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Blood for the Blood God (Warhammer Novels) [Mass Market Paperback]

C. L. Werner (Author)
4.3 out of 5 stars  See all reviews (6 customer reviews)


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Book Description

Warhammer Novels October 28, 2008
The Skulltaker is a feared champion of Khorne, a lone warrior of hideous strength and power who kills all who lie in his path.  Blood for the Blood God tells the tale of this terror of the north, as he stalks his prey with an iron determination and a dark purpose.

 

 



Editorial Reviews

About the Author

 

C. L. Werner has written a number of pulp-style horror stories for assorted small press publications, including Inferno! magazine. Currently living in the American south-west, he continues to write stories of mayhem and madness set in the Warhammer World.

 

 

 


Product Details

  • Mass Market Paperback: 416 pages
  • Publisher: Games Workshop (October 28, 2008)
  • Language: English
  • ISBN-10: 1844166082
  • ISBN-13: 978-1844166084
  • Product Dimensions: 6.5 x 4.2 x 1.1 inches
  • Shipping Weight: 6.4 ounces
  • Average Customer Review: 4.3 out of 5 stars  See all reviews (6 customer reviews)
  • Amazon Best Sellers Rank: #573,570 in Books (See Top 100 in Books)

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Customer Reviews

6 Reviews
5 star:
 (3)
4 star:
 (2)
3 star:
 (1)
2 star:    (0)
1 star:    (0)
 
 
 
 
 
Average Customer Review
4.3 out of 5 stars (6 customer reviews)
 
 
 
 
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5 of 5 people found the following review helpful:
3.0 out of 5 stars The Skulltaker is on the hunt., November 28, 2008
This review is from: Blood for the Blood God (Warhammer Novels) (Mass Market Paperback)
Teiyogtei Khagan, the "glorious king" of the Tsavag, was the only one able to kill the Skulltaker. Teiyogtei's weapon was the Bloodeater, born in the Black Altar, created from the raw hate of a fallen daemon. By destroying the Skulltaker's mortal shell the monster was banished from the lands for over five hundred generations of men. Yet the deed cost Teiyogtei his life. All knew that Skulltaker, the bloody-handed executioner of Khorne, would return someday to cut the legacy of the king from the flesh of his warlords. That day has finally come.

There are eight warlords of Teiyogtei today. Two die before the others even realize what they are dealing with. Hutga Khagan, chief of the Tsavag, and his son, Dorgo Foecrusher, must call a truce with the Sul tribe in hope of infiltrating Teiyogtei's tomb and locating the Black Altar. The reforging of Bloodeater may be their only hope of surviving the Skulltaker's return.

*** Though the story plot is well crafted, be ready for some long-winded descriptions by the author. However, if you can wade through them, you will find yourself rewarded with a wonderful fantasy adventure complete with treason, war, magic, bloody battles, and a rather unexpected ending. ***

Reviewed by Detra Fitch of Huntress Reviews.
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2 of 2 people found the following review helpful:
4.0 out of 5 stars Dread and doom on the Northern Tribes., November 19, 2008
By 
Entomophobie (Canada, Montreal) - See all my reviews
This review is from: Blood for the Blood God (Warhammer Novels) (Mass Market Paperback)
I found this book from C.L. Werner much better than Palace of the Plague Lord. It presents a political game and a series of adventures between Chaos Horde tribes to counter a classical champion of Khorne who come to threat those tribal factions. The Horde tribes created to compose the politics in this story are interesting and well presented in the appendix and throughout the story.

The book depict the Hung, the Kurgan and the Tong with lots of humanity. This point of view have its merits and flaws. It creates a sens of familiarity, which can be interesting and useful when it comes to give reasons and believes to these people. It shows, also, an interest when it comes to shake the common point of view of the Empire about these folks. However, by injecting humanity in Chaos worshipers, we can also reach a point where the Ruinous power and their followers doesn't present much differences anymore with the other classical cults (Morr, Sigmar, Ulric, etc). I think this orientation took by Werner toward the followers of Chaos in his book is valuable and open some interesting avenue. However, sometimes he doesn't seem to succeed to extract all the possibilities and the ambiguity that come with this perspective given his subject. When it happens, his Horde protagonists become either too conventional or too simple, if not cliché sometimes. By depicting the Chaos Horde with some humanity, the Chaos side loose a great deal of his strangeness and horror. There is some of those moments in the book, but the author doesn't succeeds all the time to find the right combination and blend between humanity and alienness with the character of his Chaos protagonists.

Still, the book present a nice adventure to read. His Khorne's champion really radiate dread and doom. He doesn't stand as the main character, but, rather, as the central menace around which the story will evolve. The main character stand rather with the Horde's tribes themselves, since they are those who act against this common enemy. The author give his best lines, to my view, with the ending. He have draw a grandiose one which will reward the reader very well. In this conclusion, we find absolutely all the peculiar and the horror of Chaos.
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1 of 1 people found the following review helpful:
4.0 out of 5 stars Not bad, but could use deeper characterization, December 28, 2009
By 
Vorthog (Ontario, Canada) - See all my reviews
As soon as I saw the title of this book, I couldn't wait to read it. I had been waiting for a Warhammer novel focusing on the Chaos Wastes ever since William King's Felix & Gotrek ventured into them in their unforgettable adventure "Daemonslayer".

This time out, C.L. Werner takes us far away from the Chaos borders with the Empire and turns the focus far, far north into the deep reaches of the Chaos Wastes where they border the region known as the Shadowlands. In this locality live eight tribes of warriors that become the focus of this book, each with their own distinct culture and way of life.

A thousand years earlier, a great khan had risen up and united these eight tribes under one banner, laying the foundations for his dream of an empire. But the Blood God Khorne had felt that this khan had strayed from loyalty to him and had begun to care too much about his own glory, so he sent his champion, an undefeatable and deadly warrior known as the Skulltaker, to test the khan and mete out punishment on him. It was only with his own dying blow that the khan was finally able to defeat the Skulltaker, but thereby also shattered the khan's legendary sword.

Now, a thousand years later, those events have faded into distant legend and the late khan's once great empire has turned to dust, the eight tribes now at constant war with each other. But suddenly, to everyone's surprise and alarm, the Skulltaker reappears, this time seeking to harvest the skulls of the heads of each of the eight tribes. Can the tribes overcome centuries of hatred and mistrust to defeat this unstoppable killing machine?

C.L. Werner does a great job of creating distinct and interesting cultures for each of the tribes. But my reason for giving this book only 4 stars is that I felt that, like a lot of Warhammer novels, it was a bit weak at times in the characterization department.

While the main character, Dorgo of the attack mammoth-riding Tsavag tribe, and his father Hutga Khagan are fleshed out well enough, unfortunately the other characters just seem to be sketched out in thumbnail. I kept hoping for a deeper glimpse into the psychology of some of the book's main villains, but in the end they remained one-dimensional. Most of them were nothing more than fodder for the Skulltaker's sword.

In particular, I was very disappointed that a certain female main character's psyche was never explored, as I felt that she was an especially interesting character with much potential for complexity, who was just completely wasted by being given a very cursory and formulaic end.

Overall, I finished this book feeling disappointed that more was not done with some of the very interesting characters that Werner created. The focus seemed to be mainly on action and battle sequences (which Werner does do very well). While what he did write was okay, with a little deeper probing of the minds of characters besides Dorgo and Hutga Khagan, I feel that this book could have been a classic. -- Perhaps it should have been a series of books to allow more room for proper character development?

I would say that the present version is merely adequate instead of great.
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