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Blender 2.5 Lighting and Rendering [Kindle Edition]

Aaron W. Powell
3.4 out of 5 stars  See all reviews (7 customer reviews)

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Book Description

Each chapter develops a different aspect of a Blender technique. The book is essentially a step-by-step tutorial, which builds up your knowledge throughout. It has practical examples such as lighting a tricycle in open space, lighting a wine bottle on a table, and lighting a room that has a lamp as well as sunlight coming in through the window. These examples will show you how to implement the different Blender techniques in your work. If you are a Blender user and you want to improve the quality of your renders, this book is for you. You need to have experience in Blender and know your way around the Blender interface. You may be a professional or freelancer or hobbyist willing to increase the quality of your portfolio and interested in adding perfection to your renders

Product Details

  • File Size: 5350 KB
  • Print Length: 252 pages
  • Publisher: Packt Publishing (November 10, 2010)
  • Sold by: Amazon Digital Services, Inc.
  • Language: English
  • ASIN: B0057EURES
  • Text-to-Speech: Enabled
  • X-Ray:
  • Word Wise: Not Enabled
  • Lending: Not Enabled
  • Amazon Best Sellers Rank: #1,145,136 Paid in Kindle Store (See Top 100 Paid in Kindle Store)
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Customer Reviews

Most Helpful Customer Reviews
8 of 8 people found the following review helpful
3.0 out of 5 stars Blender 2.5 - Lighting and Rendering November 24, 2010
It seems to me that recently the rate at which Blender books are being produced has increased (my eyes have certainly noticed, given the amount of reading I have been doing lately). Luckily though just like chocolates and sweet things, you can never have too many books to read as far as Blender goes, this is especially true when it comes to reading about Blender 2.5.

With this in mind, Packt Publishing been busy releasing Blender books again, and this time it's one that covers the subjects of Lighting, Rendering and Texturing using the Blender 2.5 series 3D modeling application.

The first thing to note is that this book is NOT a beginners book. You will be expected to know your way around Blender's interface and know how to carry out basic tasks within Blender 2.5. While the book will explain certain steps in detail relating specifically to rendering and lighting tasks within scenes using Blender 2.5, anything else that is required you will be expected to know how to do yourself, you will be asked to carryout out a task and be expected to know how. Also for those who like to do mesh creation, Mesh Modeling is not covered, so if you want a book to teach you how to create and manipulate geometry and meshes within Blender 2.5, this is not the book for you.

Well now that you know what it doesn't cover, what can you expect of the things that it does cover?

Chapter 1, is mainly a theory chapter, covering a grab bag of different topics and explaining most common types of light rig setups and some coverage of color theory. It won't make you an expert on color theory or light rigs, though it does give enough information to be useful throughout the other parts of the book.
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4 of 4 people found the following review helpful
2.0 out of 5 stars Falls Short March 3, 2011
By TnT
Format:Paperback|Verified Purchase
Good written content, however, gray scale color wheels in a chapter on color theory and color relationships? Not one color example in a book on Lighting and Rendering? Need I say more? Sad to come so close yet miss so far.
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2 of 2 people found the following review helpful
3.0 out of 5 stars Poor editing of otherwise good book August 17, 2011
Format:Kindle Edition|Verified Purchase
While the material of the each chapter is spot on, I am somewhat saddened by the editing of this book. There are numerous errors when referencing previous blend files (e.g. different names from what was previously used) and the demo files either continue to be missing or have different names from what was referenced in the book. Because of this, it is near impossible to follow along with the projects, and achieve the results depicted in the book.

This is the second book from PacktPub with poor editing I have recently purchased. I am beginning to wonder if this is a more widespread issue with PacktPub.
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4.0 out of 5 stars A solid starter on Blender 2.5 lighting December 7, 2010
Lighting plays a crucial role in conveying of sense a realism in renders so getting is right is one of the essentials skills that anyone working with Blender needs to have.

Aaron W. Powell's "Blender 2.5 Lighting and Rendering" certainly gives you a good basic understanding of all the relevant topics in lighting. In fact the title is a bit modest really as the book not only covers lighting but is also a good primer on Blenders material system and in these times of transition gives you a fair overview of quite a bit of Blender 2.5's all new interface to boot.

Having said that, each book on a technical subject stands or falls with its practical applicability and "Blender 2.5 Lighting and Rendering" certainly comes with many practical examples that will help you get started in designing a lighting setup that will work for your scene.

Besides usefull introductory material on color theory the book focuses on three lighting environments: indoor, outdoor, and mixed conditions (where a significant portion of the light in an indoor setting comes in from the outside). For each environment different setups are discussed and detailed examples given covering pretty much everything there is to know about the different types of lights available in Blender including pseudo lights like ambient occlusion and mesh lights.

Lighting and materials are closely related, each dependent on the other to get across a believable image. Attention to Blenders versatile materials is therefor essential and and each focus section devotes a complete chapter on setting up materials to complement the lighting setup, including information on UV-mapping and using node based materials.
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