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Blondie24: Playing at the Edge of AI (The Morgan Kaufmann Series in Artificial Intelligence)
 
 

Blondie24: Playing at the Edge of AI (The Morgan Kaufmann Series in Artificial Intelligence) [Paperback]

David B. Fogel (Author)
4.6 out of 5 stars  See all reviews (37 customer reviews)

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Book Description

1558607838 978-1558607835 October 10, 2001 1


Blondie24 tells the story of a computer that taught itself to play checkers far better than its creators ever could by using a program that emulated the basic principles of Darwinian evolution--random variation and natural selection-- to discover on its own how to excel at the game.


Unlike Deep Blue, the celebrated chess machine that beat Garry Kasparov, the former world champion chess player, this evolutionary program didn't have access to strategies employed by human grand masters, or to databases of moves for the endgame moves, or to other human expertise about the game of chekers. With only the most rudimentary information programmed into its "brain," Blondie24 (the program's Internet username) created its own means of evaluating the complex, changing patterns of pieces that make up a checkers game by evolving artificial neural networks---mathematical models that loosely describe how a brain works.


It's fitting that Blondie24 should appear in 2001, the year when we remember Arthur C. Clarke's prediction that one day we would succeed in creating a thinking machine. In this compelling narrative, David Fogel, author and co-creator of Blondie24, describes in convincing detail how evolutionary computation may help to bring us closer to Clarke's vision of HAL. Along the way, he gives readers an inside look into the fascinating history of AI and poses provocative questions about its future.

* Brings one of the most exciting areas of AI research to life by following the story of Blondie24's development in the lab through her evolution into an expert-rated checkers player, based on her impressive success in Internet competition.
* Explains the foundations of evolutionary computation, simply and clearly.
* Presents complex material in an engaging style for readers with no background in computer science or artificial intelligence.
* Examines foundational issues surrounding the creation of a thinking machine.
* Debates whether the famous Turing Test really tests for intelligence.
* Challenges deeply entrenched myths about the successes and implication of some well-known AI experiments
* Shows Blondie's moves with checkerboard diagrams that readers can easily follow.


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Editorial Reviews

Amazon.com Review

What must it do to the human male ego to find out that the young woman who just handily won an online game of checkers is actually a sleek piece of software with no real understanding of the game's rules? Evolutionary programmers David B. Fogel and Kumar Chellapilla learned this and many other lessons in their quest to build a problem-solver divorced from human expertise. Fogel's book Blondie24: Playing at the Edge of AI captures their spirit of good-natured questioning of the received wisdom of traditional checkers playing and AI research.

The writing is surprisingly engaging, coming from a software researcher; even readers with little interest in checkers will follow Fogel's many game analyses with rising interest as his neural networks increase in prowess. Ever the scientist, he includes a laundry list of fairly harsh critiques of his work--with rebuttals--as an appendix. Devotees of cutting-edge AI, online psychology, or tournament-level checkers will find plenty of interest in the exploits of Blondie24. --Rob Lightner

Review

"Meet Blondie. She's a 24-year old graduate student in mathematics at the University of California at San Diego. She skis and surfs, and is an ace at math. But her real claim to fame is her amazing ability to play checkers. She's really good--not good enough to defeat a grand master, but she did earn a spot in the top 500 of an international checkers tournament. Considering that she taught herself how to play without reading books, taking classes, or getting tips from experienced players--that's impressive. And considering that Blondie is only a computer program, and the rest of her persona is just a product my imagination, you might say that's really impressive!"
—from the Introduction

Product Details

  • Paperback: 406 pages
  • Publisher: Morgan Kaufmann; 1 edition (October 10, 2001)
  • Language: English
  • ISBN-10: 1558607838
  • ISBN-13: 978-1558607835
  • Product Dimensions: 7 x 5.3 x 0.7 inches
  • Shipping Weight: 8.8 ounces (View shipping rates and policies)
  • Average Customer Review: 4.6 out of 5 stars  See all reviews (37 customer reviews)
  • Amazon Best Sellers Rank: #400,652 in Books (See Top 100 in Books)

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Customer Reviews

37 Reviews
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 (6)
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Average Customer Review
4.6 out of 5 stars (37 customer reviews)
 
 
 
 
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50 of 53 people found the following review helpful:
5.0 out of 5 stars A personal quest for the deeper meaning of AI, October 3, 2001
This review is from: Blondie24: Playing at the Edge of AI (The Morgan Kaufmann Series in Artificial Intelligence) (Paperback)
An absorbing and enchanting tale of a personal quest for the deeper meaning of AI: the discovery of how intelligence itself arises. Fogel seizes the challenge by capturing the evolutionary process and shaping it to breed a checkers expert from an artificial neural net. Scientists, humanists, and artists will appreciate his inspiring wit and clarity of thought in narrating the growth of Blondie24, a synthetic sentience born inside a desktop PC.
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37 of 38 people found the following review helpful:
5.0 out of 5 stars Who is the genius: David or Blondie?, December 27, 2001
By 
Steve Passiouras (Flemington, Victoria Australia) - See all my reviews
(REAL NAME)   
This review is from: Blondie24: Playing at the Edge of AI (The Morgan Kaufmann Series in Artificial Intelligence) (Paperback)
The most enthralling account of what otherwise could have been a dry discussion of some arcane research. I have a couple of whimsical comments before I get on to the review proper.

