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Blood of Mystery (The Last Rune, Book 4)
 
 
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Blood of Mystery (The Last Rune, Book 4) [Mass Market Paperback]

Mark Anthony (Author)
4.6 out of 5 stars  See all reviews (9 customer reviews)

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Book Description

Last Rune March 26, 2002
From an acclaimed new master of fantasy fiction comes Book Four in the continuing saga of magic, adventure, courage, and fate on parallel worlds–mystical Eldh and modern Earth.

Blood of Mystery

A twist of time has left Runebreaker Travis Wilder and three of his otherworldly friends stranded on 1880s Earth in a lawless Colorado mining town. As they search for a way back to their own time, Grace Beckett–in present-day Eldh–journeys to a frozen kingdom where she learns her own terrifying destiny: to oppose the Pale King and his monstrous army in the coming cataclysmic battle that will decide
Eldh’s future forever.

If the Pale King emerges victorious, his master Mohg, the dread Lord of Nightfall, will return from exile, break the First Rune, and remake Eldh in his own dark image. And Earth itself, Eldh’s sister world, will be the next to fall under shadow.

Even if Travis returns to Eldh in time to align his calling as Runebreaker with Grace’s destiny as Blademender, how can two mere humans hope to defeat an evil more ancient than any world, more powerful than all existence?

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Blood of Mystery (The Last Rune, Book 4) + The Gates of Winter (The Last Rune, Book 5) + The Dark Remains (The Last Rune, Book 3)
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Editorial Reviews

From Library Journal

Cross-world Travis Wilder, known on the world of Eldh as the Runebreaker, finds himself trapped on 1880s Earth, a century before his own time. In present-day Eldh, his fellow traveler Grace Beckett makes a journey to an icy land where she learns of her destiny as the adversary of the Pale King, whose power would destroy both Eldh and Earth. Anthony's epic tale of a war in two worlds features a pair of strong, reliable protagonists as well as a supporting cast of complex and varied individuals with compelling stories of their own. A good choice for most fantasy collections.
Copyright 2002 Cahners Business Information, Inc.

From Booklist

The next-to-last volume of the Last Rune saga continues to combine the realm of Faerie with time travel in the mundane world. Travis Wilder and three Faerie companions are stranded in an 1880s Colorado mining town. Meanwhile, Grace Beckett, the Earth-raised woman who in Faerie is the powerful Blademender, discovers that her destiny is to face the Pale King. To do this, she must unite forces with Travis, after, of course, rescuing him from mundane Victorian Colorado! Should she fail, both Earth and Faerie Eldh are doomed. The suspensefulness of her rescue effort will keep readers turning pages despite relatively slow pacing overall. Even readers familiar with the saga will find the magic sequences this time more conventional than before, and since so much backstory is lacking here, saga newcomers will have to retreat to the earlier installments or tolerate a certain fuzziness of apprehension. Roland Green
Copyright © American Library Association. All rights reserved

Product Details

  • Mass Market Paperback: 608 pages
  • Publisher: Spectra (March 26, 2002)
  • Language: English
  • ISBN-10: 0553583328
  • ISBN-13: 978-0553583328
  • Product Dimensions: 6.9 x 4.2 x 1 inches
  • Shipping Weight: 10.7 ounces (View shipping rates and policies)
  • Average Customer Review: 4.6 out of 5 stars  See all reviews (9 customer reviews)
  • Amazon Best Sellers Rank: #897,384 in Books (See Top 100 in Books)

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Customer Reviews

9 Reviews
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Average Customer Review
4.6 out of 5 stars (9 customer reviews)
 
 
 
 
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3 of 3 people found the following review helpful:
5.0 out of 5 stars Series Still Going Strong With Book Four, April 23, 2002
This review is from: Blood of Mystery (The Last Rune, Book 4) (Mass Market Paperback)
A word to the wise - it's best to read this series in sequence because each book builds upon the other. You could probably read it in a piecemeal fashion, but I don't think that it would have the same impact, because both the characters and the world of Eldh are evolving as the series goes on. This book is setting the stage for the upcoming battle for control of Eldh, revealing the main players and getting the pieces into place.

