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Black Art of Java Game Programming with CDROM [Paperback]

Joel Fan , Calin Tenitchi , Eric Ries
4.4 out of 5 stars  See all reviews (31 customer reviews)


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Book Description

November 1996
Step-by-step instructions, covering all the hottest techniques for creating dynamic games and interactive graphical environments using Java 1.1.
  • Covers all the essentials of Java for graphics and game development
  • Shows how to write interactive video games for the Web, playable by millions around the world
  • Presents unique networking techniques for multi-user environments
  • CD-ROM contains complete Java source and byte codes to the class libraries and games developed, plus games, third-party applets, and development tools


Product Details

  • Paperback: 900 pages
  • Publisher: Waite Group Press (November 1996)
  • Language: English
  • ISBN-10: 1571690433
  • ISBN-13: 978-1571690432
  • Product Dimensions: 9 x 7.4 x 2.2 inches
  • Shipping Weight: 3.6 pounds
  • Average Customer Review: 4.4 out of 5 stars  See all reviews (31 customer reviews)
  • Amazon Best Sellers Rank: #119,597 in Books (See Top 100 in Books)

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Customer Reviews

Most Helpful Customer Reviews
18 of 18 people found the following review helpful
5.0 out of 5 stars Not just for game programmers May 3, 2000
Format:Paperback
Great book. I really enjoyed networking chapters - there are lots of examles useful in everyday work even if you are not a game developer. Although a little obsolete (escpecially in the time I am writing this), I would recommend this book to anyone interested in game programming and/or java networking. Part one is really an easygoing and fun introduction into Java and OOP concepts. I was really suprised how authors were paying attention to OOP concepts and clean object oriented design. Part two is the where real stuff begins - networking, advanced graphics, multiplayer gaming, etc... Part three is a veru useful and interesting to study collection of games (with sources and explanations of key features and used programming techniques). Appendix E even explains some basic math background useful if you want to understand a little bit how 3D engines work.
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26 of 28 people found the following review helpful
5.0 out of 5 stars Great way to learn Java! July 28, 1999
By A Customer
Format:Paperback
Although this is a VERY old book, which was published early in the life of Java 1.0, it is filled with excellent game programming examples. I found it to be a good general reference to Java as well. It is fun being able to run your programs on any computer and any environment, even from your own personal web page! I used the techniques I learned about Java graphics programming to build an entire front end to my web site in Java. No HTML links, all Java links, with animated GIFs (Java draws these automatically!), buttons that click, scrolling text, and other neat features. I was even able to create a cool scrolling news reader for my web site using techniques from this book. It's a great resource even if you are not interested in game programming, because the graphics techniques are very useful.

This book is great for beginners, but does not get into any deep game programming issues. Several example games are fun to examine and play.

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16 of 16 people found the following review helpful
5.0 out of 5 stars From Zero to 3D-combat flight sim creator September 22, 2000
By "retiv"
Format:Paperback
I wish my textbooks were written like this! This book is the complete package for anyone who always wanted to write a game but didn't have an idea where to start. 'Black Art' begins by assumming you >*don't even know Java*<, and teaches all about variables, methods, object construction and inheritence in the first tenth of the book with incredibly compact examples that are both fun (bouncing rectangles and a sushi chef, cool!) and encourage you to mutate the code (the sushi chef burps when he bounces off walls!) to create other effects. Building a full game is not easy, but building a Galaga-type vertical shooter is covered over several chapters, with the game increasing in complexity each time. Collison detection, animation, mouse and keyboard imput, anti-flicker techniques, multiplay over the internet..it's all there, and the examples run on my Java 2 compiler with few quibbles. For icing, the last half of the book shows how to construct several arcade classics (Asteroids, Daleks, Growing Snake and Treats, Trivia match) ending in a 3D combat sim that automatically adjusts the framerate to avoid flickering. Forget classes, get this book!
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Most Recent Customer Reviews
2.0 out of 5 stars Definitely obsolete
The book is great... if you purchased it ten years ago. The vast majority of the text is already obsolete but it still have some good points (the looking is amazing). Read more
Published on November 21, 2010 by Luis Ollero
2.0 out of 5 stars Java not a solution...
I was given this book by a friend, who received it from a friend, who received it from a friend. Now I'm going to give it away too, because it's useless. Read more
Published on February 6, 2003
2.0 out of 5 stars Hopelessly, hopelessly outdated.
The Java world has passed this book by. Black Art is based on
a completely outdated version of Java. It amazes me that this
book is even still on the shelves. Read more
Published on September 6, 2001
4.0 out of 5 stars Good for an introduction to Java game programming
This book was generally very good. It suffers in that it is very old for a programming book and uses a lot of deprecated Java API. Read more
Published on July 24, 2001 by Christopher D. Nash
5.0 out of 5 stars old and outdated...true...but don't let that fool you
this book is pretty old, but if your a beginner to both game programming and java then there is no other better book than this... Read more
Published on July 19, 2001 by Orianwax
5.0 out of 5 stars This book rocks!
What a great way to learn java! I read several boring java books and made little progress until I picked this one up. Read more
Published on April 20, 2001 by neilm
2.0 out of 5 stars Black Art of Java Game Programming
I thought this would be great book according to all those reviews. I had this book for just some days and I really think it is out of date actually. Read more
Published on April 3, 2001 by Tobias
5.0 out of 5 stars All you need is this
I really really enjoyed reading this book. I 've been programming in Java for about 1 1/2 year now, and I've looked everywhere for a book like this. Read more
Published on January 22, 2001 by KJ
5.0 out of 5 stars This book helped me write a few games
This book is pretty cool. THe only thing is that it is really old. THe guy who said it doesn't compile is wrong. You have to compile it in Java 1.0 not Java 1.1. Duh!
Published on September 20, 2000
5.0 out of 5 stars Great Game Concepts Introducation
This book was a great introduction to game concepts and the object oriented design planning behind them. At the same time, it's a great intro to java itself. Read more
Published on September 15, 2000
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