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3 of 3 people found the following review helpful:
4.0 out of 5 stars A lot of interesting characters and creatures, June 12, 2008
This review is from: Beyond the Moons (Spelljammer / The Cloakmaster Cycle, No. 1) (Paperback)
All that Teldin Moore wanted to do was harvest his melons, but when a spaceship (Spelljammer) dropped out of the sky and destroyed his house, it was the start of a grand adventure. The dying captain of the Spelljammer gave him a magical cloak, and now Teldin finds himself hunted by a race of ruthless monsters that will quite literally stop at nothing to get it back. So, all that Teldin has to do is find someone who can take the cloak off his hands (or neck, really), and get rid of this pesky Giff space-marine...simple, right?

This is book one in the Cloakmaster Cycle, the books that laid the groundwork for AD&D most fascinating campaign - Spelljammer. This first book gives the reader a glimpse of the universe of the Spelljammer, but spends all of its time on the world of Krynn (home of the Dragonlance stories). Overall, I found this to be a pretty enjoyable book. It doesn't waste too much time in character development, but goes straight into the action, counting on the characters to be pretty obvious - retired fighter who wants peace, young and enthusiastic soldier, etc.

It's got some good fight scenes, and a lot of interesting characters and creatures. I found it a very enjoyable book and don't hesitate to recommend it!
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5 of 6 people found the following review helpful:
5.0 out of 5 stars Good! Good!, November 24, 1999
This review is from: Beyond the Moons (Spelljammer / The Cloakmaster Cycle, No. 1) (Paperback)
I read this a few years ago and thought it was pretty good. The way this series jumps from landscape to landscape such as Forgotten Realms and Dragon Lance is interesting, escpecially the way it all still fits together
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2 of 2 people found the following review helpful:
5.0 out of 5 stars Could not put it down, May 13, 2006
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GamerGirl (Richmond, VA) - See all my reviews
This review is from: Beyond the Moons (Spelljammer / The Cloakmaster Cycle, No. 1) (Paperback)
I picked up this book and literally could not put it down until I had finished it. The plot draws you in, the characters are well defined and believable. I will grant that there are moments in the storyline that require a leap of faith to be believed. However, this is a story about a flying ship, capable of interdemensional travel, crashing into a farm and delivering a Griff and a powerful artifact into the hands of a farmer, so I'm willing to allow certain elements of the plot to be a little far fetched as well. All in all, I'd have to say it's the best story set in Dragonlance that doesn't include a kender.
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1 of 1 people found the following review helpful:
4.0 out of 5 stars Very good for TSR, May 25, 2005
This review is from: Beyond the Moons (Spelljammer / The Cloakmaster Cycle, No. 1) (Paperback)
This first book in the Cloakmaster series was probably the best TSR AD&D inspired novel that I've read. A handful of others have been decent, but I remember this series as sticking out boldly as the forerunner in an otherwise sad attempt at storytelling by TSR.
Lets face it if your picking up a TSR or Wizards of the Coast series or single novel your not looking for deep plot or prose that make you weep...Your looking for adventure, a fun glimpse into another world, and hopefully a quick read that isn't laborious.
Cloakmaster is your series if your tired of Robert Jordan, George Martin, or Stephen Donaldson...Pick up at least the first novel and allow yourself to remember why you love fantasy in the first place...because its fast to read, not Shakespeare and it is what it is...an escape.
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1 of 1 people found the following review helpful:
4.0 out of 5 stars Spelljammer--Space Fantasy, November 25, 2004
By 
Jordan Knicely (Bethlehem, PA, United States) - See all my reviews
(REAL NAME)   
This review is from: Beyond the Moons (Spelljammer / The Cloakmaster Cycle, No. 1) (Paperback)
Compared to any of the other books situated in the Dungeons and Dragons universes, I have enjoyed the Spelljammer stories quite thoroughly. I recommend this book highly to anyone that likes Dragonlance, Forgotten Realms, Darksun, Greyhawk, or Planescape.
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2 of 3 people found the following review helpful:
4.0 out of 5 stars A Good Introduction to Spelljamming!, August 13, 2004
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This review is from: Beyond the Moons (Spelljammer / The Cloakmaster Cycle, No. 1) (Paperback)
Beyond Moons, is the first book in the Cloakmaster Cycle series, which consists of six (6) books in total, and deals primarily with introducing the readers to the World of Spelljammer.
