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Blogs. Wikipedia. Second Life. and Beyond (Digital Formations) [Paperback]

Axel Bruns (Author)
4.0 out of 5 stars  See all reviews (3 customer reviews)

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Book Description

February 6, 2008 0820488666 978-0820488660
We—the users turned creators and distributors of content—are TIME’s Person of theYear 2006, and AdAge’s Advertising Agency of the Year 2007. We form a new Generation C. We have MySpace, YouTube, and OurMedia; we run social software, and drive the development of Web 2.0. But beyond the hype, what’s really going on? In this groundbreaking exploration of our developing participatory online culture, Axel Bruns establishes the core principles which drive the rise of collaborative content creation in environments, from open source through blogs and Wikipedia to Second Life. This book shows that what’s emerging here is no longer just a new form of content production, but a new process for the continuous creation and extension of knowledge and art by collaborative communities: produsage. The implications of the gradual shift from production to produsage are profound, and will affect the very core of our culture, economy, society, and democracy.

Building on an analysis of key sites including Wikipedia, Flickr, YouTube, and Second Life, it explores the intellectual, technological, and social implications of produsage, as well as the legal and economic models employed by produsage projects. In doing so, the book highlights the implications of produsage for our culture, democracy, and society.


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Editorial Reviews

From the Back Cover

"This is quite simply the book about peer production that we’ve been waiting for. It is not just a book ‘about produsage’ from an outsider looking in, but a stellar production of the new form of consciousness, written from the inside out, both subjective and objective. The new world is already there, and Axel Bruns will let you see it." —Michel Bauwens, Founder, P2P Foundation "Axel Bruns’s far-reaching and conceptually powerful book captures a shift in cultural logic which is profoundly altering how culture gets produced, how knowledge gets circulated, how reputations get made, and how industry, politics, and education operate. This book is essential reading for anyone who wants to know more about Wikipedia, Second Life, or YouTube—in short, for anyone who wants to understand the turn towards participatory culture." —Henry Jenkins, Author of Convergence Culture: Where Old and New Media Collide

About the Author

AXEL BRUNS is a Senior Lecturer in the Creative Industries Faculty at Queensland University of Technology in Brisbane, Australia.

Product Details

  • Paperback: 430 pages
  • Publisher: Peter Lang Publishing (February 6, 2008)
  • Language: English
  • ISBN-10: 0820488666
  • ISBN-13: 978-0820488660
  • Product Dimensions: 8.7 x 5.9 x 1 inches
  • Shipping Weight: 1 pounds (View shipping rates and policies)
  • Average Customer Review: 4.0 out of 5 stars  See all reviews (3 customer reviews)
  • Amazon Best Sellers Rank: #780,022 in Books (See Top 100 in Books)

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4 of 4 people found the following review helpful:
5.0 out of 5 stars Worth a look, November 22, 2008
This review is from: Blogs. Wikipedia. Second Life. and Beyond (Digital Formations) (Paperback)
I read this book as part of my graduate studies in communication at the University of Utah. I stumbled upon the author, but when I read this book, I knew I was on to something.

Bruns covers a lot of ground in this book, providing a good overview of the current state of online information production. The book focuses on collaborative information production and how this is disrupting "industrial" forms of content creation. Anyone familiar with Bruns' previous book, "Gatewatching," will find this book to be an excellent extension of that work.

Bruns' key discussion in "Blogs, Wikipedia, Second Life, and Beyond" is how the audience has moved from users to "produsers," a term he coined. Scholars and general observers alike will find his analysis helpful and well written. Most of the book is composed of insightful case studies. It's definitely worth a look.
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4 of 5 people found the following review helpful:
3.0 out of 5 stars Good Information, Poor Writing, September 9, 2009
This review is from: Blogs. Wikipedia. Second Life. and Beyond (Digital Formations) (Paperback)
Although Bruns does a good job of covering the topic of social media in the current world's context, the book is overwritten and boring. Further, Bruns' need to use his own terminology in the book is cumbersome, as the intent often seems to make his new words more mainstream, rather than actually getting his message across.

If this book had not been required reading for a graduate course, I would have stopped reading after about 50 pages.
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4.0 out of 5 stars produsage in religious context, February 4, 2011
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This review is from: Blogs. Wikipedia. Second Life. and Beyond (Digital Formations) (Paperback)
Axel Bruns coins a new term to describe all those involved in innovative new methods of internet-based production--produsers--the most succinct definition of which may be "productive users." It's a useful term, simply indicating that often in the new media, producers are also users and vice versa. Some of his examples include Wikipedia, Everquest, Second Life, and of course, one of the most famous products that is completely open source and user-produced--Linux.

Bruns offers a useful summary of the core characteristics of produsage early in the book, and then re-visits these core characteristics in each chapter. I found this immensely helpful. I basically memorized the core characteristics, and then was able to predict almost in advance how the characteristics functioned in the media or product/artefact under consideration.

