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The Billionaire Shell Game: How Cable Baron  John Malone and Assorted Corporate Titans Invented a Future Nobody Wanted
 
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The Billionaire Shell Game: How Cable Baron John Malone and Assorted Corporate Titans Invented a Future Nobody Wanted [Hardcover]

L.J. Davis (Author)
3.3 out of 5 stars  See all reviews (7 customer reviews)


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Book Description

September 15, 1998
In 1992, John Malone, the brilliant, hard-nosed, and widely feared CEO of cable giant TCI, announced that the 500-channel information superhighway was imminent, and he was going to build it.  The media went nuts.  Companies by the hundreds, investors by the millions, politicians of all stripes, rushed to embrace this marvel of the age, this technology that would change our lives and make the savvy and the quick rich beyond the dreams of avarice.

Trouble was, John Malone's interest in building the 500-channel information superhighway was largely rhetorical.  He was much more interested in selling his debt-ridden company, with its notorious reputation for wretched customer service, to Ray Smith at Bell Atlantic--in what would be the largest merger in United States history.  But sometimes bluffs--even $33 billion bluffs--get out of hand.  As entertainment, phone, computer, and electronics companies raced to spend vast sums on interactive digital television (the miracle technology at the heart of the information superhighway), nobody stopped to answer a crucial question: Was John Q.  Public really going to fork over his hard-earned dough to have a conversation with his television set?

Witty, brilliantly reported, and wickedly revealing, The Billionaire Shell Game follows the best and the brightest of the information age--people like Time Warner CEO Gerald Levin, Wired guru Nicholas Negroponte, media mogul Barry Diller, the unpredictable genius Ted Turner, and the only man Malone truly feared, Rupert Murdoch--as they enthusiastically spend their stockholders' money in pursuit of a glittering future.

L.J.  Davis has written a wildly entertaining tale of greed, stupidity, and the high-tech shell game.


Editorial Reviews

Amazon.com Review

Remember interactive TV? In the early '90s, before the Internet caught everyone by surprise, interactive TV was supposed to be the next big thing. Cable operators, phone companies, and media giants raced to get in on it, spending big bucks on pilot projects in places like Omaha, Nebraska, and Orlando, Florida. Americans were told that by 1995, every household would receive 500 channels. Or better yet, the two-way capability of coaxial cable would be harnessed to let us order virtually any program or movie whenever we wanted from vast digital libraries.

But the costs and technical challenges proved greater than anyone expected. The pilot projects failed to find much public interest in interactive TV or any willingness to pay much for it. Yet the dream beguiled many corporate chieftains for a time and suited the ulterior motives of others, according to L.J. Davis, who wittily chronicles the entire folly in The Billionaire Shell Game. The book relies heavily on newspaper and magazine accounts, but Davis weaves together an entertaining tale with a needle-sharp pen worthy of P.J. O'Rourke.

Davis writes that much of corporate America was sold on the chimera of interactive TV through the relentless self-promotion of Nicholas Negroponte, head of the MIT Media Lab, who is portrayed as little better than a charlatan with "a highly flexible notion of the truth." Victims of their own techno-enthusiasm include Ray Smith of Bell Atlantic and Gerald Levin of Time Warner.

But the central and most fascinating figure is John Malone of cable giant TCI. Far from being taken in by interactive TV, he is pictured as cynically exploiting its promise in order to cut favorable deals with less savvy CEOs and to extort ever-higher fees from cable subscribers. "Wrapping himself in the mantle of the future," Davis writes of Malone, "he would find his sucker." The book presages but ends before Malone achieved his greatest triumph, convincing AT&T to pay $48 billion for debt-burdened and technologically lagging TCI.

