really feels that way. The events follow from one point to the next with many surprises and unexpected turns along the way. Starting with a sudden ambush early on, the game truly keeps you on your toes at every step, often changing direction in the middle of a mission.

The music deserves special attention, because it really helps give the game its feel. The music for the general space exploration segments is hauntingly beautiful, giving impressions of distance and silence. For the battle sequences, the music is an effective counterpoint, providing a steady undertone to the deadly ballet taking place. The use of a vocal version of Samuel Barber's "Adagio for Strings" underscores the moment of the game's greatest tragedy, and its most moving moment. And the final song, performed by the rock band Yes specifically for the game, is the perfect way to conclude the game.

The graphics in "Homeworld" seem a bit outdated by today's standards, but they remain beautiful and perfect for the tone that the game sets throughout. Nice 360-degree three-dimensional renderings of ships, gorgeous backdrops of nebulae and space vistas, stunningly-rendered action sequences in the form of the battle scenes. I can still look admiringly at the graphics today. The game is an extremely cinematic experience, because of the quality of the graphics and a smart gameplay model.

The gameplay itself is so much fun. Controls are fairly intuitive and easy to learn, including the "camera" controls, which make the game so cinematic. The game is essentially a real-time strategy combat game, set in a fully three-dimensional environment. The single-player game is heavily-driven by the solid story, but it never lets the story aspect get in the way of the enjoyment of the gameplay itself. Whether fighting your way through an asteroid field or preparing to take on a 150-ship fleet or mining the last few resources from a system (there's a lot of that), there's always something to do. Of course, the drive to find out what happens next is always strong as well. The single-player game is also extremely re-playable, thanks to many different styles of gameplay you can choose. I myself have played it at least six times, all the way through the story, and I still haven't exhausted the possibilities.

Multiplayer gameplay is equally fun, with all sorts of different tactics and styles of gameplay possible. "Grunt-rushing," or making an early rush at your opponent with an overwhelming number of weak ships, is certainly possible, but it's not as effective as it is in most RTS games. The wide variety of options open to all players make each and every multiplayer match in "Homeworld" new and interesting.

There's really nothing bad I can say about "Homeworld." From its visuals to its sound, from its story to its endlessly-entertaining gameplay, it's a game that I can relish playing over and over, even as I look forward to playing its sequel, "Homeworld 2." It's the sort of game that can take on mythic proportions and influence many games that come after it, and so it has. "Homeworld" is, perhaps, as close to a perfect game as one is ever likely to see. It has my highest recommendation.

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0 of 1 people found the following review helpful:
2.0 out of 5 stars Interesting concept, painfully boring, August 20, 2009
= Fun:1.0 out of 5 stars 
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This review is from: Best Sellers Series: Homeworld Game of the Year (CD-ROM)
I could say that this game hasn't aged well, but that doesn't make up for the immense sense of, well emptiness, that seems to pervade every aspect. From the total silence of space, to the wide black expanses, vague mission objectives and snail-paced story, I never really felt pulled in and engaged. The full 3D real time strategy, while a cool idea, is difficult to manage and the graphics end up just looking like a bunch of colored polygons flying around in random directions.
You really have to WANT to like this game to be able to get into it. The fact that it was well-received by the gaming press when it came out, I'll chalk up to over-enthusiasm at the sight of something new.
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