David and Kumar played Blondie24, a computer program, against human opponents on a web site. They found that when they played using their own names, they were not invited to play many games. When they changed the name they used to that of a Star Wars(tm) character, they became more popular. However it was only when they started using 'Blondie24' as a name that everyone wanted to play them. This lesson was not lost on David when it came to naming his book...:)

In an early part of the book, David discusses the Turing test, which involves fooling a human observer into believing that a man, hidden from the observer, is actually a woman, based on responses to the observer's questions. Replace the man with a machine and repeat the experiment. David and Kumar seem to have run a little Turing test of their own. Humans at the checkers web site believed they were playing against another human, not a computer program. Indeed they were fooled into thinking they were playing a young woman, not a couple of frizz-haired mad scientists. (Please note I have no direct evidence to support my description of David and Kumar.)

An Artificial Neural Network/minimax program, Blondie24, learns to play checkers at expert level without being taught, without access to the vast human knowledge of the game. Significantly, Blondie24's game relies on n-ply position evaluation without recourse to an end-game database or opening book. The work of David and Kumar demonstrates that a solution to a problem is not always a necessary precursor to developing a computer program. Let the program find the solution on its own.

David's book is an entertaining and elucidating account of the development of Blondie24, a program that taught itself to play checkers. In it, he discusses why traditional AI research has been less than spectacularly successful and proposes a new direction: evolutionary computation. To prove the validity of this approach, he and his colleague Kumar develop a program that through the process of evolution through natural selection, learns to play checkers at expert level.

Blondie24 was put through its paces at a checkers web site, where it attained a level of 'expert'. Human players, who believed they were competing with a lady, blonde, 24, math major, were engaged in games over a period to determine how effectively the evolutionary computation approach had developed a competitive checkers player. This section of the book makes gripping reading, unlike this review.

I've had the opportunity to play Blondie24, which is now available as a PC game, and can attest to the strength of its game. There are four 'difficulty' levels, from novice to expert, so it suits all players. Not only does it play a great game, the presentation which revolves around film footage of your opponent, can be sometimes hilarious and sometimes infuriating. It is interesting to try and imagine what the program is doing while you are playing it.

I urge everybody with even a passing interest in the field of AI to purchase this book. Read it and then consider: is the genius David (and Kumar), who developed this program, or Blondie24, a program that taught itself to play checkers at a level much higher than its creators.

The serious AI researcher should also consider David's other books, also available at amazon.

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40 of 42 people found the following review helpful:
5.0 out of 5 stars Something Much More Interesting And Elegant, October 9, 2001
By 
Gil Dodgen (Trabuco Canyon, CA USA) - See all my reviews
This review is from: Blondie24: Playing at the Edge of AI (The Morgan Kaufmann Series in Artificial Intelligence) (Paperback)
Blondie24 is a fascinating and informative book that will be absolutely engrossing for anyone with an interest in artificial intelligence and computers. Although Master-level checkers programs have been around for a while, they have all used brute force to achieve their goals. The Blondie24 project represents the first serious attempt since Samuel's experiments in the 1950s to do something much more interesting and elegant: create a checkers program that can learn on its own. This book is easily accessible for the uninitiated, and I guarantee that you'll be swept along.

Gil Dodgen, author of the highly acclaimed computer program, World Championship Checkers

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Inside This Book (learn more)
First Sentence:
"I'm sorry, Frank, I think you missed it," said the computer HAL to Dr. Frank Poole, its human challenger seated at the chess table. Read the first page
Key Phrases - Statistically Improbable Phrases (SIPs): (learn more)
first hidden neuron, checkers engine, piece differential, evolved neural network, endgame database, evolving neural networks, novice setting, best neural network, individual wasp, evolutionary program, checkers program, two checkers, registered players, human opponent, passive pieces, piece advantage, computer chess programs, thirty moves, one checker, new neural network, checkers player, evolutionary algorithm, evolutionary computation, eight ply, hidden neurons
Key Phrases - Capitalized Phrases (CAPs): (learn more)
Deep Blue, Turing Test, Los Angeles, San Diego, Garry Kasparov, Game Number, Microsoft Corporation, Sinister Electronics, Commander Data, Gene Wasson, Professor Jonathan Schaeffer, San Francisco, University of California, World War
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