Specifically the book sheds light on Teldin, a simple farmer and war veteran, though a non-combatant (he was a mule skinner), as he makes the leap from "groundling" to spacefarer. By his side, is Gomja, a giff warrior that finds himself stranded on Krynn as a result of his ship's crash landing.
The plot as a whole is very good! The book is well written and the reader feels that they have been transported to another plane of existence and are actually present among the characters, seeing what they see, feeling what they feel, sensing what they sense. Moreover, David Cook does a good job of presenting several different cultures and civilizations of Krynn's peoples/inhabitants. Furthermore, he has done a great deal of research in order to provide such an accurate and lucid description of the difficulties and hardships that people face in war.
The book itself is written very much along the lines of an adventure/module the author ran with his friends during a series o gaming sessions. This is actually like a double-edged knife; on the one hand it gets the reader in the right mood for what is to come, and that is positive, since most people reading the book either play or have played in the past, or would like to play and want to get a feel for the World, though on the other hand it can be slow, very slow, at times.
On the negative side, the book does have a few flaws e.g. In the city of Palanthas, when Tilden follows the mercenaries to their hiding place and witnesses their slaughter at the hands of the neogi and the umber hulks, why does he not lead the city guard to their location?
Moreover, how is it possible that the elven ship, "the Silver Spray," was NOT guarded, at NIGHT, AND while docked in port, specifically a HUMAN port (???), especially with the elves portrayed so paranoid, wary and hostile towards non-elves, to the point that the duo could sneak on board and hide till morning? And after taking a look at the giff they still took them on???
It would have been easier/simpler to just get passage on any other, human, gnome, or kender ship, even if it meant spending a few more days in the city. Not that big of a problem, especially, if the city guard had been called in the first place, and with the help of wizards from the nearby tower, had dealt with the neogi.
Or have the duo save Cwelanas from danger, at a time when she is cornered and outnumbered by drunken human sailors or something along those lines, and thus EARN passage on the ship, thus avoiding the "miraculously" unguarded entrance altogether. Another question is, why doesn't Cwelanas join Teldin and Gomja?
In addition, the book takes Teldin from 0-level farmer to 1-level fighter.
How he was able to take on minotaurs (!!!) and not only survive, but "win" beats me (he only had a few days practice, with a spear, prior to the battle...). Moreover, how he managed to escape the big neogi in the pit is also a bit far fetched, not to mention both how he got captured and how he escaped from the neogi ship!
David Cook is also a bit stingy with relevant information/knowledge/background of giffs, spelljammers and the void (space), instead insinuating that Gomja is rather "slow." Now there is slow and there is retarded, and Gomja, though simple (he's no ace), does not seem to be the latter.
Finally, the map at the beginning of the book (which is GREAT for some much needed direction sense) should NOT have been marked with "draconian, neogi, and minotaur pirate attack" sites for obvious reasons; it practically gives away the story! NO surprises when you already know what to expect!!!
Nevertheless, there are some wonderful scenes, especially in the beginning, but also at sea involving naval battle. The torture scenes are very graphic (well done!), as you really get to despise the neogi. Most importantly the steady development of Teldin's and Gomja's friendship is very well presented.
The author does follow the right pattern of how a 0-level character leaves home and picks up experience as he goes on etc.
Beyond Moons starts off incredibly well and continues so, up until half way through; enter the party's arrival at Palanthas and the passage to Sancrist, before it picks up again, for what ends up being a good fantasy book.
In gaming terms Teldin is LG, Gomja LN, Cwelanas CN, and Luciar LN.
In conclusion, Beyond Moons is strongly recommended to all Spelljammer and Dragonlance fans, but also Fantasy enthusiasts in general. The Cloakmaster Series should definitely be re-released, not to mention what a really great movie (or set of movies) it would make!
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0 of 2 people found the following review helpful:
5.0 out of 5 stars Great!, October 2, 1998
By A Customer
This review is from: Beyond the Moons (Spelljammer / The Cloakmaster Cycle, No. 1) (Paperback)
I think this book should be recomended to anyone who likes Dragonlance books and that this book is very well thought out.
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