Towards the end of the book, Bruns even offers a description of how produsage might function in relation to politics, thus indicating that this is a cultural shift and not simply a technological change in the means of production. Taking his cue, and for the sake of this essay, which is striving to bring these media and cultural texts into conversation with current understandings of the church, I list them but then interline thoughts on how they might function (or are already functioning) in the life of the church:

1) Open participation, communal evaluation: Participation in produsage must be invited from as wide a range of produsers as possible (Wikipedia is an excellent example of accomplishing this) because this increases the overall quality of the artefact or product. The same community who participates is also involved in the evaluation. "This holoptic model of communal evaluation in produsage, in which each contributor is able to see and evaluate everyone else's contributions, also acts as a driver for a continuing process of socialization of participants into the community ethos. In a church context, this might mean that potential learners in adult education would participate in the planning process and selection of study material, and then evaluate later how they as a group did at selecting study material that helped the group grow in faith, knowledge, etc. I happen to think church leadership seldom does this in most contexts, but I do not have statistical evidence to back that up. Furthermore, I find it intriguing to ponder what it would look like to produse sermons through open participation and communal evaluation.

2) Fluid heterarchy, ad hoc meritocracy: Leaders in the system hold that role through the quality of what they produse. No hierarchy is needed to elect people to positions of authority. Instead of a bureaucracy, you find an ad-hocracy (Toffler). I find this concept to hold incredible promise, and I already see how it works on the ground. In almost every congregation I have served, some of the most significant ministries that were happening simply happened, and the congregation celebrated them because individuals had a passion and gift for them. Often, the elected bureaucratic machine, such as a church council, actually played a less important overall role in the economy and work of the congregation. Teams address needs as they arise, or as gifts are called out. This is called the principal of equipotentiality. I wonder, for example, if a fluid church in a produsage era even needs an elected council or board?

3) Unfinished artefacts, continuing process: Brian Eno suggests that we "think of cultural products, or art works, or the people who use them even, as being unfinished. Permanently unfinished. We come from a cultural heritage that says things have a `nature,' and that this nature is fixed and describable. We find more and more thatn this idea is insupportable--the `nature' of something is not by any means singular, and depends on where and when you find it, and what you want it for."[1] This principle would introduce more grace and flexibility into churches. Things we do together in church are experiments, unfinished artifacts, as are we ourselves. I am in the continuing process of being finished by my relationship with you, and vice versa, and in God we anticipate the completion of this process, but only at the parousia. This is a thoroughly eschatological, and we can thank Bruns for pointing out how to think about it in terms of organizations and produsage.

4) Common property, individual rewards: I think this quote describes the key leaders of many congregations I have been a part of, "Innovative, commited and networked amateurs working to professional standards."[2] Bruns is at pains to distinguish this phenomenon from another one, sometimes called "prosumers." Prosumers are professional at their consumption. High-end audiophiles may be an example. Often the character of this group, who hold the property in common with others but receive individual rewards (prestige, etc.), is described in some unsatisfactory terms, such as nerds, geeks, enthusiasts, or hackers. In the church context, I see this most often happen when people simply give to the common good of the congregation, and take pride in the success of the congregational ministries. However, it is not insignificant to figure out how rewards for individuals happen in congregations, and to ensure that systems are in place to be clear about produsage in congregations as common property.

If you are short on time (this is a long book), I strongly recommend reading at least up through chapter six, the final chapter on Wikipedia. I was simply amazed and staggered by how Wikipedia works. I actually have always trusted Wikipedia for what it is. "By contrast with traditional encyclopedias, which seek to present the current state of knowledge about the world--Wikipedia presents the currently prevalent representations of knowledge about the world.[3] This is an epistemological distinction with hermeneutical consequences.

This, together with the fact that Wikipedia is a palimpsest where you can always view the history of the development of the document you are reading (a fact not known to all users of Wikipedia), makes me trust the information I gather from it more than other web sites, and to a certain degree, even from an encyclopedia. I have not expected Wikipedia to be an encyclopedia. Wikipedia is a wiki. Both are beautiful and interesting in their own right, if read for the genre they truly are. It is Bruns' great contribution to the cause to have analyzed thoroughly precisely what is innovative and important about Wikipedia and other prodused artefacts.

[1][...]

[2] 29.

[3] 114.
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Inside This Book (learn more)
Key Phrases - Statistically Improbable Phrases (SIPs): (learn more)
stuff that matters, controlled vocabularies, stigmergic collaboration, political communication, epistemic dimension, creative innovation, produsage projects, casual collapse, collaborative produsage, new online collectivism, unfinished artefacts, karma scores, communal evaluation, citizen journalism sites, temporary artefacts, digital social network, fan fiction communities, media and creative industries, collaborative content creation, new knowledge space, industrial journalism, new media collide, networked information economy, conventional encyclopedias, vernacular creativity
Key Phrases - Capitalized Phrases (CAPs): (learn more)
Second Life, New York, Clay Shirky, Van Doren, Jimmy Wales, Michel Bauwens, Mark Pesce, We're All Connected, Henry Jenkins, The Wealth of Networks, Creative Commons, Group Weblog, Yale University Press, New Haven, The Sims, Yochai Benkler, United States, Integral Visioning, Jaron Lanier, Linden Labs, Mankind's Emerging World, World Wide Web, Douglas Rushkoff, Axel Bruns, Kizu Naoko
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