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Black Art of Macintosh Game Programming
 
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Black Art of Macintosh Game Programming [Paperback]

Kevin Tieskoetter (Author)
4.0 out of 5 stars  See all reviews (11 customer reviews)


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Book Description

March 1996
A hands-on, step-by-step guide that covers game-writing techniques for the Macintosh. The CD contains all the sample code presented throughout the text, and a fully-functional flight simulator and 3D maze game.

Editorial Reviews

From the Publisher

Black Art of Macintosh Game Programming is the essential reference for anyone who wants to program 3D games on a Macintosh. It provides complete, step-by-step instructions for creating a fully-functional 3D maze game and a 3D flight simulator on the Macintosh. - Covers free-form texture mapping, menus, event loops, fixed-point arithmetic, optimizing game-specific code for the Power PC, and more

- CD-ROM includes a fully-functional 3D maze game and a 3D flight simulator in both Symantec C and CodeWarrior environments


Product Details

  • Paperback: 793 pages
  • Publisher: Waite Group Pr (March 1996)
  • Language: English
  • ISBN-10: 157169059X
  • ISBN-13: 978-1571690593
  • Product Dimensions: 9 x 6.8 x 1.8 inches
  • Shipping Weight: 2.9 pounds
  • Average Customer Review: 4.0 out of 5 stars  See all reviews (11 customer reviews)
  • Amazon Best Sellers Rank: #3,633,576 in Books (See Top 100 in Books)

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Customer Reviews

11 Reviews
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4 star:
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3 star:
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2 star:
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Average Customer Review
4.0 out of 5 stars (11 customer reviews)
 
 
 
 
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2 of 3 people found the following review helpful:
3.0 out of 5 stars Think twice before you buy this one..., July 11, 1999
By A Customer
This review is from: Black Art of Macintosh Game Programming (Paperback)
Game programming gurus was an interesting book. I am an average programmer and trying to use this book for a tutorial didn't work real well. I wanted to make a game like Unreal or F/A-18 Hornet 3.0, or at least start with a poor version that I could improve over time and optimize. I installed the files from the CD and they didn't compile (the triangle drawing one did though, kind of ironic). I wanted to use this tool to speed ahead in a programming career, but I crashed and burned. Now I have to wait for a newer age programming book to go on the market. This book is the start to a good work, but overall I'd advise you not to buy it.
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4.0 out of 5 stars A good reference point, June 14, 1999
By A Customer
This review is from: Black Art of Macintosh Game Programming (Paperback)
The book is easy enough to read, even though the maths is complex. I found it a great reference for the parts about graphics, offscreen bitmaps, sprites and optimisation, and even for basic things like menus and windows. The parts about 3D algorithms aren't very useful, especially the texture mapping which doesn't look too convincing. Nothing about hardware acceleration (on the other hand, it's not a new book). Otherwise, it's a great reference lookup for new game programmers.
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5.0 out of 5 stars Great book for toolbox begginners., May 11, 1999
By A Customer
This review is from: Black Art of Macintosh Game Programming (Paperback)
I had tried to read many a reference for the toolbox but found that there were a 1000 pages telling you about the code and only one page with the code. This book made it so apparent what the code was!

It took a little messing around to figure out exactly how to compile a toolbox related file in codewarrior though. I just asked a friend and had it going in ten minutes!

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