This book picks up the story after the catastrophe at the Etherion. The cast of characters has been split into two groups: Travis, Durge, Sareth and Lirith have traveled back in time to Castle City Colorado on Earth in 1883, while Grace, Falken, Ayrn, Beltan, Melia, and Vani have remained in the city of Tarras in present-day Eldh. The two main subplots are concerned with getting the Earth-bound travelers back to Eldh, while the group on Eldh are trying to get to Toringarth to get the pieces of the only weapon that will prevent the Pale King from taking over the Dominions. Needless to say, this is an extreme simplification of the plot. The group on Earth has to deal with a rogue sorcerer, a vigilante group, corruption, the arrival of Jack Graystone, racial prejudice, and the sheer problem of staying alive. The group on Eldh has to face the resurgent Raven cult, the announcement of Aryn's betrothal (to her surprise), their pursuit by the Onyx Knights, the mystery of Toringarth, and the secret of Eversea. Whew!

The interpersonal relationships are developed further - the bittersweet love between Sareth and Lirith, and the dilemma faced by Beltan and Vani. Ayrn is forced to face the results of her past actions, and her response determines the course of her future. Grace is still slowly rediscovering her emotional responses after facing the horrifying memories of her childhood, and is allowing herself to open to others. Sides are taken by the Witches and the Warriors of Vathris regarding the foretold coming of the Runebreaker, resulting in conflicting feelings in their individual members.

I am truly enjoying this series. The characters are complex, distinctive and plentiful. Since the characters are constantly traveling, the world of Eldh is being fully explored, including its various ethnic groups and belief systems. I like the interplay with Earth and Eldh, with their similarities and differences, and the bond between the two universes that is gradually getting tighter and tighter. I will definitely be getting whatever further books are issued in this series.

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2 of 2 people found the following review helpful:
4.0 out of 5 stars A fantasy with a Western inside, February 26, 2004
By 
Brenopa "bsmith376" (Southern California) - See all my reviews
This review is from: Blood of Mystery (The Last Rune, Book 4) (Mass Market Paperback)
I enjoy Westerns, and the Blood of Mystery has a nice, traditional one right inside it! Sherriffs, gunshooters, and fallen women with hearts of gold--everything you could ask for, including bad guys in black. As mentioned so many times about this series, not very original, but somehow, engaging all the same. The lead character Travis, has transformed into a completely different person from the first book--both physically and mentally. He is growing up, which is a good thing, because he acted like a teenager, even though he's in his thirties. That was a jarring flaw in the first book, that this grown man was so childish and passive, so his rapid maturation is a good development. The female lead, Grace, is a boring ice princess, but her slightly clinical point of view is actually a good way to observe the sometimes chaotic action that takes place. The switching from world to world, and inconsistent and insufficiently explained magic can be a bit exhausting at times. I also fail to see why the character, Sareth, had to be such a pathetic victim throughout the book. The only man of color in the book, and he's USELESS. (Nothing like his sister, Vani, who is very much like a female superhero, with her black leather garb and vanishing act.) Despite it's flaws, this book, and the series are a lot of fun.
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1 of 1 people found the following review helpful:
4.0 out of 5 stars The set up to a big blow-out in book 5..., August 5, 2002
This review is from: Blood of Mystery (The Last Rune, Book 4) (Mass Market Paperback)
This book is pretty good. I thought the characters advanced a lot in this book, as well as got more interesting. However, if you are looking for BIG action, this isn't the book in the series for it. There is lots of action in this book, but the final blow-out has been saved for its own book.

Basically, the main characters are split into two groups--the group in present-day Eldh and the group in 1883 Colorado. The Colorado group has to deal with fitting into the society and waiting for Jack to show up. Interestingly enough, they have to deal with a vigilante group called the Crusade of Purity. That could lead the reader to some conclusions between the book and a commentary on real life.

The group on Eldh splits when Aryn has to go home to meet her future husband & takes Melia with her. However, this is ok, because she ends up facing up to her past actions that she thought were justified, and becomes stronger in her Craft. The other group is trying to find Grace's sword and make it to the black tower. Along the way, they meet some VERY interesting people....

By the end of the book, everything is in place for the beginning of book 5. I can't wait.

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Inside This Book (learn more)
Key Phrases - Statistically Improbable Phrases (SIPs): (learn more)
first rune, gray tower, silver half coin, gate artifact, shadow coven, elder witch, blond knight, crown encircling, big knight, young baroness, rune magic
Key Phrases - Capitalized Phrases (CAPs): (learn more)
Castle City, Pale King, Miss Lily, Mine Shaft, Black Tower, Sir Tarus, Tyler Caine, Lord Farvel, Sir Tanner, Calvin Murray, Travis Wilder, Sheriff Tanner, Fate Runner, Jack Graystone, Elk Street, Little People, Lady Aryn, Lord Barrett, King Boreas, Deputy Wilson, Niles Barrett, Miss Guenivere, Queen Ivalaine, Ezekial Frost, However Grace
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