The Billionaire Shell Game is a fun read and a good reminder that much claptrap comes wrapped in visions of the future. --Barry Mitzman

From Publishers Weekly

In 1992, John Malone, chairman of cable television giant TCI, seized the public's attention by proclaiming that the information superhighway would deliver 500 channels to TV viewers across America. Harper's contributing editor Davis (Bad Money) devotes this brisk and absorbing book to proving why the promise of 500 channels and other technological wonders was no more than mere hype, designed to fool consumers, the financial community, the media and government that the latest invention by a particular media company was the next great invention?even if no one wanted to pay for the services it delivered. Davis details such high-profile new media failures as Warner's Qube interactive television service, launched in 1977, which burned through millions of dollars before it was shut down, and Time Warner's interactive television experiment in Orlando, which cost that company millions of dollars before being suspended in September 1997. Davis's main focus is on Malone and his antics as president of TCI, which eventually culminated in one of the largest failed mergers of all time?Bell Atlantic's attempted $34-billion purchase of the cable company. But Davis also manages to cover the machinations of numerous other bigwigs, including Time Warner chairman Gerald Levin, whom he thinks is not capable of leading that media company; MIT Lab founder Nicholas Negroponte, whom he describes as an "arrogant crackpot"; and Ted Turner and Viacom's Sumner Redstone, both of whom he views in a somewhat more favorable light. Sharply observant, mordantly funny, at times outright sarcastic, Davis delivers a slashing study of the telecommunications industry that questions the credo of those media visionaries who proclaim that "any digital idea was probably a good idea."
Copyright 1998 Reed Business Information, Inc.

Product Details

  • Hardcover: 304 pages
  • Publisher: Doubleday; 1st edition (September 15, 1998)
  • Language: English
  • ISBN-10: 0385479271
  • ISBN-13: 978-0385479271
  • Product Dimensions: 9.4 x 6.2 x 1.1 inches
  • Shipping Weight: 1.2 pounds
  • Average Customer Review: 3.3 out of 5 stars  See all reviews (7 customer reviews)
  • Amazon Best Sellers Rank: #1,411,443 in Books (See Top 100 in Books)

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Customer Reviews

7 Reviews
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Average Customer Review
3.3 out of 5 stars (7 customer reviews)
 
 
 
 
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1 of 1 people found the following review helpful:
3.0 out of 5 stars A good attempt on the sprawling tale of interative tv., March 1, 1999
By A Customer
This review is from: The Billionaire Shell Game: How Cable Baron John Malone and Assorted Corporate Titans Invented a Future Nobody Wanted (Hardcover)
The author takes a particularly negative stance towards boosters of new technology (such as Nicholas Negroponte)--some of it deserved, but some of not. It's as if he feels it's his role to be negative to counter all of the hype. Since I generally don't have much trouble distinguishing hype about technology from reality in the media, I was kind of annoyed by all the anti-hype, but others may appreciate this.

The other problem with the book is that it sets out to tell the story of John Malone and his relationship with Bell Atlantic. Once it passes the point chronologically when that relationship ends, the narrative of the story seems to wander around without a direction. It occurred to me that the author was trying to tell a story, but in presenting fact, not fiction, he had difficulty with the fact that the story he's telling hasn't ended. The story of the inter-relationships between media companies in the 1990s is incredibly intertwined, and he has tackled it in a style that involves glossing over the vast number of details.

I'm glad I read the book, but I had a strong personal interest in the subject matter.

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2 of 3 people found the following review helpful:
4.0 out of 5 stars Cable Barons, January 14, 2000
By A Customer
This review is from: The Billionaire Shell Game: How Cable Baron John Malone and Assorted Corporate Titans Invented a Future Nobody Wanted (Hardcover)
This book is the single best book summarising the history of cable and its influence on our lives.
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2 of 3 people found the following review helpful:
3.0 out of 5 stars Good content, jumbled delivery., November 18, 1999
This review is from: The Billionaire Shell Game: How Cable Baron John Malone and Assorted Corporate Titans Invented a Future Nobody Wanted (Hardcover)
I liked the book because I enjoyed reading about the players involved. It would have been a better read had the author not "bounced" around on the time-line so much, & left a few cliche's out.
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