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- Discusses full modem communications and techniques for creating multi-player 3D video games
- Includes over 30 shareware games and demos including a shareware paint program
I purchased this book knowing full well that it
was meant for an entirely different era of computer
technology. Read more
Welcome to 1995.
This book weighs in at around 1.5 kilos and probably half of it could be culled from the book today. Read more
After I have bought this book for 10 years, I am still refers to it occasionally for implementing certain graphics features in my software applications such as charting. Read morePublished on April 13, 2006 by Ricky Gai
I owned this book for a while but I didn't actually pick it up and start reading it until a few weeks ago... people will complain that this book is outdated and blah blah... Read morePublished on November 20, 2003 by Vittorio Cellucci
This book is a very good intro for 2D and 3D programming. The source code is simple and easy to understand. It lacks some things, like bitmap rotation, but no book is complete. Read morePublished on April 9, 2003 by Julian Vargas
The first half of the book is simply great. With the help of
this book , I 've written a complete VGA library in assembly. Read more
I...originally gave it only one star because I was so shocked that none of the code could compile.
Luckily, I plowed through the book and couldn't pull myself away. Read more
Although the book is a bit out of date as it covers only DOS, it's still great to learn some great tricks in DOS and a lot of the principles of programming in 2/3D. Read morePublished on December 5, 2000 by Sarah "Korrok" Thomas