Amazon.com Review
Remember interactive TV? In the early '90s, before the Internet caught everyone by surprise, interactive TV was supposed to be the next big thing. Cable operators, phone companies, and media giants raced to get in on it, spending big bucks on pilot projects in places like Omaha, Nebraska, and Orlando, Florida. Americans were told that by 1995, every household would receive 500 channels. Or better yet, the two-way capability of coaxial cable would be harnessed to let us order virtually any program or movie whenever we wanted from vast digital libraries.
But the costs and technical challenges proved greater than anyone expected. The pilot projects failed to find much public interest in interactive TV or any willingness to pay much for it. Yet the dream beguiled many corporate chieftains for a time and suited the ulterior motives of others, according to L.J. Davis, who wittily chronicles the entire folly in The Billionaire Shell Game. The book relies heavily on newspaper and magazine accounts, but Davis weaves together an entertaining tale with a needle-sharp pen worthy of P.J. O'Rourke.
Davis writes that much of corporate America was sold on the chimera of interactive TV through the relentless self-promotion of Nicholas Negroponte, head of the MIT Media Lab, who is portrayed as little better than a charlatan with "a highly flexible notion of the truth." Victims of their own techno-enthusiasm include Ray Smith of Bell Atlantic and Gerald Levin of Time Warner.
But the central and most fascinating figure is John Malone of cable giant TCI. Far from being taken in by interactive TV, he is pictured as cynically exploiting its promise in order to cut favorable deals with less savvy CEOs and to extort ever-higher fees from cable subscribers. "Wrapping himself in the mantle of the future," Davis writes of Malone, "he would find his sucker." The book presages but ends before Malone achieved his greatest triumph, convincing AT&T to pay $48 billion for debt-burdened and technologically lagging TCI.
The Billionaire Shell Game is a fun read and a good reminder that much claptrap comes wrapped in visions of the future. --Barry Mitzman
From Publishers Weekly
In 1992, John Malone, chairman of cable television giant TCI, seized the public's attention by proclaiming that the information superhighway would deliver 500 channels to TV viewers across America. Harper's contributing editor Davis (Bad Money) devotes this brisk and absorbing book to proving why the promise of 500 channels and other technological wonders was no more than mere hype, designed to fool consumers, the financial community, the media and government that the latest invention by a particular media company was the next great invention?even if no one wanted to pay for the services it delivered. Davis details such high-profile new media failures as Warner's Qube interactive television service, launched in 1977, which burned through millions of dollars before it was shut down, and Time Warner's interactive television experiment in Orlando, which cost that company millions of dollars before being suspended in September 1997. Davis's main focus is on Malone and his antics as president of TCI, which eventually culminated in one of the largest failed mergers of all time?Bell Atlantic's attempted $34-billion purchase of the cable company. But Davis also manages to cover the machinations of numerous other bigwigs, including Time Warner chairman Gerald Levin, whom he thinks is not capable of leading that media company; MIT Lab founder Nicholas Negroponte, whom he describes as an "arrogant crackpot"; and Ted Turner and Viacom's Sumner Redstone, both of whom he views in a somewhat more favorable light. Sharply observant, mordantly funny, at times outright sarcastic, Davis delivers a slashing study of the telecommunications industry that questions the credo of those media visionaries who proclaim that "any digital idea was probably a good idea."
Copyright 1998 Reed Business Information, Inc.