Amazon.com: Black Art of Windows Game Programming (9781878739957): Eric R. Lyons: Books

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Black Art of Windows Game Programming
  
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Black Art of Windows Game Programming [Paperback]

Eric R. Lyons (Author)
2.8 out of 5 stars  See all reviews (4 customer reviews)


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Book Description

August 1995
This guide introduces all the basic concepts to start writing serious code and includes examples of how WinG can at last make games run faster under Windows. The CD-ROM contains examples, solutions, sample programs, code resources, bit maps, sound files and applications.

Editorial Reviews

From the Publisher

This straightforward package reveals all the tricks of creating mega-powered arcade games with Wing. This book teaches real-world game programming techniques, featuring practical examples, hints, and code. - Contains BugBots, an exciting robot war game programmed with a subset of Visual Basic

- Shows how to create blazing fast sprite animation and synchronize sound effects

- Illustrates the ins and outs of Window's vast and complex Graphical User Interface


Product Details

  • Paperback: 650 pages
  • Publisher: Waite Group Pr (August 1995)
  • Language: English
  • ISBN-10: 1878739956
  • ISBN-13: 978-1878739957
  • Product Dimensions: 8.7 x 6.9 x 1.4 inches
  • Shipping Weight: 2.4 pounds
  • Average Customer Review: 2.8 out of 5 stars  See all reviews (4 customer reviews)
  • Amazon Best Sellers Rank: #2,843,040 in Books (See Top 100 in Books)

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Customer Reviews

4 Reviews
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Average Customer Review
2.8 out of 5 stars (4 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

2 of 2 people found the following review helpful:
5.0 out of 5 stars Extremely useful book on Windows games programming., January 5, 1997
By A Customer
This review is from: Black Art of Windows Game Programming (Paperback)
It's striking the amount of information this book has on
Windows programming. It builds a foundation in the basic
concepts of Windows messaging and memory allocation, then
moves smoothly into bitmaps, palettes, input, and sound.
It finds fast game solutions in WinG and the WaveMix tools.
Even Avi and WinToon are covered. Both 16 and 32 bit
Windows programming are considered for the broadest user
base. Although written before DirectX, this book is
readable and understandable.
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1 of 1 people found the following review helpful:
3.0 out of 5 stars Limited coverage of game programming topics, February 3, 1999
By A Customer
This review is from: Black Art of Windows Game Programming (Paperback)
I purchased this book in late 1995, when there weren't very many game programming books on the market. I was a bit disappointed with the narration. The author did not seem to be an avid game player or programmer, and the only "real" game included with the CD was BugBots, a programmable robots game written by someone other than the other, and not discussed in any detail. As I recall, there was good coverage of the topics, but not much in the form of source code examples, and support only for Visual C. No C++ code, and no Borland compiler support. It wasn't really the "Black Art" but it holds its own for that era in game programming before Windows 95.
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1 of 1 people found the following review helpful:
1.0 out of 5 stars Terrible, limited, outdated, September 15, 1998
By A Customer
This review is from: Black Art of Windows Game Programming (Paperback)
This book discusses WinG graphics and while that might have been acceptable back in win 3.1, these days it isn't even useful anymore. The only real game programming aspects of this book focus on sprites and clipping. Where's the networking, AI, and game engine discussions?
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