I played the beta of Secret World as Dragon and Templar and, I have to say, this is another Funcom treasure. The game breaks down each faction through various storylines that all begin relatively the same but explain each faction so that you are familiarized well with whom they are and what they're trying to achieve. The game is fluid and easy to understand and the visuals are designed well enough to leave you asking for more as you first progress the Kingsmouth learning about their involvment in this apocalyptic setting.
-- PROS --
1.) There are just too many damn quests and it's fantastic when you get so many options and endless lists of quests with enough voice acting in between to save you from spending too much time reading dialogue. The quests are interactive and come in great abundance.
2.) A unique crafting system similar to Minecraft where you actually map out blueprint designs using various materials to create whatever it is you want to make.
3.) Unique skill tree that enables players to create hundreds of different multiclass characters utilizing different elite skills making even character with the same weapon foundation (shotgun and hammer for example) never 100% the same.
4.) Great stroyline that keeps you delved into the world of SW and always wondering what Funcom's got up their sleeves next as you explore the lore more in depth.
5.) Creatures come in many different forms of fashion for players of all types to enjoy ranging from zombies to undead vikings to dragons.
-- CONS --
1.) Weak character customization which will hopefully be fixed in the full release.
2.) No crafting tutorials, you got to learn everything on your own.
3.) Combat system is weak with a whole lot of button pressing rather than similar action-styles like Age of Conan. I was hoping for something a bit more revolutionary or unique in the combat system.
4.) Questing bugs which will hopefully be fixed based on what the beta testers have pushed to Funcom during the closed beta. I know I sent a couple. Some of these bugs can almost make it impossible to beat the quest.
5.) It's built like a single player game with multiplayer interaction. The quests and features of the game seem more based around a single player experience like Elder Scrolls but you have people around you to talk to and do PVP with. This kind of sucks but there are some instanced areas for groups to "raid."
6.) PVP system is weak and can be unbalanced at times.
Overall the game's going to satisfy a lot of people, I think. It definitely is more direct interest for the people who like to quest and it isn't your standard grindfest MMO which I hate that grinding crap. The storyline is fantastic and deep and there's enough of it to go around to make you want to work your way towards the climax. You may not be happy with the combat or some of the bugs that will happen. I definitely know PVPers won't be 100% happy with what SW has to offer and those of you who like guilds and crap won't be all that satisfied with the route Funcom has gone with the group system but it's an all-together solid game and I think a lot of people will enjoy it.
To bust some of the talk, the game isn't sold on PVP and that's actually probably one of the smaller parts of the game though, let's be honest here, three factions with three different agendas? Yeah, that sounds like a PVP game. For those of you who are worried on this note don't be. I played around for hours in the beta and PVP is something you can almost completely ignore if you want to.